public void ShowUIWhenRoundLeavesInactiveState(NodeRemoveEvent e, SingleNode <RoundRestartingStateComponent> round, [JoinAll, Combine] RoundRestartingInvisibleNode roundRestartingInvisible) { roundRestartingInvisible.visibilityPrerequisites.RemoveHidePrerequisite(ROUND_RESTARTING_HIDE_PREREQUISITE, false); }
public void HideUIWhenRoundEntersInactiveState(NodeAddedEvent e, SingleNode <RoundRestartingStateComponent> round, [JoinAll, Combine] RoundRestartingInvisibleNode roundRestartingInvisible) { roundRestartingInvisible.visibilityPrerequisites.AddHidePrerequisite(ROUND_RESTARTING_HIDE_PREREQUISITE, false); }