Exemplo n.º 1
0
        public static void DrawSkyBox(Matrix4 RotationMatrix)
        {
            GL.Enable(EnableCap.DepthTest);
            GL.DepthFunc(DepthFunction.Lequal);

            GL.Enable(EnableCap.CullFace);
            GL.CullFace(CullFaceMode.Front);

            GL.Enable(EnableCap.LineSmooth);

            GL.Enable(EnableCap.StencilTest);
            GL.StencilOp(StencilOp.Keep, StencilOp.Keep, StencilOp.Replace);


            SFGraphics.GLObjects.Shaders.Shader shader = OpenTKSharedResources.shaders["HDRSkyBox"];
            shader.UseProgram();
            // enable seamless cubemap sampling for lower mip levels in the pre-filter map.
            GL.Enable(EnableCap.TextureCubeMapSeamless);

            Matrix4 proj = Matrix4.Identity;

            shader.SetMatrix4x4("projection", ref proj);
            Matrix4 rot = RotationMatrix;

            shader.SetMatrix4x4("rotView", ref rot);

            //  shader.SetTexture("environmentMap", diffusePbr, 16);

            DrawCube();
        }
Exemplo n.º 2
0
        public void SetMaterialValues(NUD.Material nudMaterial, SFGraphics.GLObjects.Shaders.Shader shader)
        {
            var material = new GenericMaterial();

            NudUniforms.SetMaterialPropertyUniforms(material, nudMaterial);

            material.SetShaderUniforms(shader);
        }
Exemplo n.º 3
0
        public void ShaderNotLinked()
        {
            var shader = new SFGraphics.GLObjects.Shaders.Shader();

            Assert.AreEqual(-1, shader.GetUniformLocation("memes"));
        }