Exemplo n.º 1
0
        void OnGUI()
        {
            GUILayout.Label("Credentials", EditorStyles.boldLabel);
            myEmail    = EditorGUILayout.TextField("Email", myEmail);
            myPassword = EditorGUILayout.PasswordField("Password", myPassword);

            if (GUILayout.Button("Login"))
            {
                SDKLoginRequest loginRequest = new SDKLoginRequest();
                loginRequest.login    = myEmail;
                loginRequest.password = myPassword;

                Login(loginRequest);

                EditorApplication.update += EditorUpdate;
            }

            EditorGUILayout.Separator();

            myToken = EditorGUILayout.TextField("Token", myToken);

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            EditorGUILayout.LabelField("(C) 2020 Immersal Ltd. All Right Reserved.");
        }
Exemplo n.º 2
0
        void Login(SDKLoginRequest loginRequest)
        {
            string jsonString = JsonUtility.ToJson(loginRequest);

            sdk                     = ImmersalSDK.Instance;
            request                 = UnityWebRequest.Put(string.Format(ImmersalHttp.URL_FORMAT, sdk.localizationServer, SDKLoginRequest.endpoint), jsonString);
            request.method          = UnityWebRequest.kHttpVerbPOST;
            request.useHttpContinue = false;
            request.SetRequestHeader("Content-Type", "application/json");
            request.SetRequestHeader("Accept", "application/json");
            request.SendWebRequest();
        }
Exemplo n.º 3
0
        private IEnumerator Login()
        {
            SDKLoginRequest loginRequest = new SDKLoginRequest();

            loginRequest.login    = emailField.text;
            loginRequest.password = passwordField.text;

            loginErrorText.gameObject.SetActive(false);

            string jsonString = JsonUtility.ToJson(loginRequest);

            //Debug.Log("jsonString: " + jsonString);
            byte[] myData = System.Text.Encoding.UTF8.GetBytes(jsonString);
            using (UnityWebRequest request = UnityWebRequest.Put(string.Format("{0}/{1}", m_server, "fcgi?6"), jsonString))
            {
                request.method          = UnityWebRequest.kHttpVerbPOST;
                request.useHttpContinue = false;
                request.SetRequestHeader("Content-Type", "application/json");
                request.SetRequestHeader("Accept", "application/json");
                yield return(request.SendWebRequest());

                //Debug.Log("Response code: " + request.responseCode);

                if (request.isNetworkError || request.isHttpError)
                {
                    Debug.Log(request.error);
                    if (request.responseCode == (long)HttpStatusCode.BadRequest)
                    {
                        loginErrorText.text = "Login failed, please try again";
                        loginErrorText.gameObject.SetActive(true);
                    }
                }
                else
                {
                    Debug.Log(request.downloadHandler.text);
                    PlayerPrefs.SetString("login", loginRequest.login);
                    PlayerPrefs.SetString("password", loginRequest.password);

                    SDKLoginResult loginResult = JsonUtility.FromJson <SDKLoginResult>(request.downloadHandler.text);
                    if (loginResult.error == "none")
                    {
                        PlayerPrefs.SetString("token", loginResult.token);
                        m_sdkSettings.developerToken = loginResult.token;

                        m_toggleMappingMode.EnableMappingMode();

                        if (m_toggleMappingMode.MappingUI != null)
                        {
                            m_toggleMappingMode.MappingUI.GetComponent <Mapper>().OnLogOut += OnLogOut;
                        }

                        loginErrorText.gameObject.SetActive(false);

                        FadeOut();
                    }
                    else if (loginResult.error == "auth")
                    {
                        loginErrorText.text = "Login failed, please try again";
                        loginErrorText.gameObject.SetActive(true);
                    }
                }
            }
        }