public void LoadList(PlayerBoardObservable <TR> thisMod)
        {
            _thisMod  = thisMod;
            _cardList = thisMod.CardList;
            _cardList.CollectionChanged += CardList_CollectionChanged;
            if (thisMod.Game == PlayerBoardObservable <TR> .EnumGameList.None)
            {
                throw new BasicBlankException("Must choose Skuck or Horseshoes");
            }
            if (_cardList.Count == 0)
            {
                throw new BasicBlankException("Must have cardlist already");
            }
            _thisGrid = new Grid();
            GamePackageDIContainer thisC     = Resolve <GamePackageDIContainer>();
            IProportionImage       thisImage = thisC.Resolve <IProportionImage>(ts.TagUsed);
            SKSize thisSize = _cardList.First().DefaultSize;
            SKSize usedSize = thisSize.GetSizeUsed(thisImage.Proportion);
            var    pixels   = usedSize.Height / 2;
            int    x;
            var    loopTo = _cardList.Count;

            for (x = 1; x <= loopTo; x++)
            {
                GridHelper.AddPixelRow(_thisGrid, (int)pixels);
            }
            GridHelper.AddPixelRow(_thisGrid, (int)pixels);
            pixels = usedSize.Width + 6;
            for (x = 1; x <= 4; x++)
            {
                GridHelper.AddPixelColumn(_thisGrid, (int)pixels);
            }
            PopulateControls();
            Content = _thisGrid;
        }
Exemplo n.º 2
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        public void SendDiceInfo(IStandardDice thisDice) //it did send dice
        {
            IGamePackageResolver thisR = (IGamePackageResolver)cons !;
            IProportionImage     thisP = thisR.Resolve <IProportionImage>(GetDiceTag);

            _mains = new StandardDiceGraphicsCP(this);
            _mains.OriginalHeightWidth = thisDice.HeightWidth;
            HorizontalOptions          = LayoutOptions.Start;
            VerticalOptions            = LayoutOptions.Start;
            SetBinding(DiceStyleProperty, new Binding(nameof(IStandardDice.Style)));
            SetBinding(DotColorProperty, new Binding(nameof(IStandardDice.DotColor)));
            SetBinding(DiceValueProperty, new Binding(nameof(IStandardDice.Value)));
            SetBinding(FillColorProperty, new Binding(nameof(IStandardDice.FillColor)));
            SetBinding(HoldProperty, new Binding(nameof(IStandardDice.Hold)));
            SetBinding(IsSelectedProperty, new Binding(nameof(IStandardDice.IsSelected))); //maybe i forgot this too.
            BindingContext = thisDice;
            SKSize tempSize = new SKSize(thisDice.HeightWidth, thisDice.HeightWidth);

            DiceSize                = tempSize.GetSizeUsed(thisP.Proportion);
            HeightRequest           = DiceSize.Height;
            WidthRequest            = DiceSize.Width;
            _thisDraw.HeightRequest = DiceSize.Height;
            _thisDraw.WidthRequest  = DiceSize.Width;
            Init();
        }
Exemplo n.º 3
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        public void LoadList(RummyDiceHandVM thisMod, RummyDiceMainGameClass mainGame)
        {
            _thisMod    = thisMod;
            _mainGame   = mainGame;
            DataContext = thisMod;
            _handList   = thisMod.HandList;
            _handList.CollectionChanged += HandList_CollectionChanged;
            Text = $"Temp Set {thisMod.Index}";
            SetBinding(IsEnabledProperty, nameof(RummyDiceHandVM.IsEnabled));
            RummyDiceInfo firstDice = new RummyDiceInfo();

            if (firstDice.HeightWidth == 0)
            {
                throw new BasicBlankException("You must specify the height/width of the dice");
            }
            IProportionImage thisI     = new CustomProportionWPF();
            SKSize           firstSize = new SKSize(firstDice.HeightWidth, firstDice.HeightWidth);
            var  sizeUsed  = firstSize.GetSizeUsed(thisI.Proportion);
            Grid firstGrid = new Grid();

            GridHelper.AddPixelRow(firstGrid, (int)sizeUsed.Height + 50);
            GridHelper.AddLeftOverRow(firstGrid, 1);
            Margin                 = new Thickness(3, 3, 3, 3);
            _thisStack             = new StackPanel();
            _thisStack.Orientation = Orientation.Horizontal;
            Button thisBut = GetGamingButton("Place Tiles", nameof(RummyDiceHandVM.BoardCommand));

            //i think since its a different view model, has to do manually.
            thisBut.Name    = "";
            thisBut.Command = thisMod.BoardCommand;
            thisBut.Margin  = new Thickness(5, 5, 5, 5);
            GridHelper.AddControlToGrid(firstGrid, _thisStack, 0, 0);
            GridHelper.AddControlToGrid(firstGrid, thisBut, 1, 0);
            _thisGrid = new Grid();
            //hopefully does not need visible.  if we need visible, rethink.


