Exemplo n.º 1
0
        private void OnShipSunk(Ship ship)
        {
            var packet = new S2C_GameBoardUpdated(BoardOwner.ME, ship.Cells.Select(t => t.GetSimplifiedCell()));

            ship.Board.Player.RemotePlayer.Connection.Send(packet);

            packet.BoardOwner = BoardOwner.ENEMY;
            ship.Board.Player.Opponent.RemotePlayer.Connection.Send(packet);
        }
Exemplo n.º 2
0
        private void OnBoardCellStateChanged(Board board, SeaCell cell)
        {
            if (cell.CellState == SeaCellState.SHIP_SUNK)
            {
                //There is a seperate event for that (OnShipSunk) to compress it down into one packet.
                return;
            }
            var packet = new S2C_GameBoardUpdated(BoardOwner.ME, new[] { cell.GetSimplifiedCell() });

            board.Player.RemotePlayer.Connection.Send(packet);
            packet.BoardOwner = BoardOwner.ENEMY;
            board.Player.Opponent.RemotePlayer.Connection.Send(packet);
        }