Exemplo n.º 1
0
        internal static void UpdateEnvironmentProbes(MyCullQuery cullQuery)
        {
            if (MyRender11.IsIntelBrokenCubemapsWorkaround)
            {
                return;
            }

            if (m_cubemapDepth == RwTexId.NULL)
            {
                m_cubemapDepth = MyRwTextures.CreateShadowmapArray(MyEnvironmentProbe.CubeMapResolution, MyEnvironmentProbe.CubeMapResolution, 6, Format.R24G8_Typeless, Format.D24_UNorm_S8_UInt, Format.R24_UNorm_X8_Typeless);
            }

            if (Instance.cubemapPrefiltered == RwTexId.NULL)
            {
                Instance.cubemapPrefiltered = MyRwTextures.CreateCubemap(MyEnvironmentProbe.CubeMapResolution, Format.R16G16B16A16_Float, "Environment Prefiltered Probe");

                Instance.workCubemap            = MyRwTextures.CreateCubemap(MyEnvironmentProbe.CubeMapResolution, Format.R16G16B16A16_Float, "Environment Probe");
                Instance.workCubemapPrefiltered = MyRwTextures.CreateCubemap(MyEnvironmentProbe.CubeMapResolution, Format.R16G16B16A16_Float, "Environment Prefiltered Probe");

                Instance.prevWorkCubemapPrefiltered = MyRwTextures.CreateCubemap(MyEnvironmentProbe.CubeMapResolution, Format.R16G16B16A16_Float, "Environment Prefiltered Probe");

                Instance.ImmediateProbe(cullQuery);
            }
            else
            {
                Instance.StepUpdateProbe(cullQuery);
            }
        }
Exemplo n.º 2
0
        internal static void UpdateEnvironmentProbes()
        {
            if (MyRender11.IsIntelBrokenCubemapsWorkaround)
            {
                return;
            }

            if (m_cubemapDepth == RwTexId.NULL)
            {
                m_cubemapDepth = MyRwTextures.CreateShadowmapArray(256, 256, 6, Format.R24G8_Typeless, Format.D24_UNorm_S8_UInt, Format.R24_UNorm_X8_Typeless);
            }

            if (m_envProbe.cubemapPrefiltered == RwTexId.NULL)
            {
                m_envProbe.cubemapPrefiltered = MyRwTextures.CreateCubemap(256, Format.R16G16B16A16_Float, "environment prefitlered probe");

                m_envProbe.workCubemap            = MyRwTextures.CreateCubemap(256, Format.R16G16B16A16_Float, "environment probe");
                m_envProbe.workCubemapPrefiltered = MyRwTextures.CreateCubemap(256, Format.R16G16B16A16_Float, "environment prefitlered probe");

                m_envProbe.prevWorkCubemapPrefiltered = MyRwTextures.CreateCubemap(256, Format.R16G16B16A16_Float, "environment prefitlered probe");

                m_envProbe.ImmediateProbe();
            }
            else
            {
                m_envProbe.StepUpdateProbe();
            }
        }
Exemplo n.º 3
0
        internal static void BuildMipmaps(RwTexId texture)
        {
            RC.DeviceContext.ComputeShader.Set(m_mipmap);

            var mipLevels = texture.Description2d.MipLevels;
            var side      = texture.Description2d.Width;

            for (int j = 0; j < 6; ++j)
            {
                var mipSide = side;
                for (int i = 1; i < mipLevels; ++i)
                {
                    ComputeShaderId.TmpUav[0] = texture.SubresourceUav(j, i);
                    RC.DeviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);
                    RC.DeviceContext.ComputeShader.SetShaderResource(0, texture.SubresourceSrv(j, i - 1));
                    RC.DeviceContext.Dispatch((mipSide + 7) / 8, (mipSide + 7) / 8, 1);
                    RC.DeviceContext.ComputeShader.SetShaderResource(0, null);

                    mipSide >>= 1;
                }
            }

            ComputeShaderId.TmpUav[0] = null;
            RC.DeviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);
            RC.DeviceContext.ComputeShader.Set(null);
        }
        internal static void Init()
        {
            m_buildHistogram = MyShaders.CreateCs("histogram.hlsl", "build_histogram", MyShaderHelpers.FormatMacros("NUMTHREADS 8"));
            m_drawHistogram  = MyShaders.CreatePs("data_visualization.hlsl", "display_histogram");

            m_histogram = MyRwTextures.CreateUav1D(512, SharpDX.DXGI.Format.R32_UInt, "histogram");
        }
Exemplo n.º 5
0
        internal static void CreateScreenResources()
        {
            var width   = m_resolution.X;
            var height  = m_resolution.Y;
            var samples = RenderSettings.AntialiasingMode.SamplesCount();

            if (MyGBuffer.Main == null)
            {
                MyGBuffer.Main = new MyGBuffer();
            }
            MyGBuffer.Main.Resize(width, height, samples, 0);

            MyScreenDependants.Resize(width, height, samples, 0);

            RemoveScreenResources();

            m_resolvedLight = new MyRenderTarget(width, height, Format.R11G11B10_Float, 1, 0);
            m_reduce0       = new MyUnorderedAccessTexture(width, height, Format.R32G32_Float);
            m_reduce0.SetDebugName("reduce0");
            m_reduce1 = new MyUnorderedAccessTexture(width, height, Format.R32G32_Float);
            m_reduce1.SetDebugName("reduce1");
            m_uav3 = new MyUnorderedAccessTexture(width, height, Format.R11G11B10_Float);

            m_localLum = new MyUnorderedAccessTexture(
                (width + MyLuminanceAverage.NumThreads - 1) / MyLuminanceAverage.NumThreads,
                (height + MyLuminanceAverage.NumThreads - 1) / MyLuminanceAverage.NumThreads,
                Format.R32_Float);

            m_div2   = new MyUnorderedAccessTexture(width / 2, height / 2, Format.R11G11B10_Float);
            m_div4   = new MyUnorderedAccessTexture(width / 4, height / 4, Format.R11G11B10_Float);
            m_div8   = new MyUnorderedAccessTexture(width / 8, height / 8, Format.R11G11B10_Float);
            m_div8_1 = new MyUnorderedAccessTexture(width / 8, height / 8, Format.R11G11B10_Float);

            m_rgba8_linear = new MyUnorderedAccessTexture(width, height, Format.R8G8B8A8_UNorm);

            m_rgba8_0 = new MyCustomTexture(width, height, BindFlags.RenderTarget | BindFlags.ShaderResource, Format.R8G8B8A8_Typeless);
            m_rgba8_0.AddView(new MyViewKey {
                Fmt = Format.R8G8B8A8_UNorm, View = MyViewEnum.RtvView
            });
            m_rgba8_0.AddView(new MyViewKey {
                Fmt = Format.R8G8B8A8_UNorm_SRgb, View = MyViewEnum.RtvView
            });
            m_rgba8_0.AddView(new MyViewKey {
                Fmt = Format.R8G8B8A8_UNorm_SRgb, View = MyViewEnum.SrvView
            });

            m_rgba8_1 = new MyRenderTarget(width, height, Format.R8G8B8A8_UNorm_SRgb, 1, 0);
            m_rgba8_2 = new MyRenderTarget(width, height, Format.R8G8B8A8_UNorm_SRgb, 1, 0);
            if (samples > 1)
            {
                m_rgba8_ms = new MyRenderTarget(width, height, Format.R8G8B8A8_UNorm_SRgb, samples, 0);
            }
            m_prevLum = new MyUnorderedAccessTexture(1, 1, Format.R32G32_Float);

            Debug.Assert(m_shadowsHelper == RwTexId.NULL);
            m_shadowsHelper  = MyRwTextures.CreateUav2D(width, height, Format.R8_UNorm, "cascade shadows gather");
            m_shadowsHelper1 = MyRwTextures.CreateUav2D(width, height, Format.R8_UNorm, "cascade shadows gather 2");

            m_gbuffer1Copy = MyRwTextures.CreateScratch2D(width, height, Format.R8G8B8A8_UNorm, samples, 0, "gbuffer 1 copy");
        }
Exemplo n.º 6
0
        internal static void Init()
        {
            m_buildHistogram  = MyShaders.CreateCs("histogram.hlsl", new[] { new ShaderMacro("NUMTHREADS", 8) });
            m_drawHistogram   = MyShaders.CreatePs("data_visualization_histogram.hlsl");
            m_drawTonemapping = MyShaders.CreatePs("data_visualization_tonemapping.hlsl");

            m_histogram = MyRwTextures.CreateUav1D(513, SharpDX.DXGI.Format.R32_UInt, "histogram");
        }
Exemplo n.º 7
0
        public override void Dispose()
        {
            if (m_texture != RwTexId.NULL)
            {
                MyRwTextures.Destroy(m_texture);
                m_texture = RwTexId.NULL;
            }

            base.Dispose();
        }
Exemplo n.º 8
0
        internal static void CreateScreenResources()
        {
            var width   = m_resolution.X;
            var height  = m_resolution.Y;
            var samples = RenderSettings.AntialiasingMode.SamplesCount();

