Exemplo n.º 1
0
 public override void LoadContents(ContentManager contents)
 {
     _sprite = contents.Load <Texture2D>(BULLET_PATH);
     _s_fire.LoadContents(contents, SOUND_FIRE);
     _s_fire.Play();
     base.LoadContents(contents);
 }
Exemplo n.º 2
0
 public override void LoadContents(ContentManager contents)
 {
     _contents  = contents;
     _font      = contents.Load <SpriteFont>("font");
     _backgroud = contents.Load <Texture2D>(DEFAULT_BUTTON_PATH);
     _hoverEffect.LoadContents(_contents, HOVER_EFFECT_PATH);
     base.LoadContents(contents);
 }
        public BulletController(ContentManager contents)
            : base(contents)
        {
            _bullets = new Dictionary <int, GameObject>();

            _s_fire = new SEffect();
            _s_fire.LoadContents(contents, SOUND_FIRE);
        }
Exemplo n.º 4
0
 public override bool LoadContents()
 {
     playButton     = _contents.Load <Texture2D>("menu");
     exitButton     = _contents.Load <Texture2D>("menu");
     soundButton    = _contents.Load <Texture2D>("menu");
     backgroundMenu = _contents.Load <Texture2D>("mBackground");
     font           = _contents.Load <SpriteFont>("menufont");
     sBG.LoadContents(_contents, "sBG");
     sE.LoadContents(_contents, "s_menu_1");
     //sBG.Play();
     return(true);
 }
 public void LoadContents(ContentManager contents)
 {
     _contents = contents;
     _explosion.LoadContents(_contents, EXPLOSION_PATH);
 }
Exemplo n.º 6
0
 public override void LoadContents(ContentManager contents)
 {
     _sprite = contents.Load <Texture2D>("");
     _effectCollision.LoadContents(contents, "");
 }
Exemplo n.º 7
0
 public override void LoadContents(ContentManager contents)
 {
     tankImage = contents.Load <Texture2D>("tank");
     tankRec   = new Rectangle((int)tankPosition.X, (int)tankPosition.Y, tankImage.Width, tankImage.Height);
     sEff.LoadContents(contents, "s_tank_1");
 }