public override void ViewDidLoad()
        {
            Title = "ARKit";

            View = sceneView;

            sceneView.ShowsStatistics = true;
            sceneView.AutomaticallyUpdatesLighting = true;

            sceneView.Scene = SCNScene.Create();
            var root = sceneView.Scene.RootNode;

            var cameraNode = SCNNode.Create();

            cameraNode.Camera = SCNCamera.Create();
            root.AddChildNode(cameraNode);

            var lightNode = SCNNode.Create();

            cameraNode.Light = SCNLight.Create();
            root.AddChildNode(lightNode);

            var label = new UILabel(new CGRect(10, 10, 300, 30));

            View.AddSubview(label);
        }
Exemplo n.º 2
0
 void Initialize()
 {
     cameraNode.Camera       = SCNCamera.Create();
     cameraNode.Camera.YFov  = 60;
     cameraNode.Camera.ZNear = 1;
     cameraNode.Camera.ZFar  = 10000;
     cameraNode.Position     = new SCNVector3(0, 0, 300);
     scene.RootNode.Add(cameraNode);
 }
Exemplo n.º 3
0
        private SCNScene SetupScene()
        {
            var scene = SCNScene.Create();

            SetupInvironment(scene);
            SetupSceneElements(scene);
            vehicleNode = SetupVehicle(scene);

            cameraNode             = SCNNode.Create();
            cameraNode.Camera      = SCNCamera.Create();
            cameraNode.Camera.ZFar = 500f;
            cameraNode.Position    = new SCNVector3(0f, 60f, 50f);
            cameraNode.Rotation    = new SCNVector4(1f, 0f, 0f, -(float)Math.PI / 4f * 0.75f);
            scene.RootNode.AddChildNode(cameraNode);

            return(scene);
        }
Exemplo n.º 4
0
        public AwesomerRealityViewController()
        {
            Title = "ARKit";

            View = sceneView;

            sceneView.Delegate        = new Del();
            sceneView.ShowsStatistics = true;
            sceneView.AutomaticallyUpdatesLighting = true;

            sceneView.Scene = SCNScene.Create();
            var root = sceneView.Scene.RootNode;

            var cameraNode = SCNNode.Create();

            cameraNode.Camera = SCNCamera.Create();
            root.AddChildNode(cameraNode);

            var lightNode = SCNNode.Create();

            cameraNode.Light = SCNLight.Create();
            root.AddChildNode(lightNode);
        }
Exemplo n.º 5
0
        private SCNNode SetupVehicle(SCNScene scene)
        {
            var carScene    = SCNScene.FromFile("rc_car", ResourceManager.ResourceFolder, (NSDictionary)null);
            var chassisNode = carScene.RootNode.FindChildNode("rccarBody", false);

            chassisNode.Position = new SCNVector3(0f, 10f, 30f);
            chassisNode.Rotation = new SCNVector4(0f, 1f, 0f, (float)Math.PI);

            var body = SCNPhysicsBody.CreateDynamicBody();

            body.AllowsResting   = false;
            body.Mass            = 80f;
            body.Restitution     = 0.1f;
            body.Friction        = 0.5f;
            body.RollingFriction = 0f;

            chassisNode.PhysicsBody = body;

            var frontCameraNode = SCNNode.Create();

            frontCameraNode.Position    = new SCNVector3(0f, 3.5f, 2.5f);
            frontCameraNode.Rotation    = new SCNVector4(0f, 1f, 0f, (float)Math.PI);
            frontCameraNode.Camera      = SCNCamera.Create();
            frontCameraNode.Camera.XFov = 75f;
            frontCameraNode.Camera.ZFar = 500f;

            chassisNode.AddChildNode(frontCameraNode);

            scene.RootNode.AddChildNode(chassisNode);

            var pipeNode = chassisNode.FindChildNode("pipe", true);

            reactor = SCNParticleSystem.Create("reactor", ResourceManager.ResourceFolder);
            reactor.ParticleImage   = ResourceManager.GetResourcePath("spark.png");
            reactorDefaultBirthRate = reactor.BirthRate;
            reactor.BirthRate       = 0;
            pipeNode.AddParticleSystem(reactor);

            SCNNode wheel0Node = chassisNode.FindChildNode("wheelLocator_FL", true);
            SCNNode wheel1Node = chassisNode.FindChildNode("wheelLocator_FR", true);
            SCNNode wheel2Node = chassisNode.FindChildNode("wheelLocator_RL", true);
            SCNNode wheel3Node = chassisNode.FindChildNode("wheelLocator_RR", true);

            var wheel0 = SCNPhysicsVehicleWheel.Create(wheel0Node);
            var wheel1 = SCNPhysicsVehicleWheel.Create(wheel1Node);
            var wheel2 = SCNPhysicsVehicleWheel.Create(wheel2Node);
            var wheel3 = SCNPhysicsVehicleWheel.Create(wheel3Node);

            var min = SCNVector3.Zero;
            var max = SCNVector3.Zero;

            wheel0Node.GetBoundingBox(ref min, ref max);
            float wheelHalfWidth = 0.5f * (max.X - min.X);