            MyUtils.Init(ref MyGBuffer.Main);
            MyGBuffer.Main.Resize(width, height, samples, 0);

            MyScreenDependants.Resize(width, height, samples, 0);

            RemoveScreenResources();

            m_reduce0 = new MyUnorderedAccessTexture(width, height, Format.R32G32_Float);
            m_reduce0.SetDebugName("reduce0");
            m_reduce1 = new MyUnorderedAccessTexture(width, height, Format.R32G32_Float);
            m_reduce1.SetDebugName("reduce1");
            m_uav3 = new MyUnorderedAccessTexture(width, height, MyGBuffer.LBufferFormat);

            m_transparencyAccum    = new MyUnorderedAccessTexture(width, height, Format.R16G16B16A16_Float);
            m_transparencyCoverage = new MyUnorderedAccessTexture(width, height, Format.R8_UNorm);

            HalfScreenUavHDR         = new MyUnorderedAccessTexture(width / 2, height / 2, MyGBuffer.LBufferFormat);
            QuarterScreenUavHDR      = new MyUnorderedAccessTexture(width / 4, height / 4, MyGBuffer.LBufferFormat);
            EighthScreenUavHDR       = new MyUnorderedAccessTexture(width / 8, height / 8, MyGBuffer.LBufferFormat);
            EighthScreenUavHDRHelper = new MyUnorderedAccessTexture(width / 8, height / 8, MyGBuffer.LBufferFormat);

            m_rgba8_linear = new MyUnorderedAccessTexture(width, height, Format.R8G8B8A8_UNorm);

            m_rgba8_0 = new MyCustomTexture(width, height, BindFlags.RenderTarget | BindFlags.ShaderResource, Format.R8G8B8A8_Typeless);
            m_rgba8_0.AddView(new MyViewKey {
                Fmt = Format.R8G8B8A8_UNorm, View = MyViewEnum.RtvView
            });
            m_rgba8_0.AddView(new MyViewKey {
                Fmt = Format.R8G8B8A8_UNorm_SRgb, View = MyViewEnum.RtvView
            });
            m_rgba8_0.AddView(new MyViewKey {
                Fmt = Format.R8G8B8A8_UNorm_SRgb, View = MyViewEnum.SrvView
            });

            m_rgba8_1 = new MyRenderTarget(width, height, Format.R8G8B8A8_UNorm_SRgb, 1, 0);
            m_rgba8_2 = new MyRenderTarget(width, height, Format.R8G8B8A8_UNorm_SRgb, 1, 0);
            if (samples > 1)
            {
                m_rgba8_ms = new MyRenderTarget(width, height, Format.R8G8B8A8_UNorm_SRgb, samples, 0);
            }
            m_prevLum = new MyUnorderedAccessTexture(1, 1, Format.R32G32_Float);

            Debug.Assert(PostProcessedShadows == RwTexId.NULL);
            Debug.Assert(CascadesHelper == RwTexId.NULL);
            PostProcessedShadows = MyRwTextures.CreateUavRenderTarget(width, height, Format.R8_UNorm);
            CascadesHelper       = MyRwTextures.CreateRenderTarget(width, height, Format.R8_UNorm);

            m_gbuffer1Copy = MyRwTextures.CreateScratch2D(width, height, Format.R8G8B8A8_UNorm, samples, 0, "gbuffer 1 copy");
        }
Exemplo n.º 9
0
        internal static void ResizeCascades()
        {
            if (m_cascadeShadowmapArray != RwTexId.NULL)
            {
                MyRwTextures.Destroy(m_cascadeShadowmapArray);
            }

            m_cascadeResolution = MyRender11.m_renderSettings.ShadowQuality.Resolution();

            m_cascadeShadowmapArray = MyRwTextures.CreateShadowmapArray(m_cascadeResolution, m_cascadeResolution,
                                                                        m_cascadesNum, Format.R24G8_Typeless, Format.D24_UNorm_S8_UInt, Format.R24_UNorm_X8_Typeless, "cascades shadowmaps");
        }
Exemplo n.º 10
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        public MyVideoPlayer(string filename)
        //   : base(filename)
        {
            m_wrapper = XB1Interface.XB1Interface.CreateVideoPlayer(filename);
            //m_texture = MyRwTextures.CreateDynamicTexture(VideoWidth, VideoHeight, VideoFormat);
            videoState = VideoState.Stopped;

            int w = 0, h = 0;

            m_wrapper.GetVideoFrameSize(ref w, ref h);
            m_texture = MyRwTextures.CreateDynamicTexture(w, h, VideoFormat);
        }
Exemplo n.º 11
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        internal static void ResizeCascades()
        {
            if (m_cascadeShadowmapArray != RwTexId.NULL)
            {
                MyRwTextures.Destroy(m_cascadeShadowmapArray);
                MyRwTextures.Destroy(m_cascadeShadowmapBackup);
            }

            var cascadeResolution = MyRender11.m_renderSettings.ShadowQuality.ShadowCascadeResolution();

            m_cascadeShadowmapArray = MyRwTextures.CreateShadowmapArray(cascadeResolution, cascadeResolution,
                                                                        m_initializedShadowCascadesCount, Format.R24G8_Typeless, Format.D24_UNorm_S8_UInt, Format.R24_UNorm_X8_Typeless, "Cascades shadowmaps");
            m_cascadeShadowmapBackup = MyRwTextures.CreateShadowmapArray(cascadeResolution, cascadeResolution,
                                                                         m_initializedShadowCascadesCount, Format.R24G8_Typeless, Format.D24_UNorm_S8_UInt, Format.R24_UNorm_X8_Typeless, "Cascades shadowmaps backup");
        }
Exemplo n.º 12
0
        internal static void Prefilter(RwTexId probe, RwTexId prefiltered)
        {
            RC.DeviceContext.ComputeShader.Set(m_prefilter);

            var  mipLevels = prefiltered.Description2d.MipLevels;
            var  side      = prefiltered.Description2d.Width;
            uint probeSide = (uint)probe.Description2d.Width;

            ConstantsBufferId constantBuffer = MyCommon.GetObjectCB(32);

            RC.CSSetCB(1, constantBuffer);

            RC.DeviceContext.ComputeShader.SetShaderResource(0, probe.ShaderView);
            RC.DeviceContext.ComputeShader.SetSamplers(0, MyRender11.StandardSamplers);

            for (int j = 0; j < 6; ++j)
            {
                int mipSide = side;
                for (int i = 0; i < mipLevels; ++i)
                {
                    uint  samplesNum     = i == 0 ? 1u : 64u;
                    uint  mipSideUint    = (uint)mipSide;
                    uint  ju             = (uint)j;
                    float mipLevelFactor = 1 - (i / (float)(mipLevels - 1));

                    var mapping = MyMapping.MapDiscard(constantBuffer);
                    mapping.WriteAndPosition(ref samplesNum);
                    mapping.WriteAndPosition(ref probeSide);
                    mapping.WriteAndPosition(ref mipSideUint);
                    mapping.WriteAndPosition(ref ju);
                    mapping.WriteAndPosition(ref mipLevelFactor);
                    mapping.Unmap();

                    ComputeShaderId.TmpUav[0] = prefiltered.SubresourceUav(j, i);
                    RC.DeviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);
                    RC.DeviceContext.Dispatch((mipSide + 7) / 8, (mipSide + 7) / 8, 1);

                    mipSide >>= 1;
                }
            }

            ComputeShaderId.TmpUav[0] = null;
            RC.DeviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);
            RC.DeviceContext.ComputeShader.SetShaderResource(0, null);

            RC.DeviceContext.ComputeShader.Set(null);
        }
Exemplo n.º 13
0
        private void InitCascadeTextures(int cascadeResolution)
        {
            DestroyCascadeTextures();

            m_cascadeShadowmapArray = MyRwTextures.CreateShadowmapArray(cascadeResolution, cascadeResolution,
                                                                        m_initializedShadowCascadesCount, Format.R24G8_Typeless, Format.D24_UNorm_S8_UInt, Format.R24_UNorm_X8_Typeless, "Cascades shadowmaps");
            m_cascadeShadowmapBackup = MyRwTextures.CreateShadowmapArray(cascadeResolution, cascadeResolution,
                                                                         m_initializedShadowCascadesCount, Format.R24G8_Typeless, Format.D24_UNorm_S8_UInt, Format.R24_UNorm_X8_Typeless, "Cascades shadowmaps backup");

            if (m_cascadesReferenceCount == 0 && MyScene.SeparateGeometry)
            {
                m_combinedShadowmapArray = MyRwTextures.CreateRenderTargetArray(cascadeResolution, cascadeResolution,
                                                                                m_initializedShadowCascadesCount, Format.R32_Float, Format.R32_Float, "Combined shadowmaps");
            }

            ++m_cascadesReferenceCount;
        }
Exemplo n.º 14
0
        internal static void Blend(RwTexId dst, RwTexId src0, RwTexId src1, float blendWeight)
        {
            //MyImmediateRC.RC.Context.CopyResource(src1.Resource, dst.Resource);

