Exemplo n.º 1
0
        // Use this for initialization
        void Start()
        {
            prevBtn.gameObject.SetActive(true);
            nextBtn.gameObject.SetActive(true);
            calibrateWristBtn.gameObject.SetActive(false);

            layerObjects = new GameObject[(int)ShowingLayer.All][];
            layerObjects[(int)ShowingLayer.FeedbackLayer]  = this.feedbackObjects;
            layerObjects[(int)ShowingLayer.RigidbodyLayer] = this.rigidBodyObjects;
            layerObjects[(int)ShowingLayer.PhysicsLayer]   = this.physicsObjects;
            layerObjects[(int)ShowingLayer.GrabLayer]      = this.grabLayerObjects;

            SetAllObjects(false);
            GoToStep(0);

            //allow both hands to at least call Awake, then turn them off for now.
            SG_Util.SetChildren(leftHand.transform, true);
            SG_Util.SetChildren(leftHand.transform, false);
            SG_Util.SetChildren(rightHand.transform, true);
            SG_Util.SetChildren(rightHand.transform, false);

            SG_Util.AppendButtonText(prevBtn, "\r\n(" + prevKey.ToString() + ")");
            SG_Util.AppendButtonText(nextBtn, "\r\n(" + nextKey.ToString() + ")");
            SG_Util.AppendButtonText(calibrateWristBtn, "\r\n(" + wristKey.ToString() + ")");
        }