public IHttpActionResult PutSHOW(int id, SHOW sHOW) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != sHOW.ShowID) { return(BadRequest()); } db.Entry(sHOW).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!SHOWExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
public IHttpActionResult GetSHOW(int id) { SHOW sHOW = db.SHOWs.Find(id); if (sHOW == null) { return(NotFound()); } return(Ok(sHOW)); }
public IHttpActionResult PostSHOW(SHOW sHOW) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.SHOWs.Add(sHOW); db.SaveChanges(); return(CreatedAtRoute("DefaultApi", new { id = sHOW.ShowID }, sHOW)); }
public IHttpActionResult DeleteSHOW(int id) { SHOW sHOW = db.SHOWs.Find(id); if (sHOW == null) { return(NotFound()); } db.SHOWs.Remove(sHOW); db.SaveChanges(); return(Ok(sHOW)); }
public Atom() { cShow = new SHOW(); cShow.nDelay = 0; cShow.bShow = true; cHide = new HIDE(); cHide.nDelay = 0; cHide.enType = HIDE.TYPE.stop; oTag = ""; // logging _cEffect = null; _bDone = false; cTemplate = null; }
private void menuAction() { switch (mSelection) { case (int)MENU_SELECTIONS.PLAY: mMenuManager.event_menuDirectionPressed -= new InputManager.menuDirectionPressDelegate(menuNavigation); mMenuManager.event_actionPressed -= new InputManager.buttonPressDelegate(menuAction); eScreenEvent.Invoke(this, new EventArgs()); break; case (int)MENU_SELECTIONS.CONTROLS: show = SHOW.CONTROLS; showTime = MAX_CONTROL_TIME; break; case (int)MENU_SELECTIONS.LANGUAGE: if (mCurrentLanguage == Languages.English) mCurrentLanguage = Languages.German; else mCurrentLanguage = Languages.English; break; case (int)MENU_SELECTIONS.CREDITS: show = SHOW.CREDITS; showTime = MAX_CREDIT_TIME; break; case (int)MENU_SELECTIONS.QUIT: isOver = true; break; } }
public override void update(GameTime pGameTime) { mBG.update(pGameTime); if (coolDown > 0) { coolDown = coolDown - pGameTime.ElapsedGameTime.Milliseconds; } else { switch (show) { case SHOW.MENU: mMenuManager.update(pGameTime); mCursor.updatePos(mCursorLocation); break; case SHOW.CONTROLS: showTime = showTime - pGameTime.ElapsedGameTime.Milliseconds; if (showTime < 0) { show = SHOW.MENU; //showTime = MAX_CONTROL_TIME; } break; case SHOW.CREDITS: showTime = showTime - pGameTime.ElapsedGameTime.Milliseconds; if (showTime < 0) { show = SHOW.MENU; //showTime = MAX_CONTROL_TIME; } break; } } }
void OnEnable() { dir = "Assets/Data/"; toShow = SHOW.NOTHING; viewIndex = 1; EditorPrefs.SetString("ObjectPath", dir); if (EditorPrefs.HasKey("SettingsPath")) { string path = EditorPrefs.GetString("SettingsPath"); settingsDB = AssetDatabase.LoadAssetAtPath <SettingsDatabase>(path); } else { settingsDB = AssetDatabase.LoadAssetAtPath <SettingsDatabase>("Assets/Data/SettingsDB.asset"); } if (EditorPrefs.HasKey("ItemsPath")) { string path = EditorPrefs.GetString("ItemsPath"); itemDB = AssetDatabase.LoadAssetAtPath <ItemDatabase>(path); } else { itemDB = AssetDatabase.LoadAssetAtPath <ItemDatabase>("Assets/Data/ItemDB.asset"); } if (EditorPrefs.HasKey("WeaponsPath")) { string path = EditorPrefs.GetString("WeaponsPath"); weaponDB = AssetDatabase.LoadAssetAtPath <WeaponDatabase>(path); } else { weaponDB = AssetDatabase.LoadAssetAtPath <WeaponDatabase>("Assets/Data/WeaponDB.asset"); } if (EditorPrefs.HasKey("EnvPath")) { string path = EditorPrefs.GetString("EnvPath"); envDB = AssetDatabase.LoadAssetAtPath <EnvironmentDatabase>(path); } else { envDB = AssetDatabase.LoadAssetAtPath <EnvironmentDatabase>("Assets/Data/EnvDB.asset"); } if (EditorPrefs.HasKey("SupplyPath")) { string path = EditorPrefs.GetString("SupplyPath"); supplyDB = AssetDatabase.LoadAssetAtPath <SupplyDatabase>(path); } else { supplyDB = AssetDatabase.LoadAssetAtPath <SupplyDatabase>("Assets/Data/SupplyDB.asset"); } if (EditorPrefs.HasKey("CharPath")) { string path = EditorPrefs.GetString("CharPath"); charDB = AssetDatabase.LoadAssetAtPath <CharacterDatabase>(path); } else { charDB = AssetDatabase.LoadAssetAtPath <CharacterDatabase>("Assets/Data/CharDB.asset"); } }