            RC.DeviceContext.ComputeShader.Set(m_blend);

            var mipLevels = dst.Description2d.MipLevels;
            var side      = dst.Description2d.Width;

            RC.CSSetCB(1, MyCommon.GetObjectCB(32));

            RC.DeviceContext.ComputeShader.SetSamplers(0, MyRender11.StandardSamplers);

            for (int j = 0; j < 6; ++j)
            {
                var mipSide = side;
                for (int i = 0; i < mipLevels; ++i)
                {
                    uint samplesNum = i == 0 ? 1u : 64u;

                    var blendConstantData = new MyBlendData {
                        field0 = 0, field1 = 0, MipSide = (uint)mipSide, field2 = 0, W = blendWeight
                    };
                    var mapping = MyMapping.MapDiscard(MyCommon.GetObjectCB(32));
                    mapping.WriteAndPosition(ref blendConstantData);
                    mapping.Unmap();

                    RC.DeviceContext.ComputeShader.SetShaderResource(0, src0.SubresourceSrv(j, i));
                    RC.DeviceContext.ComputeShader.SetShaderResource(1, src1.SubresourceSrv(j, i));

                    // The single parameter version of SetUnorderedAccessView allocates
                    ComputeShaderId.TmpUav[0] = dst.SubresourceUav(j, i);
                    RC.DeviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);
                    RC.DeviceContext.Dispatch((mipSide + 7) / 8, (mipSide + 7) / 8, 1);

                    mipSide >>= 1;
                }
            }

            ComputeShaderId.TmpUav[0] = null;
            RC.DeviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);
            RC.DeviceContext.ComputeShader.SetShaderResource(0, null);
            RC.DeviceContext.ComputeShader.SetShaderResource(1, null);

            RC.DeviceContext.ComputeShader.Set(null);
        }
Exemplo n.º 15
0
        internal static void Combine(RwTexId targetArray, MyShadowCascades firstCascades, MyShadowCascades secondCascades)
        {
            if (!MyRender11.Settings.EnableShadows)
            {
                return;
            }

            ProfilerShort.Begin("MyShadowCascadesPostProcess.Combine");
            MyGpuProfiler.IC_BeginBlock("MyShadowCascadesPostProcess.Combine");

            firstCascades.FillConstantBuffer(firstCascades.CascadeConstantBuffer);
            secondCascades.FillConstantBuffer(secondCascades.CascadeConstantBuffer);
            secondCascades.PostProcessor.MarkCascadesInStencil(secondCascades.CascadeInfo);

            MyRenderContext renderContext = MyRenderContext.Immediate;
            DeviceContext   deviceContext = renderContext.DeviceContext;

            deviceContext.PixelShader.SetConstantBuffer(MyCommon.FRAME_SLOT, MyCommon.FrameConstants);
            deviceContext.PixelShader.SetConstantBuffer(10, firstCascades.CascadeConstantBuffer);
            deviceContext.PixelShader.SetConstantBuffer(11, secondCascades.CascadeConstantBuffer);
            deviceContext.PixelShader.SetConstantBuffer(12, m_inverseConstants);

            for (int subresourceIndex = 0; subresourceIndex < targetArray.Description2d.ArraySize; ++subresourceIndex)
            {
                renderContext.BindGBufferForRead(0, MyGBuffer.Main);
                deviceContext.OutputMerger.SetTargets((DepthStencilView)null, (RenderTargetView)targetArray.SubresourceRtv(subresourceIndex));
                deviceContext.PixelShader.SetShaderResource(0, firstCascades.CascadeShadowmapArray.SubresourceSrv(subresourceIndex));
                deviceContext.PixelShader.SetShaderResource(1, secondCascades.CascadeShadowmapArray.ShaderView);
                //deviceContext.PixelShader.SetShaderResource(4, MyGBuffer.Main.DepthStencil.m_SRV_stencil);
                renderContext.SetPS(m_combinePS);

                Matrix inverseCascadeMatrix = MatrixD.Transpose(MatrixD.Invert(firstCascades.CascadeInfo[subresourceIndex].CurrentLocalToProjection * MyMatrixHelpers.ClipspaceToTexture));
                var    mapping = MyMapping.MapDiscard(m_inverseConstants);
                mapping.WriteAndPosition(ref inverseCascadeMatrix);
                mapping.Unmap();

                MyScreenPass.DrawFullscreenQuad(new MyViewport(0, 0, targetArray.Description2d.Width, targetArray.Description2d.Height));
            }

            deviceContext.OutputMerger.SetTargets(null as DepthStencilView, null as RenderTargetView);
            deviceContext.PixelShader.SetShaderResource(0, null);
            deviceContext.PixelShader.SetShaderResource(1, null);
            deviceContext.PixelShader.SetShaderResource(2, null);
            MyGpuProfiler.IC_EndBlock();
            ProfilerShort.End();
        }
Exemplo n.º 16
0
        private void DestroyCascadeTextures()
        {
            MyRender11.Log.WriteLine("DestroyCascadeTextures");
            MyRender11.Log.IncreaseIndent();
            if (m_cascadeShadowmapArray != RwTexId.NULL)
            {
                MyRender11.Log.WriteLine("m_cascadeShadowmapArray destroy");
                try
                {
                    MyRwTextures.Destroy(m_cascadeShadowmapArray);
                }
                finally
                {
                    m_cascadeShadowmapArray = RwTexId.NULL;
                }
            }

            if (m_cascadeShadowmapBackup != RwTexId.NULL)
            {
                MyRender11.Log.WriteLine("m_cascadeShadowmapBackup destroy");
                try
                {
                    MyRwTextures.Destroy(m_cascadeShadowmapBackup);
                }
                finally
                {
                    m_cascadeShadowmapBackup = RwTexId.NULL;
                }
            }

            m_cascadesReferenceCount = Math.Max(m_cascadesReferenceCount - 1, 0);
            if (m_cascadesReferenceCount == 0 && m_combinedShadowmapArray != RwTexId.NULL)
            {
                MyRender11.Log.WriteLine("m_combinedShadowmapArray destroy");
                try
                {
                    MyRwTextures.Destroy(m_combinedShadowmapArray);
                }
                finally
                {
                    m_combinedShadowmapArray = RwTexId.NULL;
                }
            }
            MyRender11.Log.DecreaseIndent();
        }
Exemplo n.º 17
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        private static void DrawCascadeArray(RwTexId textureArray, int quadStartX, int quadStartY, int quadSize)
        {
            RC.DeviceContext.PixelShader.Set(m_blitTextureArrayShader);
            RC.DeviceContext.PixelShader.SetShaderResource(0, textureArray.ShaderView);

            var cb = MyCommon.GetMaterialCB(sizeof(uint));

            RC.DeviceContext.PixelShader.SetConstantBuffer(5, cb);

            for (uint cascadeIndex = 0; cascadeIndex < MyRender11.Settings.ShadowCascadeCount; cascadeIndex++)
            {
                float index   = (float)cascadeIndex;
                var   mapping = MyMapping.MapDiscard(cb);
                mapping.WriteAndPosition(ref index);
                mapping.Unmap();
                DrawQuad(quadStartX + (quadSize + quadStartX / 2) * cascadeIndex, quadStartY, quadSize, quadSize * MyRender11.ViewportResolution.Y / MyRender11.ViewportResolution.X);
            }
            RC.DeviceContext.PixelShader.SetShaderResource(0, null);
        }
Exemplo n.º 18
0
        private void InitCascadeTextures(int cascadeResolution)
        {
            DestroyCascadeTextures();

            MyRender11.Log.WriteLine("InitCascadeTextures: " + m_cascadesReferenceCount + " / " + MyScene.SeparateGeometry);
            m_cascadeShadowmapArray = MyRwTextures.CreateShadowmapArray(cascadeResolution, cascadeResolution,
                                                                        m_initializedShadowCascadesCount, Format.R32_Typeless, Format.D32_Float, Format.R32_Float, "Cascades shadowmaps");
            m_cascadeShadowmapBackup = MyRwTextures.CreateShadowmapArray(cascadeResolution, cascadeResolution,
                                                                         m_initializedShadowCascadesCount, Format.R32_Typeless, Format.D32_Float, Format.R32_Float, "Cascades shadowmaps backup");

            if (m_cascadesReferenceCount == 0 && MyScene.SeparateGeometry)
            {
                MyRender11.Log.WriteLine("InitCascadeTextures m_combinedShadowmapArray");
                m_combinedShadowmapArray = MyRwTextures.CreateRenderTargetArray(cascadeResolution, cascadeResolution,
                                                                                m_initializedShadowCascadesCount, Format.R32_Float, Format.R32_Float, "Combined shadowmaps");
            }

            ++m_cascadesReferenceCount;
        }
Exemplo n.º 19
0
        internal static void Blend(RwTexId dst, RwTexId src0, RwTexId src1, float w)
        {
            //MyImmediateRC.RC.Context.CopyResource(src1.Resource, dst.Resource);

            RC.Context.ComputeShader.Set(m_blend);

            var mipLevels = dst.Description2d.MipLevels;
            var side      = dst.Description2d.Width;

