void DoRotateEnd(Transform t) { //t.gameObject.SetActive (true); SAnim s = t.GetComponent <SAnim> (); s.enabled = false; }
void DoRotateN(Transform t, int n) { SAnim s = t.GetComponent <SAnim> (); s.enabled = false; Vector3 r = Vector3.zero; switch (n) { case 1: r = new Vector3(90, 0, 0); break; case 2: r = new Vector3(180, 0, 0); break; case 3: r = new Vector3(0, 0, 90); break; case 4: r = new Vector3(0, 0, 270); break; case 5: r = new Vector3(0, 0, 0); break; case 6: r = new Vector3(270, 0, 0); break; } t.DORotate(r, 0.1f); }