//////////////// //ICON //////////////// public static SCR_icon CreateIcon(string iconName, Vector3 pos) { GameObject iconInst = Instantiate(Resources.Load(("Objects/Gui/_Icon/Icon_" + iconName), typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject; iconInst.name = iconName; SCR_icon icon = iconInst.GetComponent <SCR_icon>(); icon.StartUp(pos); return(icon); }
void CreateCountDown(int com) { string iconName = "CountDown"; if (com == 3) { iconName = "Start"; } SCR_icon countDownInst = SCR_gui.CreateIcon(iconName, Vector3.zero); if (com < 3) { string countDownStr = "Textures/Gui/_Icon/Text_"; Texture[] countDownTexArray = new Texture[3] { Resources.Load((countDownStr + "3"), typeof(Texture)) as Texture, Resources.Load((countDownStr + "2"), typeof(Texture)) as Texture, Resources.Load((countDownStr + "1"), typeof(Texture)) as Texture }; countDownInst.GetComponent <GUITexture>().texture = countDownTexArray[com]; } }