Exemplo n.º 1
0
        public Settings(MachineType typ, ReflectorType refTyp, RotorName[] rotors, int[] ringPos, string[] plugs)
            : this(typ, refTyp)
        {
            MachineType   = typ;
            ReflectorType = refTyp;

            if (MachineType == MachineType.M4K)
            {
                if (refTyp == ReflectorType.B_Dunn)
                {
                    Rotors.Add(new RotorSetting(RotorName.Beta, 0));
                }
                else
                {
                    Rotors.Add(new RotorSetting(RotorName.Gamma, 0));
                }
            }

            Rotors.Add(new RotorSetting(RotorName.I, 0));
            Rotors.Add(new RotorSetting(RotorName.II, 0));
            Rotors.Add(new RotorSetting(RotorName.III, 0));

            Plugs.Clear();

            for (int i = 0; i < rotors.Length; i++)
            {
                if (i <= Rotors.Count)
                {
                    Rotors[i].Name = rotors[i];
                    if (i <= ringPos.Length)
                    {
                        Rotors[i].RingSetting = ringPos[i];
                    }
                }
            }

            for (int i = 0; i < 10; i++)
            {
                if (i <= plugs.Length)
                {
                    Plugs.Add(new PlugSetting(plugs[i]));
                }
            }
        }
Exemplo n.º 2
0
        public Settings(MachineType typ, ReflectorType refTyp, params object[] args)
            : this(typ, refTyp)
        {
            MachineType   = typ;
            ReflectorType = refTyp;

            if (MachineType == MachineType.M4K)
            {
                if (refTyp == ReflectorType.B_Dunn)
                {
                    Rotors.Add(new RotorSetting(RotorName.Beta, 0));
                }
                else
                {
                    Rotors.Add(new RotorSetting(RotorName.Gamma, 0));
                }
            }

            Rotors.Add(new RotorSetting(RotorName.I, 0));
            Rotors.Add(new RotorSetting(RotorName.II, 0));
            Rotors.Add(new RotorSetting(RotorName.III, 0));

            Plugs.Clear();

            List <RotorName> rotorNames   = new List <RotorName>();
            List <int>       ringSettings = new List <int>();
            List <string>    plugSettings = new List <string>();

            foreach (var item in args)
            {
                if (item is RotorName)
                {
                    rotorNames.Add((RotorName)item);
                    continue;
                }

                if (item is int)
                {
                    ringSettings.Add((int)item);
                    continue;
                }

                if (item is string)
                {
                    plugSettings.Add((string)item);
                    continue;
                }
            }

            for (int i = 0; i < rotorNames.Count; i++)
            {
                if (i <= Rotors.Count)
                {
                    Rotors[i].Name = rotorNames[i];
                    if (i <= ringSettings.Count)
                    {
                        Rotors[i].RingSetting = ringSettings[i];
                    }
                }
            }

            for (int i = 0; i < 10; i++)
            {
                if (i <= plugSettings.Count)
                {
                    Plugs.Add(new PlugSetting(plugSettings[i]));
                }
            }
        }