protected void CreateShaderBlock() { EnsureNotDisposed(); Block = SDL_gpu.GPU_LoadShaderBlock( ProgramHandle, "gpu_VertexPosition", "gpu_TexCoord", "gpu_VertexColor", "gpu_ModelViewProjection" ); }
protected void CreateShaderBlock() { EnsureNotDisposed(); Block = SDL_gpu.GPU_LoadShaderBlock( ProgramHandle, "gpu_VertexPosition", "gpu_TexCoord", "gpu_VertexColor", "gpu_ModelViewProjection" ); }