public bool isLevelAvailable(string levelid) { SMSceneManager sm = SMGameEnvironment.Instance.SceneManager; SMLevelStatus status = sm.LevelProgress.GetLevelStatus(levelid); if (SMLevelStatus.New == status) { return(false); } return(true); }
public void SetLevelStatus(string levelId, SMLevelStatus levelStatus) { throw new NotImplementedException(); }
public void SetLevelStatus(string levelId, SMLevelStatus levelStatus) { PlayerPrefs.SetInt(prefix + "LS." + levelId, (int)levelStatus); }
public void SetLevelStatus(string levelId, SMLevelStatus levelStatus) { this.levelStatus[levelId] = levelStatus; Debug.Log("Serialized: " + Serialize()); }