            RC.CSSetCB(1, MyCommon.GetObjectCB(32));

            RC.Context.ComputeShader.SetSamplers(0, MyRender11.StandardSamplers);

            for (int j = 0; j < 6; ++j)
            {
                var mipSide = side;
                for (int i = 0; i < mipLevels; ++i)
                {
                    uint samplesNum = i == 0 ? 1u : 64u;

                    var mapping = MyMapping.MapDiscard(MyCommon.GetObjectCB(32));
                    mapping.stream.Write((uint)0);
                    mapping.stream.Write((uint)0);
                    mapping.stream.Write((uint)mipSide);
                    mapping.stream.Write((uint)0);
                    mapping.stream.Write(w);
                    mapping.Unmap();

                    RC.Context.ComputeShader.SetShaderResources(0, src0.SubresourceSrv(j, i), src1.SubresourceSrv(j, i));
                    RC.Context.ComputeShader.SetUnorderedAccessView(0, dst.SubresourceUav(j, i));
                    RC.Context.Dispatch((mipSide + 7) / 8, (mipSide + 7) / 8, 1);

                    mipSide >>= 1;
                }
            }

            RC.Context.ComputeShader.SetUnorderedAccessView(0, null);
            RC.Context.ComputeShader.SetShaderResources(0, null, null);

            RC.Context.ComputeShader.Set(null);
        }
Exemplo n.º 20
0
        internal static void Prefilter(RwTexId probe, RwTexId prefiltered)
        {
            RC.Context.ComputeShader.Set(m_prefilter);

            var mipLevels = prefiltered.Description2d.MipLevels;
            var side      = prefiltered.Description2d.Width;
            var probeSide = probe.Description2d.Width;

            RC.CSSetCB(1, MyCommon.GetObjectCB(32));

            RC.Context.ComputeShader.SetShaderResource(0, probe.ShaderView);
            RC.Context.ComputeShader.SetSamplers(0, MyRender11.StandardSamplers);

            for (int j = 0; j < 6; ++j)
            {
                var mipSide = side;
                for (int i = 0; i < mipLevels; ++i)
                {
                    uint samplesNum = i == 0 ? 1u : 64u;

                    var mapping = MyMapping.MapDiscard(MyCommon.GetObjectCB(32));
                    mapping.stream.Write((uint)samplesNum);
                    mapping.stream.Write((uint)probeSide);
                    mapping.stream.Write((uint)mipSide);
                    mapping.stream.Write((uint)j);
                    mapping.stream.Write(1 - (i / (float)(mipLevels - 1)));
                    mapping.Unmap();

                    RC.Context.ComputeShader.SetUnorderedAccessView(0, prefiltered.SubresourceUav(j, i));
                    RC.Context.Dispatch((mipSide + 7) / 8, (mipSide + 7) / 8, 1);

                    mipSide >>= 1;
                }
            }

            RC.Context.ComputeShader.SetUnorderedAccessView(0, null);
            RC.Context.ComputeShader.SetShaderResource(0, null);

            RC.Context.ComputeShader.Set(null);
        }
Exemplo n.º 21
0
        private void DestroyCascadeTextures()
        {
            if (m_cascadeShadowmapArray != RwTexId.NULL)
            {
                MyRwTextures.Destroy(m_cascadeShadowmapArray);
                m_cascadeShadowmapArray = RwTexId.NULL;
            }

            if (m_cascadeShadowmapBackup != RwTexId.NULL)
            {
                MyRwTextures.Destroy(m_cascadeShadowmapBackup);
                m_cascadeShadowmapBackup = RwTexId.NULL;
            }

            m_cascadesReferenceCount = Math.Max(m_cascadesReferenceCount - 1, 0);

            if (m_cascadesReferenceCount == 0 && m_combinedShadowmapArray != RwTexId.NULL)
            {
                MyRwTextures.Destroy(m_combinedShadowmapArray);
                m_combinedShadowmapArray = RwTexId.NULL;
            }
        }
Exemplo n.º 22
0
        internal void GatherArray(RwTexId postprocessTarget, RwTexId cascadeArray, MyProjectionInfo[] cascadeInfo, ConstantsBufferId cascadeConstantBuffer)
        {
            if (!MyRenderProxy.Settings.EnableShadows)
            {
                return;
            }

            MarkCascadesInStencil(cascadeInfo);

            MyGpuProfiler.IC_BeginBlock("Cascades postprocess");

            MyRenderContext renderContext = MyRenderContext.Immediate;
            DeviceContext   deviceContext = renderContext.DeviceContext;

            renderContext.SetCS(m_gatherCS);
            ComputeShaderId.TmpUav[0] = postprocessTarget.Uav;
            deviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);

            deviceContext.ComputeShader.SetShaderResource(0, MyRender11.MultisamplingEnabled ? MyScreenDependants.m_resolvedDepth.m_SRV_depth : MyGBuffer.Main.DepthStencil.m_SRV_depth);
            deviceContext.ComputeShader.SetShaderResource(1, MyGBuffer.Main.DepthStencil.m_SRV_stencil);
            deviceContext.ComputeShader.SetSampler(MyCommon.SHADOW_SAMPLER_SLOT, MyRender11.m_shadowmapSamplerState);
            deviceContext.ComputeShader.SetConstantBuffer(0, MyCommon.FrameConstants);
            deviceContext.ComputeShader.SetConstantBuffer(4, cascadeConstantBuffer);
            deviceContext.ComputeShader.SetShaderResource(MyCommon.CASCADES_SM_SLOT, cascadeArray.ShaderView);

            deviceContext.Dispatch(m_threadGroupCountX, m_threadGroupCountY, 1);

            ComputeShaderId.TmpUav[0] = null;
            renderContext.DeviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);
            deviceContext.ComputeShader.SetShaderResource(0, null);

            if (MyRender11.Settings.EnableShadowBlur)
            {
                MyBlur.Run(postprocessTarget.Rtv, MyRender11.CascadesHelper.Rtv, MyRender11.CascadesHelper.ShaderView, postprocessTarget.ShaderView, depthDiscardThreshold: 0.2f);
            }

            MyGpuProfiler.IC_EndBlock();
        }
Exemplo n.º 23
0
        public MyVideoPlayer(string filename)
         //   : base(filename)
        {
            m_wrapper = XB1Interface.XB1Interface.CreateVideoPlayer(filename);
            //m_texture = MyRwTextures.CreateDynamicTexture(VideoWidth, VideoHeight, VideoFormat);
            videoState = VideoState.Stopped;

            int w = 0, h = 0;
            m_wrapper.GetVideoFrameSize(ref w,ref h);
            m_texture = MyRwTextures.CreateDynamicTexture(w, h, VideoFormat);
        }
Exemplo n.º 24
0
 public MyVideoPlayer(string filename)
     : base(filename)
 {
     m_texture = MyRwTextures.CreateDynamicTexture(VideoWidth, VideoHeight, VideoFormat);
 }
        private static void ProcessMessageInternal(IMyRenderMessage message)
        {
            switch (message.MessageType)
            {
            case MyRenderMessageEnum.SetCameraViewMatrix:
            {
                var rMessage = (MyRenderMessageSetCameraViewMatrix)message;

                SetupCameraMatrices(rMessage);

                break;
            }

            case MyRenderMessageEnum.DrawScene:
            {
                var rMessage = (IMyRenderMessage)message;

                m_drawQueue.Enqueue(rMessage);

                m_messageTracker.Clear();

                break;
            }

            case MyRenderMessageEnum.RebuildCullingStructure:
            {
                break;
            }

                #region Profiler

            case MyRenderMessageEnum.RenderProfiler:
            {
                var profMessage = (MyRenderMessageRenderProfiler)message;

                MyRenderProfiler.HandleInput(profMessage.Command, profMessage.Index);

                break;
            }

                #endregion

                #region Characters

            case MyRenderMessageEnum.CreateRenderCharacter:
            {
                var rMessage = (MyRenderMessageCreateRenderCharacter)message;

                var    actor        = MyActorFactory.CreateCharacter();
                Matrix worldMatrixF = rMessage.WorldMatrix;
                //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(rMessage.Model));
                actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model)));
                actor.SetMatrix(ref worldMatrixF);

                if (rMessage.ColorMaskHSV.HasValue)
                {
                    var color = ColorFromMask(rMessage.ColorMaskHSV.Value);
                    actor.GetRenderable().SetKeyColor(new Vector4(color, 1));
                }

                actor.SetID(rMessage.ID);

                //var entity = MyComponents.CreateEntity(rMessage.ID);
                //MyComponents.CreateRenderable(
                //    entity,
                //    MyMeshes.GetMeshId(X.TEXT(rMessage.Model)),
                //    rMessage.ColorMaskHSV.HasValue ? rMessage.ColorMaskHSV.Value : Vector3.One);
                //MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix);

                break;
            }

            case MyRenderMessageEnum.SetCharacterSkeleton:
            {
                var rMessage = (MyRenderMessageSetCharacterSkeleton)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.CharacterID);

                if (actor != null)
                {
                    actor.GetSkinning().SetSkeleton(rMessage.SkeletonBones, rMessage.SkeletonIndices);
                }