            //SetBinding(VisibilityProperty, GetVisibleBinding(nameof(RummyDiceHandVM.Visible)));
            _thisGrid.Children.Add(ThisDraw);
            _thisGrid.Children.Add(firstGrid);
            var thisRect = ThisFrame.GetControlArea();

            _thisStack.Margin = new Thickness(thisRect.Left + 3, thisRect.Top + 10, 3, 3);
            Width             = 1520; //different on xamarin forms.
            Height            = 250;
            PopulateControls();       //just in case there is something to start with.
            Content = _thisGrid;
        }
Exemplo n.º 4
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        public void LoadList(RummyDiceHandVM thisMod, RummyDiceMainGameClass mainGame)
        {
            _thisMod                     = thisMod;
            _mainGame                    = mainGame;
            BindingContext               = thisMod;
            HorizontalOptions            = LayoutOptions.FillAndExpand; //hopefully this works too.
            _handList                    = thisMod.HandList;
            _handList.CollectionChanged += HandList_CollectionChanged;
            Text = $"Temp Set {thisMod.Index}";
            SetBinding(IsEnabledProperty, new Binding(nameof(RummyDiceHandVM.IsEnabled)));
            RummyDiceInfo firstDice = new RummyDiceInfo();

            if (firstDice.HeightWidth == 0)
            {
                throw new BasicBlankException("You must specify the height/width of the dice");
            }
            IProportionImage thisI     = new CustomProportionXF();
            SKSize           firstSize = new SKSize(firstDice.HeightWidth, firstDice.HeightWidth);
            var sizeUsed = firstSize.GetSizeUsed(thisI.Proportion);

            Margin                 = new Thickness(3, 3, 3, 3);
            _thisStack             = new StackLayout();
            _thisStack.Orientation = StackOrientation.Horizontal;
            _thisStack.Spacing     = 0;
            Button thisBut = GetSmallerButton("Place Tiles", "");

            thisBut.Command = thisMod.BoardCommand; //i think this way this time.
            StackLayout finalStack = new StackLayout();

            finalStack.Orientation = StackOrientation.Horizontal;
            finalStack.Children.Add(thisBut);
            finalStack.Spacing = 2;
            finalStack.Children.Add(_thisStack);
            thisBut.HorizontalOptions    = LayoutOptions.Start;
            thisBut.VerticalOptions      = LayoutOptions.Start;
            _thisStack.HorizontalOptions = LayoutOptions.FillAndExpand;
            thisBut.FontSize            *= .7f;
            _thisGrid = new Grid();
            _thisGrid.Children.Add(ThisDraw);
            _thisGrid.Children.Add(finalStack);
            var thisRect = ThisFrame.GetControlArea();

            thisBut.Margin    = new Thickness(thisRect.Left + 3, thisRect.Top + 10, 3, 3);
            _thisStack.Margin = new Thickness(thisRect.Left + 3, thisRect.Top + 10, 3, 3);
            PopulateControls(); //just in case there is something to start with.
            Content = _thisGrid;
        }
        public static string GetDiceTag => "StandardDice"; //same as other dice.
        public void SendDiceInfo(Multiplier thisDice)      //it did send dice
        {
            IGamePackageResolver thisR = (IGamePackageResolver)cons !;
            IProportionImage     thisP = thisR.Resolve <IProportionImage>(GetDiceTag);

            _mains                    = new ButtonDiceGraphicsCP();
            _mains.PaintUI            = this;
            _mains.MinimumWidthHeight = thisDice.HeightWidth;
            SetBinding(TextProperty, nameof(Multiplier.Value));
            SKSize tempSize = new SKSize(thisDice.HeightWidth, thisDice.HeightWidth);

