Exemplo n.º 1
0
        ///////////////////////////////////////////////////////////////////////

        /// <summary>
        /// Disposes of all pooled connections.
        /// </summary>
        internal static void ClearAllPools()
        {
            ISQLiteConnectionPool connectionPool = GetConnectionPool();

            if (connectionPool != null)
            {
                connectionPool.ClearAllPools();
            }
            else
            {
                lock (_syncRoot)
                {
                    foreach (KeyValuePair <string, PoolQueue> pair in _queueList)
                    {
                        if (pair.Value == null)
                        {
                            continue;
                        }

                        Queue <WeakReference> poolQueue = pair.Value.Queue;

                        while (poolQueue.Count > 0)
                        {
                            WeakReference connection = poolQueue.Dequeue();

                            if (connection == null)
                            {
                                continue;
                            }

                            SQLiteConnectionHandle handle =
                                connection.Target as SQLiteConnectionHandle;

                            if (handle != null)
                            {
                                handle.Dispose();
                            }

                            GC.KeepAlive(handle);
                        }

                        //
                        // NOTE: Keep track of the highest revision so we can
                        //       go one higher when we are finished.
                        //
                        if (_poolVersion <= pair.Value.PoolVersion)
                        {
                            _poolVersion = pair.Value.PoolVersion + 1;
                        }
                    }

                    //
                    // NOTE: All pools are cleared and we have a new highest
                    //       version number to force all old version active
                    //       items to get discarded instead of going back to
                    //       the queue when they are closed.  We can get away
                    //       with this because we have pumped up the pool
                    //       version out of range of all active connections,
                    //       so they will all get discarded when they try to
                    //       put themselves back into their pools.
                    //
                    _queueList.Clear();
                }
            }
        }
Exemplo n.º 2
0
        ///////////////////////////////////////////////////////////////////////

        /// <summary>
        /// Removes a connection from the pool of those associated with the
        /// specified database file name with the intent of using it to
        /// interact with the database.
        /// </summary>
        /// <param name="fileName">
        /// The database file name.
        /// </param>
        /// <param name="maxPoolSize">
        /// The new maximum size of the connection pool for the specified
        /// database file name.
        /// </param>
        /// <param name="version">
        /// The connection pool version associated with the returned database
        /// connection handle, if any.
        /// </param>
        /// <returns>
        /// The database connection handle associated with the specified
        /// database file name or null if it cannot be obtained.
        /// </returns>
        internal static SQLiteConnectionHandle Remove(
            string fileName,
            int maxPoolSize,
            out int version
            )
        {
            ISQLiteConnectionPool connectionPool = GetConnectionPool();

            if (connectionPool != null)
            {
                return(connectionPool.Remove(fileName, maxPoolSize,
                                             out version) as SQLiteConnectionHandle);
            }
            else
            {
                int localVersion;
                Queue <WeakReference> poolQueue;

                //
                // NOTE: This lock cannot be held while checking the queue for
                //       available connections because other methods of this
                //       class are called from the GC finalizer thread and we
                //       use the WaitForPendingFinalizers method (below).
                //       Holding this lock while calling that method would
                //       therefore result in a deadlock.  Instead, this lock
                //       is held only while a temporary copy of the queue is
                //       created, and if necessary, when committing changes
                //       back to that original queue prior to returning from
                //       this method.
                //
                lock (_syncRoot)
                {
                    PoolQueue queue;

                    //
                    // NOTE: Default to the highest pool version.
                    //
                    version = _poolVersion;

                    //
                    // NOTE: If we didn't find a pool for this file, create one
                    //       even though it will be empty.  We have to do this
                    //       here because otherwise calling ClearPool() on the
                    //       file will not work for active connections that have
                    //       never seen the pool yet.
                    //
                    if (!_queueList.TryGetValue(fileName, out queue))
                    {
                        queue = new PoolQueue(_poolVersion, maxPoolSize);
                        _queueList.Add(fileName, queue);

