Exemplo n.º 1
0
        /// <summary>
        /// Enable's ot disable's script define line
        /// </summary>
        /// <param name="file">path to a script file</param>
        /// <param name="define">defined name</param>
        /// <param name="isEnabled">new define state</param>
        public static void ChangeScriptDefineState(string file, string define, bool isEnabled)
        {
            if (SA_FilesUtil.IsFileExists(file))
            {
                string content = SA_FilesUtil.Read(file);


                int endlineIndex;
                endlineIndex = content.IndexOf(System.Environment.NewLine, System.StringComparison.CurrentCulture);
                if (endlineIndex == -1)
                {
                    endlineIndex = content.IndexOf("\n", System.StringComparison.CurrentCulture);
                }
                string TagLine = content.Substring(0, endlineIndex);

                if (isEnabled)
                {
                    content = content.Replace(TagLine, "#define " + define);
                }
                else
                {
                    content = content.Replace(TagLine, "//#define " + define);
                }
                SA_FilesUtil.Write(file, content);
            }
        }
Exemplo n.º 2
0
 private static string GetStringVersionId(string versionFilePath)
 {
     if (SA_FilesUtil.IsFileExists(versionFilePath))
     {
         return(SA_FilesUtil.Read(versionFilePath));
     }
     else
     {
         return("0.0");
     }
 }
Exemplo n.º 3
0
 /// <summary>
 /// Open's script file with assosialted application.
 /// </summary>
 /// <param name="pathToScript"> Asset/ folder relative path to a script file </param>
 /// <param name="lineNumber"> Script line number you want to put a cursor on </param>
 public static void OpenScript(string pathToScript, int lineNumber)
 {
     #if UNITY_EDITOR
     if (SA_FilesUtil.IsFileExists(pathToScript))
     {
         var script = AssetDatabase.LoadAssetAtPath <MonoScript>(pathToScript);
         AssetDatabase.OpenAsset(script.GetInstanceID(), lineNumber);
     }
     else
     {
         Debug.LogError("Script you trying to open doesn't exist: " + pathToScript);
     }
     #endif
 }
Exemplo n.º 4
0
        public static void ChangeFileDefine(string file, string tag, bool isEnabled)
        {
            if (SA_FilesUtil.IsFileExists(file))
            {
                var defineLine = "#define " + tag;
                if (!isEnabled)
                {
                    defineLine = "//" + defineLine;
                }

                string[] content = SA_FilesUtil.ReadAllLines(file);
                content[0] = defineLine;
                SA_FilesUtil.WriteAllLines(file, content);
            }
            else
            {
                Debug.LogError(file + " not found");
            }
        }
        public static void LoadLocalGamesIds()
        {
            string rawData = SA_FilesUtil.Read(AN_Settings.ANDROID_GAMES_IDS_FILE_PATH);

            s_gamesIds = new AN_GamesIds(rawData);
        }
 public static void OverrideGamesIds(string data)
 {
     SA_FilesUtil.Write(AN_Settings.ANDROID_GAMES_IDS_FILE_PATH, data);
     SA_AssetDatabase.ImportAsset(AN_Settings.ANDROID_GAMES_IDS_FILE_PATH);
 }
Exemplo n.º 7
0
 /// <summary>
 /// Returns the names of subdirectories (including their paths) in the specified directory.
 /// </summary>
 /// <returns>The directories.</returns>
 /// <param name="folderPath">The relative path to the directory to search. This string is not case-sensitive..</param>
 public static string[] GetDirectories(string folderPath)
 {
     folderPath = FixRelativePath(folderPath);
     return(SA_FilesUtil.GetDirectories(folderPath));
 }
Exemplo n.º 8
0
        private static int GetVersionCode(string versionFilePath)
        {
            string stringVersionId = SA_FilesUtil.Read(versionFilePath);

            return(ParceVersion(stringVersionId));
        }