Exemplo n.º 1
0
        public override void OnActivateGui()
        {
            _Style = LazyLoader.LoadVehicle.Get();
            BlueprintFolder combinedBlueprintFolder = GameFolders.GetCombinedBlueprintFolder();

            sectionsNorthSouth = WorldSpecification.i.BoardLayout.NorthSouthBoardSectionCount - 1;
            sectionsEastWest   = WorldSpecification.i.BoardLayout.EastWestBoardSectionCount - 1;
            _treeSelector      = FtdGuiUtils.GetFileBrowserFor(combinedBlueprintFolder);
            _treeSelector.Refresh();
            _focus.ResetCam();
            GameEvents.UpdateEvent += _focus.UpdateBoardSectionPreview;
        }
Exemplo n.º 2
0
 public TournamentGUI()
 {
     _Style = LazyLoader.LoadVehicle.Get();
 }