                        return(null);
                    }

                    //
                    // NOTE: We found a pool for this file, so use its version
                    //       number.
                    //
                    version           = localVersion = queue.PoolVersion;
                    queue.MaxPoolSize = maxPoolSize;

                    //
                    // NOTE: Now, resize the pool to the new maximum size, if
                    //       necessary.
                    //
                    ResizePool(queue, false);

                    //
                    // NOTE: Try and get a pooled connection from the queue.
                    //
                    poolQueue = queue.Queue;
                    if (poolQueue == null)
                    {
                        return(null);
                    }

                    //
                    // NOTE: Temporarily tranfer the queue for this file into
                    //       a local variable.  The queue for this file will
                    //       be modified and then committed back to the real
                    //       pool list (below) prior to returning from this
                    //       method.
                    //
                    _queueList.Remove(fileName);
                    poolQueue = new Queue <WeakReference>(poolQueue);
                }

                try
                {
                    while (poolQueue.Count > 0)
                    {
                        WeakReference connection = poolQueue.Dequeue();

                        if (connection == null)
                        {
                            continue;
                        }

                        SQLiteConnectionHandle handle =
                            connection.Target as SQLiteConnectionHandle;

                        if (handle == null)
                        {
                            continue;
                        }

                        //
                        // BUGFIX: For ticket [996d13cd87], step #1.  After
                        //         this point, make sure that the finalizer for
                        //         the connection handle just obtained from the
                        //         queue cannot START running (i.e. it may
                        //         still be pending but it will no longer start
                        //         after this point).
                        //
                        GC.SuppressFinalize(handle);

                        try
                        {
                            //
                            // BUGFIX: For ticket [996d13cd87], step #2.  Now,
                            //         we must wait for all pending finalizers
                            //         which have STARTED running and have not
                            //         yet COMPLETED.  This must be done just
                            //         in case the finalizer for the connection
                            //         handle just obtained from the queue has
                            //         STARTED running at some point before
                            //         SuppressFinalize was called on it.
                            //
                            //         After this point, checking properties of
                            //         the connection handle (e.g. IsClosed)
                            //         should work reliably without having to
                            //         worry that they will (due to the
                            //         finalizer) change out from under us.
                            //
                            GC.WaitForPendingFinalizers();

                            //
                            // BUGFIX: For ticket [996d13cd87], step #3.  Next,
                            //         verify that the connection handle is
                            //         actually valid and [still?] not closed
                            //         prior to actually returning it to our
                            //         caller.
                            //
                            if (!handle.IsInvalid && !handle.IsClosed)
                            {
                                Interlocked.Increment(ref _poolOpened);
                                return(handle);
                            }
                        }
                        finally
                        {
                            //
                            // BUGFIX: For ticket [996d13cd87], step #4.  Next,
                            //         we must re-register the connection
                            //         handle for finalization now that we have
                            //         a strong reference to it (i.e. the
                            //         finalizer will not run at least until
                            //         the connection is subsequently closed).
                            //
                            GC.ReRegisterForFinalize(handle);
                        }

                        GC.KeepAlive(handle);
                    }
                }
                finally
                {
                    //
                    // BUGFIX: For ticket [996d13cd87], step #5.  Finally,
                    //         commit any changes to the pool/queue for this
                    //         database file.
                    //
                    lock (_syncRoot)
                    {
                        //
                        // NOTE: We must check [again] if a pool exists for
                        //       this file because one may have been added
                        //       while the search for an available connection
                        //       was in progress (above).
                        //
                        PoolQueue             queue;
                        Queue <WeakReference> newPoolQueue;
                        bool addPool;

                        if (_queueList.TryGetValue(fileName, out queue))
                        {
                            addPool = false;
                        }
                        else
                        {
                            addPool = true;
                            queue   = new PoolQueue(localVersion, maxPoolSize);
                        }