            DiceSize    = tempSize.GetSizeUsed(thisP.Proportion);
            Height      = DiceSize.Height;
            Width       = DiceSize.Width;
            DataContext = thisDice;
            Init();
        }
Exemplo n.º 6
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        public void SendDiceInfo(RummyDiceInfo thisDice, RummyBoardCP board)
        {
            _board = board;
            _mains = new RummyDiceGraphicsCP(this);
            _mains.MinimumWidthHeight = thisDice.HeightWidth;
            SetBinding(IsSelectedProperty, new Binding(nameof(RummyDiceInfo.IsSelected))); //maybe i forgot this too.
            SetBinding(IsVisibleProperty, new Binding(nameof(RummyDiceInfo.Visible)));     //i think.
            SetBinding(ColorProperty, new Binding(nameof(RummyDiceInfo.Color)));
            SetBinding(ValueProperty, new Binding(nameof(RummyDiceInfo.Display)));         //decided to bind to display now.
            SKSize           tempSize = new SKSize(thisDice.HeightWidth, thisDice.HeightWidth);
            IProportionImage thisP    = new CustomProportionXF();
            SKSize           diceSize = tempSize.GetSizeUsed(thisP.Proportion);

            BindingContext = thisDice;
            HeightRequest  = diceSize.Height;
            WidthRequest   = diceSize.Width;
            Init();
        }
Exemplo n.º 7
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        public void Init(XactikaVMData thisMod, IGamePackageResolver resolver)
        {
            SKSize           firstSize = new SKSize(60, 138);
            IProportionImage thisP     = resolver.Resolve <IProportionImage>("");

            _sizeUsed      = firstSize.GetSizeUsed(thisP.Proportion);
            _tempMod       = thisMod.ShapeChoose1;
            _shapeList     = _tempMod !.PieceList;
            Margin         = new Thickness(10, 10, 10, 10);
            BindingContext = _tempMod; // i think
            var thisBind = new Binding(nameof(ChooseShapeObservable.Visible));

            SetBinding(IsVisibleProperty, thisBind);                     // i think
            _thisStack                    = new StackLayout();
            _thisStack.Orientation        = StackOrientation.Horizontal; // for this time, must be horizontal.
            _shapeList.CollectionChanged += ShapeList_CollectionChanged;
            Content = _thisStack;
            PopulateList();
        }
        public void SendDiceInfo(CategoriesDice thisDice, ThinkTwiceGameContainer gameContainer) //it did send dice
        {
            _gameContainer = gameContainer;
            IGamePackageResolver thisR = (IGamePackageResolver)cons !;
            IProportionImage     thisP = thisR.Resolve <IProportionImage>(GetDiceTag);

            _mains                    = new ButtonDiceGraphicsCP();
            _mains.PaintUI            = this;
            _mains.MinimumWidthHeight = thisDice.HeightWidth;
            SetBinding(TextProperty, new Binding(nameof(CategoriesDice.Value)));
            SetBinding(HoldProperty, new Binding(nameof(CategoriesDice.Hold)));
            SetBinding(IsVisibleProperty, new Binding(nameof(CategoriesDice.Visible)));
            SKSize tempSize = new SKSize(thisDice.HeightWidth, thisDice.HeightWidth);

            DiceSize       = tempSize.GetSizeUsed(thisP.Proportion * 1.3f);
            HeightRequest  = DiceSize.Height;
            WidthRequest   = DiceSize.Width;
            BindingContext = thisDice;
            Init();
        }
Exemplo n.º 9
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        public static string GetDiceTag => "StandardDice";                                       //same as other dice.
        //private ICommand? Command;
        public void SendDiceInfo(CategoriesDice thisDice, ThinkTwiceGameContainer gameContainer) //it did send dice
        {
            IGamePackageResolver thisR = (IGamePackageResolver)cons !;
            IProportionImage     thisP = thisR.Resolve <IProportionImage>(GetDiceTag);

            _gameContainer            = gameContainer;
            _mains                    = new ButtonDiceGraphicsCP();
            _mains.PaintUI            = this;
            _mains.MinimumWidthHeight = thisDice.HeightWidth;
            SetBinding(TextProperty, nameof(CategoriesDice.Value));
            SetBinding(HoldProperty, nameof(CategoriesDice.Hold));
            SetBinding(VisibilityProperty, GetVisibleBinding(nameof(CategoriesDice.Visible)));
            SKSize TempSize = new SKSize(thisDice.HeightWidth, thisDice.HeightWidth);

            DiceSize = TempSize.GetSizeUsed(thisP.Proportion);
            //Command = thisDice.CategoryClickCommand!;
            Height      = DiceSize.Height;
            Width       = DiceSize.Width;
            DataContext = thisDice;
            Init();
        }