Exemplo n.º 1
0
        protected override void LoadContent()
        {
            background = Statics.CONTENT.Load <Texture2D>("Images/Backgrounds/diahinh");
            usersList.Add(new Demen(Game.Content.Load <Texture2D>(@"Images\right"), new Point(0, 0), 0,
                                    new Vector2(100, 40), 2, 10, 8, 1, 1, true, 3000, 2 / 3, true, 1, this,
                                    Game.Content.Load <Texture2D>(@"Blood\blood1")));
            SAList.Add(new Entities.Rua1(Game.Content.Load <Texture2D>(@"Images/Entities/Rua/right_dichuyen"), new Point(0, 0), 0,
                                         new Vector2(700, 500), (float)0.2, 10, 8, 1, 1, false, 3500, 2 / 3, true, 1, this,
                                         Game.Content.Load <Texture2D>(@"Blood\blood1"), 300));
            SAList.Add(new Entities.Rua1(Game.Content.Load <Texture2D>(@"Images/Entities/Rua/right_dichuyen"), new Point(0, 0), 0,
                                         new Vector2(700, 500), (float)0.2, 10, 8, 1, 1, false, 3500, 2 / 3, true, 1, this,
                                         Game.Content.Load <Texture2D>(@"Blood\blood1"), 300));
            enemyList.Add(new Entities.Rua(Game.Content.Load <Texture2D>(@"Images/Entities/Rua/right_dichuyen"), new Point(0, 0), 0,
                                           new Vector2(700, 500), (float)0.2, 10, 8, 1, 1, false, 3500, 2 / 3, true, 1, this,
                                           Game.Content.Load <Texture2D>(@"Blood\blood1"), 300));
            enemyList.Add(new Entities.Rua(Game.Content.Load <Texture2D>(@"Images/Entities/Rua/right_dichuyen"), new Point(0, 0), 0,
                                           new Vector2(700, 300), (float)0.2, 10, 8, 1, 1, false, 3500, 2 / 3, true, 1, this,
                                           Game.Content.Load <Texture2D>(@"Blood\blood1"), 300));

            foreach (Entities.Character s in usersList)
            {
                myCharacterList.Add(s);
            }
            foreach (Entities.Character s in SAList)
            {
                myCharacterList.Add(s);
            }

            foreach (Entities.Character s in myCharacterList)
            {
                charactersList.Add(s);
            }
            foreach (Entities.Character s in enemyList)
            {
                charactersList.Add(s);
            }
            base.LoadContent();
        }