Exemplo n.º 1
0
        private void OnRecvBuyGold(IChannel channel, Message message)
        {
            SBuyGoldResult msg   = message as SBuyGoldResult;
            string         goods = msg.goodsName;

            MessageBox.Show("OnRecvBuyGold: " + goods + " " + msg.success);
            if (msg.success)
            {
                PlayerInfo.GoldNum -= TreasureInfo.treasureMall[goods].price;

                TreasurePackage tmp = new TreasurePackage()
                {
                    number = 1, wear = false
                };
                TreasureInfo.playerTreasure.Add(goods, tmp);

                if (TreasureInfo.treasureMall.ContainsKey(goods))
                {
                    TreasureInfo.treasureMall.Remove(goods);
                }
            }
            else
            {
                MessageBox.Show("Buy " + goods + " failure");
            }
        }
Exemplo n.º 2
0
        private void OnRecvBuy(IChannel channel, Message message)
        {
            Console.WriteLine("OnRecvBuy");
            CBuy      request  = message as CBuy;
            Player    player   = (Player)channel.GetContent();
            ConnectDB connect  = new ConnectDB();
            int       tmpJudge = 0;
            string    buyer_   = player.user;
            int       price_;
            string    seller_;
            Dictionary <string, int> newSilverGoods = new Dictionary <string, int>();
            Dictionary <string, int> oldSilverGoods = new Dictionary <string, int>();
            List <string>            goldGoods      = new List <string>();

            // resolve message
            foreach (DTreasureBuy goods in request.Goods)
            {
                if (goods.type == 0)
                {
                    goldGoods.Add(goods.name);
                }
                else if (goods.type == 1)
                {
                    newSilverGoods.Add(goods.name, goods.number);
                }
                else if (goods.type == 2)
                {
                    oldSilverGoods.Add(goods.name, goods.number);
                }
            }

            // transaction for gold treasures
            if (request.totalGold > 0)
            {
                // for each gold treasure is a transaction
                foreach (string goods in goldGoods)
                {
                    SBuyGoldResult goldMessage = new SBuyGoldResult();
                    goldMessage.goodsName = goods;
                    price_  = backMall[goods].price;
                    seller_ = backMall[goods].ownerName;
                    //Console.WriteLine("gold transcation: buyer: " + buyer_ + " seller: " + seller_ + " price: " + price_ + " goods: " + goods);
                    tmpJudge = connect.GoldTransaction(buyer_, seller_, price_, goods);
                    //Console.WriteLine("gold insert result: " + tmpJudge);
                    if (tmpJudge == 0)
                    {
                        goldMessage.success = false;
                    }
                    else
                    {
                        // send to seller
                        if (OnlinePlayers.ContainsKey(seller_))
                        {
                            Player toPlayer = OnlinePlayers[seller_];
                            toPlayer.GoldNum += price_;
                            SSendToSeller sellerMsg = new SSendToSeller()
                            {
                                goldCoin  = toPlayer.GoldNum,
                                goodsName = goods
                            };
                            toPlayer.connection.Send(sellerMsg);
                        }
                        // remove from backMalls
                        backMall.Remove(goods);
                        goldMessage.success = true;
                        // change player's goldCoin
                        player.GoldNum -= price_;
                    }
                    //Console.WriteLine("send goldMessage");
                    player.connection.Send(goldMessage);
                }
            }

            // deal with silver goods
            Console.WriteLine(request.totalSilver);
            if (request.totalSilver > 0)
            {
                // add treasure to package
                if (newSilverGoods.Count != 0)
                {
                    List <string> NewsilverTs = new List <string>();
                    foreach (KeyValuePair <string, int> goods in newSilverGoods)
                    {
                        //Console.WriteLine("new silver: buyer:" + buyer_ + " goods: " + goods.Key + " num: " + goods.Value);
                        NewsilverTs.Add(string.Format("('{0}','{1}','{2}')", buyer_, goods.Key, goods.Value));
                        //connect.AddTrade(goods.Key, "mall", buyer_, goods.Value, backMall[goods.Key].price);
                    }
                    tmpJudge = connect.BuyNewSilverTreasure(NewsilverTs);
                    //Console.WriteLine("new silver insert result: " + tmpJudge);
                }

                if (oldSilverGoods.Count != 0)
                {
                    foreach (KeyValuePair <string, int> goods in oldSilverGoods)
                    {
                        //Console.WriteLine("old silver: buyer:" + buyer_ + " goods: " + goods.Key + " num: " + goods.Value);
                        tmpJudge = connect.UpdateTreasureNum(buyer_, goods.Key, goods.Value);
                        connect.AddTrade(goods.Key, "mall", buyer_, goods.Value, backMall[goods.Key].price);
                        //Console.WriteLine("old silver insert result: " + tmpJudge);
                    }
                }

                // minus silver coins
                //Console.WriteLine("silverNum update result: " + tmpJudge);
                player.SilverNum -= request.totalSilver;
                //Console.WriteLine("player: " + buyer_ + " silverNum minus: " + request.totalSilver);
                tmpJudge = connect.UpdateSilverNum(buyer_, player.SilverNum);
            }
        }