                //var entity = MyComponents.GetEntity(rMessage.CharacterID);
                //MyComponents.SetSkeleton(entity, rMessage.SkeletonBones, rMessage.SkeletonIndices);

                break;
            };

            case MyRenderMessageEnum.SetCharacterTransforms:
            {
                var rMessage = (MyRenderMessageSetCharacterTransforms)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.CharacterID);

                if (actor != null)
                {
                    actor.GetSkinning().SetAnimationBones(rMessage.RelativeBoneTransforms);
                }
                //var entity = MyComponents.GetEntity(rMessage.CharacterID);
                //MyComponents.SetAnimation(entity, rMessage.RelativeBoneTransforms);

                break;
            }

            case MyRenderMessageEnum.UpdateRenderEntity:
            {
                var rMessage = (MyRenderMessageUpdateRenderEntity)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null && actor.GetRenderable() != null)
                {
                    if (rMessage.ColorMaskHSV.HasValue)
                    {
                        actor.GetRenderable().SetKeyColor(new Vector4(ColorFromMask(rMessage.ColorMaskHSV.Value), 1));
                    }
                    actor.GetRenderable().SetDithering(rMessage.Dithering);

                    if (rMessage.Dithering < 0)
                    {
                    }
                }

                break;
            }

            case MyRenderMessageEnum.ChangeModelMaterial:
            {
                var rMessage = (MyRenderMessageChangeModelMaterial)message;



                //var matId = MyMeshMaterialId.NULL;
                //if (rMessage.Material.ToLower().Contains("debug"))
                //{
                //    matId = MyMeshMaterials1.DebugMaterialId;
                //}
                //else
                //{
                //    matId = MyMeshMaterials1.GetMaterialId(rMessage.Material);
                //}

                //MyAssetsLoader.GetModel(rMessage.Model).SetMaterial_SLOW(MyMeshMaterials1.GetProxyId(matId));

                break;
            }

                #endregion

                #region Render objects

            case MyRenderMessageEnum.CreateRenderEntity:
            {
                var rMessage = (MyRenderMessageCreateRenderEntity)message;

                Matrix m = (Matrix)rMessage.WorldMatrix;

                var actor = MyActorFactory.CreateSceneObject();
                if (rMessage.Model != null)
                {
                    var model = MyAssetsLoader.ModelRemap.Get(rMessage.Model, rMessage.Model);

                    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model)));
                    //if (MyDestructionMesh.ModelsDictionary.ContainsKey(model))
                    //{
                    //    //actor.GetRenderable().SetModel(MyDestructionMesh.ModelsDictionary.Get(model));
                    //    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model)));
                    //}
                    //else
                    //{
                    //    //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(model));
                    //    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model)));
                    //}
                }

                actor.SetID(rMessage.ID);
                actor.SetMatrix(ref m);

                break;
            }

            case MyRenderMessageEnum.CreateRenderVoxelDebris:
            {
                var rMessage = (MyRenderMessageCreateRenderVoxelDebris)message;

                Matrix m = (Matrix)rMessage.WorldMatrix;

                var actor = MyActorFactory.CreateSceneObject();
                if (rMessage.Model != null)
                {
                    actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model)));
                }

                actor.SetID(rMessage.ID);
                actor.SetMatrix(ref m);

                MyRenderableComponent.DebrisEntityVoxelMaterial[rMessage.ID] = rMessage.VoxelMaterialIndex;

                break;
            }

            case MyRenderMessageEnum.UpdateRenderObject:
            {
                var rMessage = (MyRenderMessageUpdateRenderObject)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    Matrix m = (Matrix)rMessage.WorldMatrix;
                    actor.SetMatrix(ref m);
                    if (rMessage.AABB.HasValue)
                    {
                        actor.SetAabb((BoundingBox)rMessage.AABB.Value);
                    }
                }

                var entity = MyComponents.GetEntity(rMessage.ID);
                if (entity != EntityId.NULL)
                {
                    MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix);
                    if (rMessage.AABB.HasValue)
                    {
                        var aabb = rMessage.AABB.Value;
                        MyComponents.SetAabb(entity, ref aabb);
                    }
                }

                break;
            }

            case MyRenderMessageEnum.RemoveRenderObject:
            {
                var rMessage = (MyRenderMessageRemoveRenderObject)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    if (actor.GetRenderable() != null && actor.GetRenderable().GetModel().Info.Dynamic)
                    {
                        MyMeshes.RemoveMesh(actor.GetRenderable().GetModel());
                    }

                    actor.Destruct();
                }

                var instancing = MyInstancing.Get(rMessage.ID);
                if (instancing != InstancingId.NULL)
                {
                    MyInstancing.Remove(rMessage.ID, instancing);
                }

                var light = MyLights.Get(rMessage.ID);
                if (light != LightId.NULL)
                {
                    MyLights.Remove(rMessage.ID, light);
                }

                var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ID);
                if (clipmap != null)
                {
                    clipmap.RemoveFromUpdate();
                }

                break;
            }

            case MyRenderMessageEnum.UpdateRenderObjectVisibility:
            {
                var rMessage = (MyRenderMessageUpdateRenderObjectVisibility)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    actor.SetVisibility(rMessage.Visible);
                }

                break;
            }


            case MyRenderMessageEnum.CreateRenderInstanceBuffer:
            {
                var rMessage = (MyRenderMessageCreateRenderInstanceBuffer)message;

                //var instancing = MyComponentFactory<MyInstancingComponent>.Create();
                //instancing.SetID(rMessage.ID);
                //instancing.Init(rMessage.Type);
                //instancing.SetDebugName(rMessage.DebugName);

                MyInstancing.Create(rMessage.ID, rMessage.Type, rMessage.DebugName);

                break;
            }

            case MyRenderMessageEnum.UpdateRenderInstanceBuffer:
            {
                var rMessage = (MyRenderMessageUpdateRenderInstanceBuffer)message;

                //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID);
                //if(instancing != null)
                //{
                //    instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity);
                //}

                MyInstancing.UpdateGeneric(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity);

                rMessage.InstanceData.Clear();

                break;
            }

            case MyRenderMessageEnum.UpdateRenderCubeInstanceBuffer:
            {
                var rMessage = (MyRenderMessageUpdateRenderCubeInstanceBuffer)message;

                //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID);
                //if (instancing != null)
                //{
                //    instancing.UpdateCube(rMessage.InstanceData, rMessage.Capacity);
                //}
                MyInstancing.UpdateCube(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity);

                rMessage.InstanceData.Clear();

                break;
            }

            case MyRenderMessageEnum.SetInstanceBuffer:
            {
                var rMessage = (MyRenderMessageSetInstanceBuffer)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.InstanceBufferId);

                if (actor != null)
                {
                    //if (actor.GetComponent(MyActorComponentEnum.Instancing) != instancing)
                    //{
                    //    actor.AddComponent(instancing);
                    //}
                    //actor.SetLocalAabb(rMessage.LocalAabb);
                    //actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart);

                    actor.GetRenderable().SetInstancing(MyInstancing.Get(rMessage.InstanceBufferId));
                    actor.SetLocalAabb(rMessage.LocalAabb);
                    actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart);
                }

                break;
            }

            case MyRenderMessageEnum.CreateManualCullObject:
            {
                var rMessage = (MyRenderMessageCreateManualCullObject)message;

                var actor = MyActorFactory.CreateGroup();
                actor.SetID(rMessage.ID);
                Matrix m = (Matrix)rMessage.WorldMatrix;
                actor.SetMatrix(ref m);

                break;
            }

            case MyRenderMessageEnum.SetParentCullObject:
            {
                var rMessage = (MyRenderMessageSetParentCullObject)message;

                var child = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                var parent = MyIDTracker <MyActor> .FindByID(rMessage.CullObjectID);

                if (child != null && parent != null && parent.GetGroupRoot() != null && child.GetGroupLeaf() == null)
                {
                    child.SetRelativeTransform(rMessage.ChildToParent);
                    parent.GetGroupRoot().Add(child);
                }

                break;
            }

            case MyRenderMessageEnum.CreateLineBasedObject:
            {
                var rMessage = (MyRenderMessageCreateLineBasedObject)message;

                var actor = MyActorFactory.CreateSceneObject();
                //actor.GetRenderable().SetModel(new MyDynamicMesh());

                actor.SetID(rMessage.ID);
                actor.SetMatrix(ref Matrix.Identity);

                MyMeshMaterials1.GetMaterialId("__ROPE_MATERIAL", null, "Textures/rope_cm.dds", "Textures/rope_ng.dds", "Textures/rope_add.dds", MyMesh.DEFAULT_MESH_TECHNIQUE);
                actor.GetRenderable().SetModel(MyMeshes.CreateRuntimeMesh(X.TEXT("LINE" + rMessage.ID), 1, true));

                break;
            }

            case MyRenderMessageEnum.UpdateLineBasedObject:
            {
                var rMessage = (MyRenderMessageUpdateLineBasedObject)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    //var mesh = actor.GetRenderable().GetMesh() as MyDynamicMesh;