void OnGUI() { GUILayout.BeginVertical(); GUILayout.Label("SHT Data Editor", EditorStyles.boldLabel); if (GUILayout.Button("Game Settings", GUILayout.ExpandWidth(false))) { EditorUtility.FocusProjectWindow(); Selection.activeObject = settingsDB; toShow = SHOW.SETTINGS; } if (GUILayout.Button("Weapons DB", GUILayout.ExpandWidth(false))) { EditorUtility.FocusProjectWindow(); Selection.activeObject = weaponDB; toShow = SHOW.WEAPONS; } if (GUILayout.Button("Items DB", GUILayout.ExpandWidth(false))) { EditorUtility.FocusProjectWindow(); Selection.activeObject = itemDB; toShow = SHOW.ITEMS; } if (GUILayout.Button("Env DB", GUILayout.ExpandWidth(false))) { EditorUtility.FocusProjectWindow(); Selection.activeObject = envDB; toShow = SHOW.ENVIRONMENTS; } if (GUILayout.Button("Supply DB", GUILayout.ExpandWidth(false))) { EditorUtility.FocusProjectWindow(); Selection.activeObject = supplyDB; toShow = SHOW.SUPPLIES; } if (GUILayout.Button("Char DB", GUILayout.ExpandWidth(false))) { EditorUtility.FocusProjectWindow(); Selection.activeObject = charDB; toShow = SHOW.CHARS; } GUILayout.EndVertical(); GUILayout.Space(20); switch (toShow) { case SHOW.SETTINGS: if (settingsDB == null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Create New Settings List", GUILayout.ExpandWidth(false))) { createNewSettingsDB(); } GUILayout.EndHorizontal(); } GUILayout.Space(20); if (settingsDB != null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Prev", GUILayout.ExpandWidth(false))) { if (viewIndex > 1) { viewIndex--; } } GUILayout.Space(5); if (GUILayout.Button("Next", GUILayout.ExpandWidth(false))) { if (viewIndex < settingsDB.settings.Count) { viewIndex++; } } GUILayout.Space(60); if (GUILayout.Button("Add Item", GUILayout.ExpandWidth(false))) { settingsDB.add(); viewIndex = itemDB.items.Count; } if (GUILayout.Button("Delete Item", GUILayout.ExpandWidth(false))) { settingsDB.removeSettingsAtIndex(viewIndex - 1); viewIndex = settingsDB.settings.Count; } GUILayout.EndHorizontal(); if (settingsDB.settings.Count > 0) { GUILayout.BeginHorizontal(); viewIndex = Mathf.Clamp(EditorGUILayout.IntField("Current Item", viewIndex, GUILayout.ExpandWidth(false)), 1, settingsDB.settings.Count); EditorGUILayout.LabelField("of " + settingsDB.settings.Count.ToString() + " items", "", GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); int dbIndex = viewIndex - 1; GUILayout.Label("Common game settings"); settingsDB.getSettingsAtIndex(dbIndex).turnTime = EditorGUILayout.FloatField("Turn Time", settingsDB.getSettingsAtIndex(dbIndex).turnTime); GUILayout.Space(20); GUILayout.Label("Default hero settings"); settingsDB.getSettingsAtIndex(dbIndex).hero.health = EditorGUILayout.FloatField("Hero health", settingsDB.getSettingsAtIndex(dbIndex).hero.health); settingsDB.getSettingsAtIndex(dbIndex).hero.armor = EditorGUILayout.FloatField("Hero armor", settingsDB.getSettingsAtIndex(dbIndex).hero.armor); settingsDB.getSettingsAtIndex(dbIndex).hero.shield = EditorGUILayout.FloatField("Hero shield", settingsDB.getSettingsAtIndex(dbIndex).hero.shield); settingsDB.getSettingsAtIndex(dbIndex).hero.shieldReplenishTime = EditorGUILayout.FloatField("Shield replenish time", settingsDB.getSettingsAtIndex(dbIndex).hero.shieldReplenishTime); settingsDB.getSettingsAtIndex(dbIndex).hero.speed = EditorGUILayout.FloatField("Hero