            wheel0.ConnectionPosition = SCNVector3.Add(wheel0Node.ConvertPositionToNode(SCNVector3.Zero, chassisNode), new SCNVector3(wheelHalfWidth, 0f, 0f));
            wheel1.ConnectionPosition = SCNVector3.Subtract(wheel1Node.ConvertPositionToNode(SCNVector3.Zero, chassisNode), new SCNVector3(wheelHalfWidth, 0f, 0f));
            wheel2.ConnectionPosition = SCNVector3.Add(wheel2Node.ConvertPositionToNode(SCNVector3.Zero, chassisNode), new SCNVector3(wheelHalfWidth, 0f, 0f));
            wheel3.ConnectionPosition = SCNVector3.Subtract(wheel3Node.ConvertPositionToNode(SCNVector3.Zero, chassisNode), new SCNVector3(wheelHalfWidth, 0f, 0f));

            var vehicle = SCNPhysicsVehicle.Create(chassisNode.PhysicsBody,
                                                   new SCNPhysicsVehicleWheel[] { wheel0, wheel1, wheel2, wheel3 });

            scene.PhysicsWorld.AddBehavior(vehicle);
            this.vehicle = vehicle;

            return(chassisNode);
        }
Exemplo n.º 6
0
        void Setup()
        {
            // create a new scene
            var scene = SCNScene.FromFile("art.scnassets/ship");

            // create and add a camera to the scene
            var cameraNode = SCNNode.Create();

            cameraNode.Camera = SCNCamera.Create();
            scene.RootNode.AddChildNode(cameraNode);

            // place the camera
            cameraNode.Position = new SCNVector3(0, 0, 15);

            // create and add a light to the scene
            var lightNode = SCNNode.Create();

            lightNode.Light           = SCNLight.Create();
            lightNode.Light.LightType = SCNLightType.Omni;
            lightNode.Position        = new SCNVector3(0, 10, 10);
            scene.RootNode.AddChildNode(lightNode);

            // create and add an ambient light to the scene
            var ambientLightNode = SCNNode.Create();

            ambientLightNode.Light           = SCNLight.Create();
            ambientLightNode.Light.LightType = SCNLightType.Ambient;
            ambientLightNode.Light.Color     = SKColor.DarkGray;
            scene.RootNode.AddChildNode(ambientLightNode);

            // retrieve the ship node
            var ship = scene.RootNode.FindChildNode("ship", true);

            // animate the 3d object
#if __IOS__
            ship.RunAction(SCNAction.RepeatActionForever(SCNAction.RotateBy(0, 2, 0, 1)));
#else
            var animation = CABasicAnimation.FromKeyPath("rotation");
            animation.To          = NSValue.FromVector(new SCNVector4(0, 1, 0, NMath.PI * 2));
            animation.Duration    = 3;
            animation.RepeatCount = float.MaxValue; //repeat forever
            ship.AddAnimation(animation, null);
#endif

            // retrieve the SCNView
            var scnView = (SCNView)View;

            // set the scene to the view
            scnView.Scene = scene;

            // allows the user to manipulate the camera
            scnView.AllowsCameraControl = true;

            // show statistics such as fps and timing information
            scnView.ShowsStatistics = true;

            // configure the view
            scnView.BackgroundColor = SKColor.Black;

#if __IOS__
            // add a tap gesture recognizer
            var tapGesture         = new UITapGestureRecognizer(HandleTap);
            var gestureRecognizers = new List <UIGestureRecognizer> ();
            gestureRecognizers.Add(tapGesture);
            gestureRecognizers.AddRange(scnView.GestureRecognizers);
            scnView.GestureRecognizers = gestureRecognizers.ToArray();
#endif
        }
        public override void ViewDidLoad()
        {
            base.ViewDidLoad();

            // create a new scene
            var scene = SCNScene.FromFile("art.scnassets/ship");

            // create and add a camera to the scene
            var cameraNode = SCNNode.Create();

            cameraNode.Camera = SCNCamera.Create();
            scene.RootNode.AddChildNode(cameraNode);

            // place the camera
            cameraNode.Position = new SCNVector3(0, 0, 15);

            // create and add a light to the scene
            var lightNode = SCNNode.Create();

            lightNode.Light           = SCNLight.Create();
            lightNode.Light.LightType = SCNLightType.Omni;
            lightNode.Position        = new SCNVector3(0, 10, 10);
            scene.RootNode.AddChildNode(lightNode);

            // create and add an ambient light to the scene
            var ambientLightNode = SCNNode.Create();

            ambientLightNode.Light           = SCNLight.Create();
            ambientLightNode.Light.LightType = SCNLightType.Ambient;
            ambientLightNode.Light.Color     = UIColor.DarkGray;
            scene.RootNode.AddChildNode(ambientLightNode);

            // retrieve the ship node
            var ship = scene.RootNode.FindChildNode("ship", true);

            // animate the 3d object
            ship.RunAction(SCNAction.RepeatActionForever(SCNAction.RotateBy(0, 2, 0, 1)));

            // retrieve the SCNView
            var scnView = (SCNView)View;

            // set the scene to the view
            scnView.Scene = scene;

            // allows the user to manipulate the camera
            scnView.AllowsCameraControl = true;

            // show statistics such as fps and timing information
            scnView.ShowsStatistics = true;

            // configure the view
            scnView.BackgroundColor = UIColor.Black;

            // add a tap gesture recognizer
            var tapGesture         = new UITapGestureRecognizer(HandleTap);
            var gestureRecognizers = new List <UIGestureRecognizer> ();

            gestureRecognizers.Add(tapGesture);
            gestureRecognizers.AddRange(scnView.GestureRecognizers);
            scnView.GestureRecognizers = gestureRecognizers.ToArray();
        }