// Loads a new scene public void LoadScene(SCENE_POSITION scene) { _currentScene = scene; GameInput.DetachInput(); // In single mode, the current scene is automatically unloaded when a // new one is loaded SceneManager.LoadSceneAsync(SCENE_LIST[( int )_currentScene]); if (_currentScene != SCENE_POSITION.DUMMY_SCENE) { Debug.Log("GameSceneSwitcher.LoadScene(): " + SCENE_LIST[( int )_currentScene]); } }
public GameSceneSwitcher() { Debug.Log("GameSceneSwitcher.cs"); _currentScene = SCENE_POSITION.DUMMY_SCENE; }