public void Init()
    {
        var path = Path.Combine(Application.dataPath, gameData.LocalDataPath, gameData.PlayersSaveFile);

        if (!File.Exists(path))
        {
            Debug.Log($"File {path} not exist");
            return;
        }

        var json = File.ReadAllText(path);


        var players = JsonConvert.DeserializeObject <List <PlayerStats> >(json);

        for (var i = 0; i < players.Count; ++i)
        {
            runtimeData.SavePlayer(players[i]);
        }
    }