                    MyVertexFormatPositionH4 []            stream0;
                    MyVertexFormatTexcoordNormalTangent [] stream1;

                    MyLineHelpers.GenerateVertexData(ref rMessage.WorldPointA, ref rMessage.WorldPointB,
                                                     out stream0, out stream1);

                    var indices  = MyLineHelpers.GenerateIndices(stream0.Length);
                    var sections = new MySectionInfo[]
                    {
                        new MySectionInfo {
                            TriCount = indices.Length / 3, IndexStart = 0, MaterialName = "__ROPE_MATERIAL"
                        }
                    };

                    MyMeshes.UpdateRuntimeMesh(MyMeshes.GetMeshId(X.TEXT("LINE" + rMessage.ID)),
                                               indices,
                                               stream0,
                                               stream1,
                                               sections,
                                               (BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB));

                    //actor.SetAabb((BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB));
                    actor.MarkRenderDirty();

                    var matrix = Matrix.CreateTranslation((Vector3)(rMessage.WorldPointA + rMessage.WorldPointB) * 0.5f);
                    actor.SetMatrix(ref matrix);
                }

                break;
            }

            case MyRenderMessageEnum.SetRenderEntityData:
            {
                var rMessage = (MyRenderMessageSetRenderEntityData)message;

                Debug.Assert(false, "MyRenderMessageSetRenderEntityData is deprecated!");

                break;
            }

            case MyRenderMessageEnum.AddRuntimeModel:
            {
                var rMessage = (MyRenderMessageAddRuntimeModel)message;

                //MyDestructionMesh mesh = MyDestructionMesh.ModelsDictionary.Get(rMessage.Name);
                //if (mesh == null)
                //{
                //mesh = new MyDestructionMesh(rMessage.Name);

                //ProfilerShort.Begin("LoadBuffers");
                //mesh.Fill(rMessage.ModelData.Indices, rMessage.ModelData.Positions, rMessage.ModelData.Normals, rMessage.ModelData.Tangents, rMessage.ModelData.TexCoords, rMessage.ModelData.Sections, rMessage.ModelData.AABB);
                //ProfilerShort.End();

                if (!MyMeshes.Exists(rMessage.Name))
                {
                    {
                        ushort[] indices = new ushort[rMessage.ModelData.Indices.Count];
                        for (int i = 0; i < rMessage.ModelData.Indices.Count; i++)
                        {
                            indices[i] = (ushort)rMessage.ModelData.Indices[i];
                        }
                        var verticesNum = rMessage.ModelData.Positions.Count;
                        MyVertexFormatPositionH4[]            stream0 = new MyVertexFormatPositionH4[verticesNum];
                        MyVertexFormatTexcoordNormalTangent[] stream1 = new MyVertexFormatTexcoordNormalTangent[verticesNum];
                        for (int i = 0; i < verticesNum; i++)
                        {
                            stream0[i] = new MyVertexFormatPositionH4(rMessage.ModelData.Positions[i]);
                            stream1[i] = new MyVertexFormatTexcoordNormalTangent(
                                rMessage.ModelData.TexCoords[i], rMessage.ModelData.Normals[i], rMessage.ModelData.Tangents[i]);
                        }
                        var id = MyMeshes.CreateRuntimeMesh(X.TEXT(rMessage.Name), rMessage.ModelData.Sections.Count, false);
                        MyMeshes.UpdateRuntimeMesh(id, indices, stream0, stream1, rMessage.ModelData.Sections.ToArray(), rMessage.ModelData.AABB);
                    }

                    if (rMessage.ReplacedModel != null)
                    {
                        //MyAssetsLoader.ModelRemap[rMessage.ReplacedModel] = rMessage.Name;
                        MyAssetsLoader.ModelRemap[rMessage.Name] = rMessage.ReplacedModel;
                    }

                    //if (MyAssetsLoader.LOG_MESH_STATISTICS)
                    //{
                    //    mesh.DebugWriteInfo();
                    //}
                }

                break;
            }

            case MyRenderMessageEnum.UpdateModelProperties:
            {
                var rMessage = (MyRenderMessageUpdateModelProperties)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID);

                if (actor != null)
                {
                    var key = new MyEntityMaterialKey {
                        LOD = rMessage.LOD, Material = X.TEXT(rMessage.MaterialName)
                    };

                    if (rMessage.Enabled.HasValue)
                    {
                        if (!MyScene.EntityDisabledMaterials.ContainsKey(rMessage.ID))
                        {
                            MyScene.EntityDisabledMaterials.Add(rMessage.ID, new HashSet <MyEntityMaterialKey>());
                        }

                        if (!rMessage.Enabled.Value)
                        {
                            MyScene.EntityDisabledMaterials[rMessage.ID].Add(key);
                        }
                        else
                        {
                            MyScene.EntityDisabledMaterials[rMessage.ID].Remove(key);
                        }
                    }

                    var r = actor.GetRenderable();

                    if ((rMessage.Emissivity.HasValue || rMessage.DiffuseColor.HasValue) && !r.ModelProperties.ContainsKey(key))
                    {
                        r.ModelProperties[key] = new MyModelProperties();
                    }

                    if (rMessage.Emissivity.HasValue)
                    {
                        r.ModelProperties[key].Emissivity = rMessage.Emissivity.Value;
                    }

                    if (rMessage.DiffuseColor.HasValue)
                    {
                        r.ModelProperties[key].ColorMul = rMessage.DiffuseColor.Value;
                    }

                    actor.MarkRenderDirty();
                }

                break;
            }

            case MyRenderMessageEnum.PreloadModel:
            {
                var rMessage = (MyRenderMessagePreloadModel)message;

                //MyAssetsLoader.GetModel(rMessage.Name);
                MyMeshes.GetMeshId(X.TEXT(rMessage.Name));

                break;
            }

            case MyRenderMessageEnum.ChangeMaterialTexture:
            {
                var rMessage = (MyRenderMessageChangeMaterialTexture)message;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.RenderObjectID);

                if (actor != null)
                {
                    var r   = actor.GetRenderable();
                    var key = new MyEntityMaterialKey {
                        LOD = 0, Material = X.TEXT(rMessage.MaterialName)
                    };

                    if (!r.ModelProperties.ContainsKey(key))
                    {
                        r.ModelProperties[key] = new MyModelProperties();
                    }
                    r.ModelProperties[key].TextureSwap = new MyMaterialTextureSwap {
                        TextureName = X.TEXT(rMessage.TextureName)
                    };

                    r.FreeCustomRenderTextures(key);

                    actor.MarkRenderDirty();
                }

                break;
            }

            case MyRenderMessageEnum.DrawTextToMaterial:
            {
                var rMessage = (MyRenderMessageDrawTextToMaterial)message;

                //rMessage.EntityId
                //rMessage.FontColor
                //rMessage.MaterialName
                //rMessage.Text;
                //rMessage.TextScale;

                var actor = MyIDTracker <MyActor> .FindByID(rMessage.RenderObjectID);

                if (actor != null)
                {
                    var r   = actor.GetRenderable();
                    var key = new MyEntityMaterialKey {
                        LOD = 0, Material = X.TEXT(rMessage.MaterialName)
                    };

                    if (!r.ModelProperties.ContainsKey(key))
                    {
                        r.ModelProperties[key] = new MyModelProperties();
                    }
                    else
                    {
                        r.ModelProperties[key].TextureSwap = null;
                    }

                    RwTexId handle = r.ModelProperties[key].CustomRenderedTexture;
                    if (handle == RwTexId.NULL && MyModelProperties.CustomTextures < MyModelProperties.MaxCustomTextures)
                    {
                        handle = MyRwTextures.CreateRenderTarget(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution, SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, true);
                        r.ModelProperties[key].CustomRenderedTexture = handle;
                        ++MyModelProperties.CustomTextures;
                    }

                    if (handle != RwTexId.NULL)
                    {
                        var clearColor = new SharpDX.Color4(rMessage.BackgroundColor.PackedValue);
                        clearColor.Alpha = 0;
                        MyRender11.ImmediateContext.ClearRenderTargetView(handle.Rtv, clearColor);

                        // my sprites renderer -> push state
                        MySpritesRenderer.PushState(new Vector2(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution));


                        MySpritesRenderer.DrawText(Vector2.Zero, new StringBuilder(rMessage.Text), rMessage.FontColor, rMessage.TextScale);
                        // render text with fonts to rt
                        // update texture of proxy
                        MySpritesRenderer.Draw(handle.Rtv, new MyViewport(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution));

                        // render to rt
                        // my sprites renderer -> pop state
                        MySpritesRenderer.PopState();


                        MyRender11.ImmediateContext.GenerateMips(handle.ShaderView);

                        actor.MarkRenderDirty();
                    }
                    else
                    {
                        MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId);
                    }
                }
                else
                {
                    MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId);
                }

                break;
            }

            case MyRenderMessageEnum.PreloadMaterials:
            {
                var rMessage = (MyRenderMessagePreloadMaterials)message;

