Exemplo n.º 1
0
    public override SCS_Attack CreateAttackState()
    {
        SCS_SpecialAttack specialAttack = new SCS_SpecialAttack();

        specialAttack.animationName = animationName;
        specialAttack.aerialLimit   = aerialLimit;
        specialAttack.attackBuff    = new AttackBuff();

        return(specialAttack);
    }
Exemplo n.º 2
0
 protected void CheckForSpecialAttack(SCS_SpecialAttack specialAtk, int specCount)
 {
     if (specCount < specialAtk.aerialLimit || specialAtk.aerialLimit == 0)
     {
         if (ComboPower >= specialAtk.comboPowerCost)
         {
             ModifiyComboPower(-specialAtk.comboPowerCost);
             ChrSM.ChangeState(this, specialAtk);
         }
     }
 }
Exemplo n.º 3
0
    public virtual SCS_SpecialAttack CreateAttackState(ESpecial type)
    {
        SCS_SpecialAttack specialAttack = new SCS_SpecialAttack();

        specialAttack.animationName  = animationName;
        specialAttack.aerialLimit    = aerialLimit;
        specialAttack.attackBuff     = new AttackBuff();
        specialAttack.type           = type;
        specialAttack.comboPowerCost = comboPowerCost;
        return(specialAttack);
    }
Exemplo n.º 4
0
    public override void Init()
    {
        base.Init();

        //soundFolderName = "Sounds/Player/";

        //advancedMovementStates.Init(this);
        //CSMachine.ChangeState(SCS_Idle.InstanceP);


        //attackStates.Init(this);



        Ctr.wallslideSpeed = GetCurrentStatValue("WallslideSpeed");

        ComboCounter.AComboIsOver += AddHealthAfterCombo;

        jabAtk   = jab.CreateAttackState();
        dTiltAtk = dTilt.CreateAttackState();
        uTiltAtk = uTilt.CreateAttackState();
        fTiltAtk = fTilt.CreateAttackState();

        nAirAtk = nAir.CreateAttackState();
        fAirAtk = fAir.CreateAttackState();
        bAirAtk = bAir.CreateAttackState();
        dAirAtk = dAir.CreateAttackState();
        uAirAtk = uAir.CreateAttackState();

        nSpecAtk = nSpec.CreateAttackState(ESpecial.NEUTRAL);
        sSpecAtk = sSpec.CreateAttackState(ESpecial.SIDE);
        uSpecAtk = uSpec.CreateAttackState(ESpecial.UP);
        dSpecAtk = dSpec.CreateAttackState(ESpecial.DOWN);

        AEnemyHit += OnEnemyHit;
        ComboPower = 0;
    }