speed", settingsDB.getSettingsAtIndex(dbIndex).hero.speed); GUILayout.Space(20); GUILayout.Label("Default guard settings"); settingsDB.getSettingsAtIndex(dbIndex).guard.health = EditorGUILayout.FloatField("Guard health", settingsDB.getSettingsAtIndex(dbIndex).guard.health); settingsDB.getSettingsAtIndex(dbIndex).guard.armor = EditorGUILayout.FloatField("Guard armor", settingsDB.getSettingsAtIndex(dbIndex).guard.armor); settingsDB.getSettingsAtIndex(dbIndex).guard.speed = EditorGUILayout.FloatField("Guard speed", settingsDB.getSettingsAtIndex(dbIndex).guard.speed); GUILayout.Space(10); } else { GUILayout.Label("The settings list is empty"); } } break; case SHOW.WEAPONS: if (weaponDB == null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Create New Weapon List", GUILayout.ExpandWidth(false))) { createNewWeaponDB(); } GUILayout.EndHorizontal(); } GUILayout.Space(20); if (weaponDB != null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Prev", GUILayout.ExpandWidth(false))) { if (viewIndex > 1) { viewIndex--; } } GUILayout.Space(5); if (GUILayout.Button("Next", GUILayout.ExpandWidth(false))) { if (viewIndex < weaponDB.weapons.Count) { viewIndex++; } } GUILayout.Space(60); if (GUILayout.Button("Add Item", GUILayout.ExpandWidth(false))) { weaponDB.add(); viewIndex = weaponDB.weapons.Count; } if (GUILayout.Button("Delete Item", GUILayout.ExpandWidth(false))) { weaponDB.removeWeaponAtIndex(viewIndex - 1); viewIndex = weaponDB.weapons.Count; } GUILayout.EndHorizontal(); if (weaponDB.weapons.Count > 0) { GUILayout.BeginHorizontal(); viewIndex = Mathf.Clamp(EditorGUILayout.IntField("Current Item", viewIndex, GUILayout.ExpandWidth(false)), 1, weaponDB.weapons.Count); EditorGUILayout.LabelField("of " + weaponDB.weapons.Count.ToString() + " items", "", GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); int dbIndex = viewIndex - 1; weaponDB.getWeaponAtIndex(dbIndex).name = EditorGUILayout.TextField("Name", weaponDB.getWeaponAtIndex(dbIndex).name as string); weaponDB.getWeaponAtIndex(dbIndex).description = EditorGUILayout.TextField("Description", weaponDB.getWeaponAtIndex(dbIndex).description as string); weaponDB.getWeaponAtIndex(dbIndex).slot = (WeaponSlot)EditorGUILayout.EnumPopup("Slot", weaponDB.getWeaponAtIndex(dbIndex).slot); weaponDB.getWeaponAtIndex(dbIndex).damage = EditorGUILayout.FloatField("Damage", weaponDB.getWeaponAtIndex(dbIndex).damage); weaponDB.getWeaponAtIndex(dbIndex).rate = EditorGUILayout.FloatField("Rate", weaponDB.getWeaponAtIndex(dbIndex).rate); weaponDB.getWeaponAtIndex(dbIndex).range = EditorGUILayout.FloatField("Range", weaponDB.getWeaponAtIndex(dbIndex).range); weaponDB.getWeaponAtIndex(dbIndex).ammo = EditorGUILayout.IntField("Ammo capacity", weaponDB.getWeaponAtIndex(dbIndex).ammo); weaponDB.getWeaponAtIndex(dbIndex).reloadTime = EditorGUILayout.FloatField("Reload time", weaponDB.getWeaponAtIndex(dbIndex).reloadTime); weaponDB.getWeaponAtIndex(dbIndex).hasEffect = EditorGUILayout.Toggle("Does it have effect?", weaponDB.getWeaponAtIndex(dbIndex).hasEffect); if (weaponDB.getWeaponAtIndex(dbIndex).hasEffect) { GUILayout.Space(5); weaponDB.getWeaponAtIndex(dbIndex).effect.name = EditorGUILayout.TextField("Name", weaponDB.getWeaponAtIndex(dbIndex).effect.name as string); weaponDB.getWeaponAtIndex(dbIndex).effect.type = (EffectType)EditorGUILayout.EnumPopup("Type", weaponDB.getWeaponAtIndex(dbIndex).effect.type); weaponDB.getWeaponAtIndex(dbIndex).effect.duration = EditorGUILayout.FloatField("Duration", weaponDB.getWeaponAtIndex(dbIndex).effect.duration); weaponDB.getWeaponAtIndex(dbIndex).effect.value = EditorGUILayout.FloatField("Value", weaponDB.getWeaponAtIndex(dbIndex).effect.value); } weaponDB.getWeaponAtIndex(dbIndex).prefab = EditorGUILayout.ObjectField("Prefab", weaponDB.getWeaponAtIndex(dbIndex).prefab, typeof(GameObject), true) as GameObject; weaponDB.getWeaponAtIndex(dbIndex).triggerSound = EditorGUILayout.ObjectField("OnTrigger sound effect", weaponDB.getWeaponAtIndex(dbIndex).triggerSound, typeof(AudioClip), true) as AudioClip; weaponDB.getWeaponAtIndex(dbIndex).reloadSound = EditorGUILayout.ObjectField("OnReload sound effect", weaponDB.getWeaponAtIndex(dbIndex).reloadSound, typeof(AudioClip), true) as AudioClip; GUILayout.Space(10); } else { GUILayout.Label("The weapon list is empty"); } } break; case SHOW.ITEMS: if (itemDB == null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Create New Item List", GUILayout.ExpandWidth(false))) { createNewItemDB(); } GUILayout.EndHorizontal(); } GUILayout.Space(20); if (itemDB != null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Prev", GUILayout.ExpandWidth(false))) { if (viewIndex > 1) { viewIndex--; } } GUILayout.Space(5); if (GUILayout.Button("Next", GUILayout.ExpandWidth(false))) { if (viewIndex < itemDB.items.Count) { viewIndex++; } } GUILayout.Space(60); if (GUILayout.Button("Add Item", GUILayout.ExpandWidth(false))) { itemDB.add(); viewIndex = itemDB.items.Count; } if (GUILayout.Button("Delete Item", GUILayout.ExpandWidth(false))) { itemDB.removeItemAtIndex(viewIndex - 1); viewIndex = itemDB.items.Count; } GUILayout.EndHorizontal(); if (itemDB.items.Count > 0) { GUILayout.BeginHorizontal(); viewIndex = Mathf.Clamp(EditorGUILayout.IntField("Current Item", viewIndex, GUILayout.ExpandWidth(false)), 1, itemDB.items.Count); EditorGUILayout.LabelField("of " + itemDB.items.Count.ToString() + " items", "", GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); int dbIndex = viewIndex - 1; itemDB.getItemAtIndex(dbIndex).name = EditorGUILayout.TextField("Item Name", itemDB.getItemAtIndex(dbIndex).name as string); itemDB.getItemAtIndex(dbIndex).description = EditorGUILayout.TextField("Weapon Description", itemDB.getItemAtIndex(dbIndex).description as string); itemDB.getItemAtIndex(dbIndex).prefab = EditorGUILayout.ObjectField("Weapon Prefab", itemDB.getItemAtIndex(dbIndex).prefab, typeof(GameObject), true) as GameObject; GUILayout.Space(10); } else { GUILayout.Label("The item list is empty"); } } break; case SHOW.ENVIRONMENTS: if (envDB == null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Create New Env List", GUILayout.ExpandWidth(false))) { createNewEnvDB(); } GUILayout.EndHorizontal(); } GUILayout.Space(20); if (envDB != null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Prev", GUILayout.ExpandWidth(false))) { if (viewIndex > 1) { viewIndex--; } } GUILayout.Space(5); if (GUILayout.Button("Next", GUILayout.ExpandWidth(false))) { if (viewIndex < envDB.environments.Count) { viewIndex++; } } GUILayout.Space(60); if (GUILayout.Button("Add Environment", GUILayout.ExpandWidth(false))) { envDB.add(); viewIndex = envDB.environments.Count; } if (GUILayout.Button("Delete Environment", GUILayout.ExpandWidth(false))) { envDB.removeEnvAtIndex(viewIndex - 1); viewIndex = envDB.environments.Count; } GUILayout.EndHorizontal(); if (envDB.environments.Count > 0) { GUILayout.BeginHorizontal(); viewIndex = Mathf.Clamp(EditorGUILayout.IntField("Current Item", viewIndex, GUILayout.ExpandWidth(false)), 1, envDB.environments.Count); EditorGUILayout.LabelField("of " + envDB.environments.Count.ToString() + " items", "", GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); int dbIndex = viewIndex - 1; envDB.getEnvAtIndex(dbIndex).theme = (Theme)EditorGUILayout.EnumPopup("Theme", envDB.getEnvAtIndex(dbIndex).theme); GUILayout.Label("Setup covers and interior in the right panel"); GUILayout.Space(10); } else { GUILayout.Label("The environment list is empty"); } } break; case SHOW.SUPPLIES: if (supplyDB == null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Create New Supply List", GUILayout.ExpandWidth(false))) { createNewSupplyDB(); } GUILayout.EndHorizontal(); } GUILayout.Space(20); if (supplyDB != null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Prev", GUILayout.ExpandWidth(false))) { if (viewIndex > 1) { viewIndex--; } } GUILayout.Space(5); if (GUILayout.Button("Next", GUILayout.ExpandWidth(false))) { if (viewIndex < supplyDB.supplies.Count) { viewIndex++; } } GUILayout.Space(60); if (GUILayout.Button("Add Supply", GUILayout.ExpandWidth(false))) { supplyDB.add(); viewIndex = supplyDB.supplies.Count; } if (GUILayout.Button("Delete Supply", GUILayout.ExpandWidth(false))) { supplyDB.removeSupplyAtIndex(viewIndex - 1); viewIndex = supplyDB.supplies.Count; } GUILayout.EndHorizontal(); if (supplyDB.supplies.Count > 0) { GUILayout.BeginHorizontal(); viewIndex = Mathf.Clamp(EditorGUILayout.IntField("Current Item", viewIndex, GUILayout.ExpandWidth(false)), 1, supplyDB.supplies.Count); EditorGUILayout.LabelField("of " + supplyDB.supplies.Count.ToString() + " items", "", GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); int dbIndex = viewIndex - 1; supplyDB.getSupplyAtIndex(dbIndex).name = EditorGUILayout.TextField("Name", supplyDB.getSupplyAtIndex(dbIndex).name as string); supplyDB.getSupplyAtIndex(dbIndex).description = EditorGUILayout.TextField("Description", supplyDB.getSupplyAtIndex(dbIndex).description as string); supplyDB.getSupplyAtIndex(dbIndex).prefab = EditorGUILayout.ObjectField("Prefab", supplyDB.getSupplyAtIndex(dbIndex).prefab, typeof(GameObject), true) as GameObject; GUILayout.Space(10); } else { GUILayout.Label("The supply list is empty"); } } break; case SHOW.CHARS: if (charDB == null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Create New Char List", GUILayout.ExpandWidth(false))) { createNewCharDB(); } GUILayout.EndHorizontal(); } GUILayout.Space(20); if (charDB != null) { GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button("Prev", GUILayout.ExpandWidth(false))) { if (viewIndex > 1) { viewIndex--; } } GUILayout.Space(5); if (GUILayout.Button("Next", GUILayout.ExpandWidth(false))) { if (viewIndex < charDB.lists.Count) { viewIndex++; } } GUILayout.Space(60); if (GUILayout.Button("Add List", GUILayout.ExpandWidth(false))) { charDB.add(); viewIndex = charDB.lists.Count; } if (GUILayout.Button("Delete List", GUILayout.ExpandWidth(false))) { charDB.removeListAtIndex(viewIndex - 1); viewIndex = charDB.lists.Count; } GUILayout.EndHorizontal(); if (charDB.lists.Count > 0) { GUILayout.BeginHorizontal(); viewIndex = Mathf.Clamp(EditorGUILayout.IntField("Current List", viewIndex, GUILayout.ExpandWidth(false)), 1, charDB.lists.Count); EditorGUILayout.LabelField("of " + charDB.lists.Count.ToString() + " lists", "", GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); int dbIndex = viewIndex - 1; charDB.getListAtIndex(dbIndex).name = EditorGUILayout.TextField("Name", charDB.getListAtIndex(dbIndex).name as string); GUILayout.Space(10); } else { GUILayout.Label("The char list is empty"); } } break; case SHOW.NOTHING: GUILayout.Label("Press on content button you want to edit"); break; default: break; } if (GUI.changed) { if (weaponDB != null) { EditorUtility.SetDirty(weaponDB); } if (itemDB != null) { EditorUtility.SetDirty(itemDB); } if (settingsDB != null) { EditorUtility.SetDirty(settingsDB); } if (envDB != null) { EditorUtility.SetDirty(envDB); } if (supplyDB != null) { EditorUtility.SetDirty(supplyDB); } if (charDB != null) { EditorUtility.SetDirty(charDB); } } }