public void notEnoughEnemyDamage()
    {
        Rulebook rulebook = new Rulebook();

        Rulebook rb = rulebook;

        rb.notEnoughEnemyDamageTimer    = 30.0f;
        rb.rulebookIsPlayerNotHitEnough = 1;
        Assert.Throws <NullReferenceException>(() => rb.NotEnoughEnemyDamage());

        Assert.That(rb.notEnoughEnemyDamageTimer, Is.EqualTo(0.0f));
        Assert.That(rb.rulebookIsPlayerNotHitEnough, Is.EqualTo(0));
    }