                //MyAssetsLoader.GetMaterials(rMessage.Name);
                MyMeshes.GetMeshId(X.TEXT(rMessage.Name));

                break;
            }

                #endregion

                #region Voxels

            case MyRenderMessageEnum.CreateClipmap:
            {
                var rMessage = (MyRenderMessageCreateClipmap)message;

                var clipmap = new MyClipmapHandler(rMessage.ClipmapId, rMessage.ScaleGroup, rMessage.WorldMatrix, rMessage.SizeLod0);
                MyClipmapFactory.ClipmapByID[rMessage.ClipmapId] = clipmap;
                clipmap.Base.LoadContent();


                break;
            }

            case MyRenderMessageEnum.UpdateClipmapCell:
            {
                var rMessage = (MyRenderMessageUpdateClipmapCell)message;

                var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId);
                if (clipmap != null)
                {
                    clipmap.Base.UpdateCell(rMessage);
                }

                rMessage.Batches.Clear();
                break;
            }

            case MyRenderMessageEnum.InvalidateClipmapRange:
            {
                var rMessage = (MyRenderMessageInvalidateClipmapRange)message;

                var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId);
                if (clipmap != null)
                {
                    clipmap.Base.InvalidateRange(rMessage.MinCellLod0, rMessage.MaxCellLod0);
                }

                break;
            }

            case MyRenderMessageEnum.CreateRenderVoxelMaterials:
            {
                var rMessage = (MyRenderMessageCreateRenderVoxelMaterials)message;

                Debug.Assert(MyVoxelMaterials1.CheckIndices(rMessage.Materials));
                MyVoxelMaterials1.Set(rMessage.Materials);

                rMessage.Materials = null;

                break;
            }


                #endregion

                #region Lights

            case MyRenderMessageEnum.CreateRenderLight:
            {
                var rMessage = (MyRenderMessageCreateRenderLight)message;

                //MyLight.Create(rMessage.ID);

                MyLights.Create(rMessage.ID);

                break;
            }

            case MyRenderMessageEnum.UpdateRenderLight:
            {
                var rMessage = (MyRenderMessageUpdateRenderLight)message;


                var light = MyLights.Get(rMessage.ID);

                if (light != LightId.NULL)
                {
                    var lightInfo = new MyLightInfo
                    {
                        Position           = rMessage.Position,
                        PositionWithOffset = rMessage.Position + rMessage.Offset * rMessage.Range * rMessage.ReflectorDirection,
                        CastsShadows       = rMessage.CastShadows,
                        ShadowsDistance    = rMessage.ShadowDistance,
                        ParentGID          = rMessage.ParentID,
                        UsedInForward      = rMessage.UseInForwardRender
                    };

                    MyLights.UpdateEntity(light, ref lightInfo);

                    if ((rMessage.Type & LightTypeEnum.PointLight) > 0)
                    {
                        MyLights.UpdatePointlight(light, rMessage.LightOn, rMessage.Range, new Vector3(rMessage.Color.R, rMessage.Color.G, rMessage.Color.B) / 255.0f * rMessage.Intensity, rMessage.Falloff);
                    }
                    if ((rMessage.Type & LightTypeEnum.Hemisphere) > 0)
                    {
                        //rMessage.Color;
                        //rMessage.Falloff;
                        //rMessage.Intensity;
                        //rMessage.LightOn;
                        //rMessage.ReflectorDirection;
                        //rMessage.ReflectorUp;
                    }
                    if ((rMessage.Type & LightTypeEnum.Spotlight) > 0)
                    {
                        // because it's so in dx9...
                        float coneMaxAngleCos = 1 - rMessage.ReflectorConeMaxAngleCos;
                        coneMaxAngleCos = (float)Math.Min(Math.Max(coneMaxAngleCos, 0.01), 0.99f);
                        MyLights.UpdateSpotlight(light, rMessage.ReflectorOn,
                                                 rMessage.ReflectorDirection, rMessage.ReflectorRange, coneMaxAngleCos, rMessage.ReflectorUp,
                                                 new Vector3(rMessage.ReflectorColor.R, rMessage.ReflectorColor.G, rMessage.ReflectorColor.B) / 255.0f * rMessage.Intensity, rMessage.ReflectorFalloff,
                                                 MyTextures.GetTexture(rMessage.ReflectorTexture, MyTextureEnum.CUSTOM));
                    }

                    if (rMessage.GlareOn)
                    {
                        MyLights.UpdateGlare(light, new MyGlareDesc
                            {
                                Enabled     = rMessage.GlareOn,
                                Material    = X.TEXT(rMessage.GlareMaterial),
                                Intensity   = rMessage.GlareIntensity,
                                QuerySize   = rMessage.GlareQuerySize,
                                Type        = rMessage.GlareType,
                                Size        = rMessage.GlareSize,
                                MaxDistance = rMessage.GlareMaxDistance,
                                Color       = rMessage.Color,
                                Direction   = rMessage.ReflectorDirection,
                                Range       = rMessage.Range
                            });
                    }
                }

                break;
            }

            case MyRenderMessageEnum.SetLightShadowIgnore:
            {
                var rMessage = (MyRenderMessageSetLightShadowIgnore)message;

                var light = MyLights.Get(rMessage.ID);
                var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID2);

                if (light != LightId.NULL && actor != null)
                {
                    if (!MyLights.IgnoredEntitites.ContainsKey(light))
                    {
                        MyLights.IgnoredEntitites[light] = new HashSet <uint>();
                    }
                    MyLights.IgnoredEntitites[light].Add(rMessage.ID2);
                }

                break;
            }


            case MyRenderMessageEnum.ClearLightShadowIgnore:
            {
                var rMessage = (MyRenderMessageClearLightShadowIgnore)message;

                var light = MyLights.Get(rMessage.ID);
                if (light != LightId.NULL)
                {
                    MyLights.IgnoredEntitites.Remove(light);
                }

                break;
            }

            case MyRenderMessageEnum.UpdateFogSettings:
            {
                var rMessage = (MyRenderMessageUpdateFogSettings)message;

                MyEnvironment.FogSettings = rMessage.Settings;

                break;
            }

            case MyRenderMessageEnum.UpdateRenderEnvironment:
            {
                var rMessage = (MyRenderMessageUpdateRenderEnvironment)message;

                MyEnvironment.DirectionalLightDir       = VRageMath.Vector3.Normalize(rMessage.SunDirection);
                MyEnvironment.DirectionalLightIntensity = rMessage.SunIntensity * rMessage.SunColor.ToVector3();
                MyEnvironment.DirectionalLightEnabled   = rMessage.SunLightOn;
                MyEnvironment.DayTime           = (float)(rMessage.DayTime - Math.Truncate(rMessage.DayTime));
                MyEnvironment.SunDistance       = rMessage.DistanceToSun;
                MyEnvironment.SunColor          = rMessage.SunColor;
                MyEnvironment.SunMaterial       = rMessage.SunMaterial;
                MyEnvironment.SunSizeMultiplier = rMessage.SunSizeMultiplier;

                var skybox = rMessage.BackgroundTexture;

                m_resetEyeAdaptation = m_resetEyeAdaptation || rMessage.ResetEyeAdaptation;

                break;
            }

            case MyRenderMessageEnum.UpdateEnvironmentMap:
            {
                break;
            }

            case MyRenderMessageEnum.UpdatePostprocessSettings:
            {
                var rMessage = (MyRenderMessageUpdatePostprocessSettings)message;

                m_postprocessSettings = rMessage.Settings;

                break;
            }

            case MyRenderMessageEnum.UpdateSSAOSettings:
            {
                var rMessage = (MyRenderMessageUpdateSSAOSettings)message;


                MySSAO.Params.MinRadius  = rMessage.MinRadius;
                MySSAO.Params.MaxRadius  = rMessage.MaxRadius;
                MySSAO.Params.RadiusGrow = rMessage.RadiusGrowZScale;

                MySSAO.Params.RadiusBias    = rMessage.Bias;
                MySSAO.Params.Falloff       = rMessage.Falloff;
                MySSAO.Params.Normalization = rMessage.NormValue;
                MySSAO.Params.Contrast      = rMessage.Contrast;

                break;
            }

                #endregion

                #region Sprites
            case MyRenderMessageEnum.DrawSprite:
            case MyRenderMessageEnum.DrawSpriteNormalized:
            case MyRenderMessageEnum.DrawSpriteAtlas:
            case MyRenderMessageEnum.SpriteScissorPush:
            case MyRenderMessageEnum.SpriteScissorPop:
            {
                m_drawQueue.Enqueue(message);
                break;
            }

                #endregion

                #region Fonts and text

            case MyRenderMessageEnum.CreateFont:
            {
                var createFontMessage = message as MyRenderMessageCreateFont;
                Debug.Assert(createFontMessage != null);

                var renderFont = new MyRenderFont(createFontMessage.FontPath);
                renderFont.LoadContent();
                AddFont(createFontMessage.FontId, renderFont, createFontMessage.IsDebugFont);

                break;
            }

            case MyRenderMessageEnum.DrawString:
            {
                m_drawQueue.Enqueue(message);
                break;
            }

