Exemplo n.º 1
0
 // This works because all the dialogue is jon.thing or dom.thing
 public static void PlayerDialogue(SO_AD_Dialogue data, GameObject go, string player)
 {
     string[] args = data.mArgs;
     args[0] = player;
     DynamicDialogue(data.mEventName, args, go);
 }
Exemplo n.º 2
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 public static void DynamicDialogueFromData(SO_AD_Dialogue data, GameObject go)
 {
     DynamicDialogue(data.mEventName, data.mArgs, go);
 }
Exemplo n.º 3
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    IEnumerator PlayDialogueDelayed(SO_AD_Dialogue data)
    {
        yield return(new WaitForSeconds(mDelay.Value));

        AUD_Manager.DynamicDialogueFromData(data, gameObject);
    }