Exemplo n.º 1
0
 public UnturnedPlayerInventoryPage(UnturnedPlayerInventory inventory, byte pageIndex, SDG.Unturned.Items page)
 {
     Inventory = inventory;
     Page      = page;
     PageIndex = pageIndex;
 }
Exemplo n.º 2
0
        public void PlayerConnect(Rocket.Unturned.Player.UnturnedPlayer pPlayer)
        {
            MySqlConnection connection = createConnection();
            MySqlCommand    command    = connection.CreateCommand();

            connection.Open();
            //////////////////
            command.CommandText = "select * from `itemlist` WHERE `steamId`='" + pPlayer.CSteamID.ToString() + "';";
            SDG.Unturned.Items ItemListN = new SDG.Unturned.Items(0);
            MySqlDataReader    reader    = command.ExecuteReader();

            while (reader.Read())
            {
                SDG.Unturned.Item NItem = new SDG.Unturned.Item(ushort.Parse((string)reader["id"], CultureInfo.InvariantCulture), 1, (byte)(int)reader["quality"]);
                NItem.durability = (byte)(int)reader["durability"];

                ItemListN.addItem((byte)(int)reader["x"], (byte)(int)reader["y"], (byte)(int)reader["rot"], NItem);

                SDG.Unturned.ItemAsset ia = (SDG.Unturned.ItemAsset)SDG.Unturned.Assets.find(SDG.Unturned.EAssetType.ITEM, NItem.id);
                int metadataSize          = reader.GetInt32("data_size");
                if (metadataSize > 0)
                {
                    byte[] metadata = new byte[metadataSize];
                    reader.GetBytes(reader.GetOrdinal("data"), 0, metadata, 0, metadataSize);
                    NItem.metadata = metadata;
                }
            }
            reader.Close();

            command.CommandText = "select * from `vaults`;";
            SDG.Unturned.Barricade NewBarricade  = new SDG.Unturned.Barricade(366);
            UnityEngine.Transform  NewBTransform = SDG.Unturned.BarricadeManager.dropBarricade(NewBarricade, null, new UnityEngine.Vector3(-20, -20, -20), 0, 0, 0, ulong.Parse(pPlayer.Id), 29832);
            reader = command.ExecuteReader();
            while (reader.Read())
            {
                if ((string)reader["steamId"] == pPlayer.CSteamID.ToString())
                {
                    //Create new vaultstorage in home list
                    Uber_VaultS.vaultList.Add(new VaultStorage()
                    {
                        SizeX         = (int)reader["sizex"],
                        SizeY         = (int)reader["sizey"],
                        Player        = pPlayer,
                        SteamID       = pPlayer.CSteamID,
                        Locker        = NewBTransform,
                        alreadyOpened = false,
                        ItemList      = ItemListN
                    });
                    reader.Close();
                    connection.Close();
                    return;
                }
            }
            reader.Close();

            ////////////////// ////////////////// ////////////////// ////////////////// ////////////////// //////////////////
            //In this case, no vault was found to be saved. Need to make a vault and push to db
            command.CommandText = "INSERT INTO `vaults` (`steamId`, `sizex`, `sizey`) VALUES ('" + pPlayer.CSteamID.ToString() + "', '3', '2');";
            command.ExecuteScalar();
            {
                Uber_VaultS.vaultList.Add(new VaultStorage()
                {
                    SizeX         = 3,
                    SizeY         = 2,
                    Player        = pPlayer,
                    SteamID       = pPlayer.CSteamID,
                    Locker        = NewBTransform,
                    alreadyOpened = false
                });
            }
            //////////////////
            connection.Close();
        }