                        newPoolQueue = queue.Queue;

                        while (poolQueue.Count > 0)
                        {
                            newPoolQueue.Enqueue(poolQueue.Dequeue());
                        }

                        ResizePool(queue, false);

                        if (addPool)
                        {
                            _queueList.Add(fileName, queue);
                        }
                    }
                }

                return(null);
            }
        }
Exemplo n.º 3
0
        internal override void Open(string strFilename, SQLiteConnectionFlags connectionFlags, SQLiteOpenFlagsEnum openFlags, int maxPoolSize, bool usePool)
        {
            //
            // NOTE: If the database connection is currently open, attempt to
            //       close it now.  This must be done because the file name or
            //       other parameters that may impact the underlying database
            //       connection may have changed.
            //
            if (_sql != null)
            {
                Close(true);
            }

            //
            // NOTE: If the connection was not closed successfully, throw an
            //       exception now.
            //
            if (_sql != null)
            {
                throw new SQLiteException("connection handle is still active");
            }

            _usePool  = usePool;
            _fileName = strFilename;

            if (usePool)
            {
                _sql = SQLiteConnectionPool.Remove(strFilename, maxPoolSize, out _poolVersion);

#if !NET_COMPACT_20 && TRACE_CONNECTION
                Trace.WriteLine(String.Format("Open16 (Pool): {0}", (_sql != null) ? _sql.ToString() : "<null>"));
#endif
            }

            if (_sql == null)
            {
                try
                {
                    // do nothing.
                }
                finally /* NOTE: Thread.Abort() protection. */
                {
                    IntPtr          db;
                    SQLiteErrorCode n;

#if !SQLITE_STANDARD
                    if ((connectionFlags & SQLiteConnectionFlags.NoExtensionFunctions) != SQLiteConnectionFlags.NoExtensionFunctions)
                    {
                        n = UnsafeNativeMethods.sqlite3_open16_interop(ToUTF8(strFilename), openFlags, out db);
                    }
                    else
#endif
                    {
                        //
                        // NOTE: This flag check is designed to enforce the constraint that opening
                        //       a database file that does not already exist requires specifying the
                        //       "Create" flag, even when a native API is used that does not accept
                        //       a flags parameter.
                        //
                        if (((openFlags & SQLiteOpenFlagsEnum.Create) != SQLiteOpenFlagsEnum.Create) && !File.Exists(strFilename))
                        {
                            throw new SQLiteException(SQLiteErrorCode.CantOpen, strFilename);
                        }

                        n = UnsafeNativeMethods.sqlite3_open16(strFilename, out db);
                    }

#if !NET_COMPACT_20 && TRACE_CONNECTION
                    Trace.WriteLine(String.Format("Open16: {0}", db));
#endif

                    if (n != SQLiteErrorCode.Ok)
                    {
                        throw new SQLiteException(n, null);
                    }
                    _sql = new SQLiteConnectionHandle(db, true);
                }
                lock (_sql) { /* HACK: Force the SyncBlock to be "created" now. */ }

                SQLiteConnection.OnChanged(null, new ConnectionEventArgs(
                                               SQLiteConnectionEventType.NewCriticalHandle, null, null,
                                               null, null, _sql, strFilename, new object[] { strFilename,
                                                                                             connectionFlags, openFlags, maxPoolSize, usePool }));
            }

            // Bind functions to this connection.  If any previous functions of the same name
            // were already bound, then the new bindings replace the old.
            if ((connectionFlags & SQLiteConnectionFlags.NoBindFunctions) != SQLiteConnectionFlags.NoBindFunctions)
            {
                if (_functions == null)
                {
                    _functions = new List <SQLiteFunction>();
                }

                _functions.AddRange(new List <SQLiteFunction>(SQLiteFunction.BindFunctions(this, connectionFlags)));
            }

            SetTimeout(0);
            GC.KeepAlive(_sql);
        }