Exemplo n.º 1
0
    // Loads a new scene
    public void LoadScene(SCENE_POSITION scene)
    {
        _currentScene = scene;
        GameInput.DetachInput();

        // In single mode, the current scene is automatically unloaded when a
        // new one is loaded
        SceneManager.LoadSceneAsync(SCENE_LIST[( int )_currentScene]);

        if (_currentScene != SCENE_POSITION.DUMMY_SCENE)
        {
            Debug.Log("GameSceneSwitcher.LoadScene(): " +
                      SCENE_LIST[( int )_currentScene]);
        }
    }
Exemplo n.º 2
0
 public GameSceneSwitcher()
 {
     Debug.Log("GameSceneSwitcher.cs");
     _currentScene = SCENE_POSITION.DUMMY_SCENE;
 }