Exemplo n.º 1
0
 public static void updateState(RpcState state)
 {
     BRSLog("Updating state to '" + state.StateName() + "'");
     rpcState       = state;
     presence.state = "State: " + state.StateName();
     DiscordRpc.UpdatePresence(presence);
 }
Exemplo n.º 2
0
 public static void updateDRPC()
 {
     BRSLog("Updating everything");
     SceneName               = SceneManager.GetActiveScene().name;
     presence.details        = string.Format("Project: {0} Scene: {1}", GameName, SceneName);
     presence.state          = "State: " + rpcState.StateName();
     presence.startTimestamp = timestamp;
     presence.largeImageKey  = "sdx";
     presence.largeImageText = "Forget The Limits";
     presence.smallImageText = "SDX by PhoenixAceVFX";
     presence.smallImageKey  = "ace";
     DiscordRpc.UpdatePresence(presence);
 }
Exemplo n.º 3
0
 public static void UpdateDRPC()
 {
     chill_zoneLog("Updating everything");
     SceneName               = SceneManager.GetActiveScene().name;
     presence.details        = string.Format("Project: {0} Scene: {1}", GameName, SceneName);
     presence.state          = "State: " + rpcState.StateName();
     presence.startTimestamp = timestamp;
     presence.largeImageKey  = "tba";
     presence.largeImageText = "Developing with The Black Arms DevKit";
     presence.smallImageKey  = "phoenix";
     presence.smallImageText = "SDK VER. 7.9.6 (udon)";
     DiscordRpc.UpdatePresence(presence);
 }