public override void OnActivateGui() { _Style = LazyLoader.LoadVehicle.Get(); BlueprintFolder combinedBlueprintFolder = GameFolders.GetCombinedBlueprintFolder(); sectionsNorthSouth = WorldSpecification.i.BoardLayout.NorthSouthBoardSectionCount - 1; sectionsEastWest = WorldSpecification.i.BoardLayout.EastWestBoardSectionCount - 1; _treeSelector = FtdGuiUtils.GetFileBrowserFor(combinedBlueprintFolder); _treeSelector.Refresh(); _focus.ResetCam(); GameEvents.UpdateEvent += _focus.UpdateBoardSectionPreview; }
public TournamentGUI() { _Style = LazyLoader.LoadVehicle.Get(); }