                #endregion

                #region Textures

            case MyRenderMessageEnum.PreloadTextures:
            {
                var preloadMsg = message as MyRenderMessagePreloadTextures;

                //MyTextureManager.PreloadTextures(preloadMsg.InDirectory, preloadMsg.Recursive);
                //MyTextures.UnloadTexture(texMessage.Texture);

                break;
            }

            case MyRenderMessageEnum.UnloadTexture:
            {
                var texMessage = (MyRenderMessageUnloadTexture)message;

                //MyTextureManager.UnloadTexture(texMessage.Texture);
                MyTextures.UnloadTexture(texMessage.Texture);

                break;
            }

            case MyRenderMessageEnum.ReloadTextures:
            {
                var reloadMsg = (MyRenderMessageReloadTextures)message;

                MyVoxelMaterials1.InvalidateMaterials();
                MyMeshMaterials1.InvalidateMaterials();
                MyTextures.ReloadAssetTextures();

                //MyTextureManager.UnloadTextures();
                //MyMaterialProxyFactory.ReloadTextures();

                break;
            }

            case MyRenderMessageEnum.ReloadModels:
            {
                var reloadMsg = (MyRenderMessageReloadModels)message;

                //MyMaterials.Clear();
                MyAssetsLoader.ReloadMeshes();
                MyRenderableComponent.MarkAllDirty();

                break;
            }

                #endregion

            case MyRenderMessageEnum.TakeScreenshot:
            {
                var rMessage = (MyRenderMessageTakeScreenshot)message;

                m_screenshot = new MyScreenshot(rMessage.PathToSave, rMessage.SizeMultiplier, rMessage.IgnoreSprites);

                break;
            }

            case MyRenderMessageEnum.ReloadEffects:
            {
                m_reloadShaders = true;

                //MyShaderBundleFactory.ClearCache();
                //MyShaderMaterial.ClearCache();
                //MyShaderPass.ClearCache();

                MyShaders.Recompile();
                MyMaterialShaders.Recompile();

                MyRenderableComponent.MarkAllDirty();

                foreach (var f in MyComponentFactory <MyFoliageComponent> .GetAll())
                {
                    f.Dispose();
                }

                break;
            }

            case MyRenderMessageEnum.PlayVideo:
            {
                var rMessage = (MyRenderMessagePlayVideo)message;

                MyVideoFactory.Create(rMessage.ID, rMessage.VideoFile);
                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Volume = rMessage.Volume;
                }

                break;
            }

            case MyRenderMessageEnum.CloseVideo:
            {
                var rMessage = (MyRenderMessageCloseVideo)message;

                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Stop();
                    video.Dispose();
                    MyVideoFactory.Videos.Remove(rMessage.ID);
                }

                break;
            }

            case MyRenderMessageEnum.DrawVideo:
            {
                var rMessage = (MyRenderMessageDrawVideo)message;

                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Draw(rMessage.Rectangle, rMessage.Color, rMessage.FitMode);
                }

                break;
            }

            case MyRenderMessageEnum.UpdateVideo:
            {
                var rMessage = (MyRenderMessageUpdateVideo)message;

                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Update();
                }

                break;
            }

            case MyRenderMessageEnum.SetVideoVolume:
            {
                var rMessage = (MyRenderMessageSetVideoVolume)message;

                var video = MyVideoFactory.Videos.Get(rMessage.ID);
                if (video != null)
                {
                    video.Volume = rMessage.Volume;
                }

                break;
            }

            case MyRenderMessageEnum.VideoAdaptersRequest:
            {
                MyRenderProxy.SendVideoAdapters(GetAdaptersList());
                break;
            }

            case MyRenderMessageEnum.SwitchDeviceSettings:
            {
                MyRenderProxy.RenderThread.SwitchSettings((message as MyRenderMessageSwitchDeviceSettings).Settings);
                break;
            }

            case MyRenderMessageEnum.SwitchRenderSettings:
                break;         // Can be ignored as we're handling newer version of the message.

            case MyRenderMessageEnum.SwitchRenderSettings1:
            {
                UpdateRenderSettings((message as MyRenderMessageSwitchRenderSettings1).Settings);
                break;
            }

            case MyRenderMessageEnum.UnloadData:
            {
                MyRender11.UnloadData();
                break;
            }

            case MyRenderMessageEnum.CollectGarbage:
            {
                GC.Collect();
                break;
            }

                #region Debug draw

            case MyRenderMessageEnum.DebugDrawPoint:
            case MyRenderMessageEnum.DebugDrawLine3D:
            case MyRenderMessageEnum.DebugDrawLine2D:
            case MyRenderMessageEnum.DebugDrawSphere:
            case MyRenderMessageEnum.DebugDrawAABB:
            case MyRenderMessageEnum.DebugDrawAxis:
            case MyRenderMessageEnum.DebugDrawOBB:
            case MyRenderMessageEnum.DebugDrawCone:
            case MyRenderMessageEnum.DebugDrawTriangle:
            case MyRenderMessageEnum.DebugDrawCapsule:
            case MyRenderMessageEnum.DebugDrawText2D:
            case MyRenderMessageEnum.DebugDrawText3D:
            case MyRenderMessageEnum.DebugDrawModel:
            case MyRenderMessageEnum.DebugDrawTriangles:
            case MyRenderMessageEnum.DebugDrawPlane:
            case MyRenderMessageEnum.DebugDrawCylinder:
            {
                m_debugDrawMessages.Enqueue(message);
            }
            break;

            case MyRenderMessageEnum.DebugCrashRenderThread:
            {
                throw new InvalidOperationException("Forced exception");
            }
                #endregion
            }
        }
Exemplo n.º 26
0
 internal void PostProcess(RwTexId postProcessTarget, RwTexId cascadeArray)
 {
     m_cascadePostProcessor.GatherArray(postProcessTarget, cascadeArray, m_cascadeInfo, m_csmConstants);
 }
Exemplo n.º 27
0
        internal void GatherArray(RwTexId postprocessTarget, RwTexId cascadeArray, MyProjectionInfo[] cascadeInfo, ConstantsBufferId cascadeConstantBuffer)
        {
            if (!MyRenderProxy.Settings.EnableShadows || !MyRender11.DebugOverrides.Shadows)
            {
                return;
            }

            MarkCascadesInStencil(cascadeInfo);

            MyGpuProfiler.IC_BeginBlock("Cascades postprocess");

            MyRenderContext renderContext = MyRenderContext.Immediate;
            DeviceContext   deviceContext = renderContext.DeviceContext;

            MyShadowsQuality shadowsQuality = MyRender11.RenderSettings.ShadowQuality.GetShadowsQuality();

            if (shadowsQuality == MyShadowsQuality.LOW)
            {
                renderContext.SetCS(m_gatherCS_LD);
            }
            else if (shadowsQuality == MyShadowsQuality.MEDIUM)
            {
                renderContext.SetCS(m_gatherCS_MD);
            }
            else if (shadowsQuality == MyShadowsQuality.HIGH)
            {
                renderContext.SetCS(m_gatherCS_HD);
            }

            ComputeShaderId.TmpUav[0] = postprocessTarget.Uav;
            deviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);

            deviceContext.ComputeShader.SetShaderResource(0, MyRender11.MultisamplingEnabled ? MyScreenDependants.m_resolvedDepth.m_SRV_depth : MyGBuffer.Main.DepthStencil.m_SRV_depth);
            deviceContext.ComputeShader.SetShaderResource(1, MyGBuffer.Main.DepthStencil.m_SRV_stencil);
            deviceContext.ComputeShader.SetSampler(MyCommon.SHADOW_SAMPLER_SLOT, SamplerStates.m_shadowmap);
            if (!MyStereoRender.Enable)
            {
                deviceContext.ComputeShader.SetConstantBuffer(0, MyCommon.FrameConstants);
            }
            else
            {
                MyStereoRender.CSBindRawCB_FrameConstants(renderContext);
            }
            deviceContext.ComputeShader.SetConstantBuffer(4, cascadeConstantBuffer);
            deviceContext.ComputeShader.SetShaderResource(MyCommon.CASCADES_SM_SLOT, cascadeArray.SRV);

            Vector2I threadGroups = GetThreadGroupCount();

            deviceContext.Dispatch(threadGroups.X, threadGroups.Y, 1);

            ComputeShaderId.TmpUav[0] = null;
            renderContext.DeviceContext.ComputeShader.SetUnorderedAccessViews(0, ComputeShaderId.TmpUav, ComputeShaderId.TmpCount);
            deviceContext.ComputeShader.SetShaderResource(0, null);
            deviceContext.ComputeShader.SetShaderResource(1, null);

            if (shadowsQuality == MyShadowsQuality.HIGH && MyRender11.Settings.EnableShadowBlur)
            {
                MyBlur.Run(postprocessTarget.Rtv, MyRender11.CascadesHelper.Rtv, MyRender11.CascadesHelper.SRV, postprocessTarget.SRV, depthDiscardThreshold: 0.2f);
            }

            MyGpuProfiler.IC_EndBlock();
        }