// public string round_id; //Where everything start void Awake() { instance = this; _roundSystemManager = GetComponent <RoundSystemManager>(); _mapManager = GameObject.Find("BackGround").GetComponent <MapManager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); }
// Use this for initialization public void SetUp(RoundSystemManager p_roundManager) { characterJSON = p_roundManager.GetCharacterJSON(); activate = true; oldWomanImages = Resources.LoadAll <Sprite>("Sprite/OldWoman"); }