activatePanel() public method

public activatePanel ( ) : void
return void
    // Use this for initialization
    void Start()
    {
        transform.position = instructionMenuWayPoint.position;
        transform.rotation = instructionMenuWayPoint.rotation;
        currentPanel       = Panel.MENU;
        currentMenu        = instructionMenu;
        currentMenu.activatePanel();

        newGameMenu.deactivatePanel();
        continueMenu.deactivatePanel();
    }
    // Update is called once per frame
    void Update()
    {
        // if currently in the process of switching panels
        // moving and turning are checked seperately

        if (turning || moving)
        {
            if (moving)
            {
                transform.position = Vector3.Lerp(transform.position, targetLocation, Time.deltaTime * turningSpeed * 2f);

                if (Vector3.Distance(transform.position, targetLocation) < 0.01)
                {
                    moving             = false;
                    transform.position = targetLocation;
                }
            }

            if (turning)
            {
                transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, Time.deltaTime * turningSpeed);
                if (Mathf.Abs(transform.rotation.y - targetRotation.y) < 0.01)
                {
                    turning            = false;
                    transform.rotation = targetRotation;
                }
            }

            if (!turning && !moving)
            {
                currentMenu.activatePanel();
            }
        }
        else
        {
            // switching panels can occur using the buttons or the keyboard control

            if (Input.GetKeyDown(KeyCode.A) || InputManager.Player1Strafe < -1 * float.Epsilon || InputManager.Player2HorizontalInput < -1 * float.Epsilon)
            {
                if (currentPanel == Panel.MENU)
                {
                    toNewGame();
                }
                else if (currentPanel == Panel.CONTINUE)
                {
                    toInstructionMenu();
                }
            }
            else if (Input.GetKeyDown(KeyCode.D) || InputManager.Player1Strafe > float.Epsilon || InputManager.Player2HorizontalInput > float.Epsilon)
            {
                if (currentPanel == Panel.MENU)
                {
                    toContinue();
                }
                else if (currentPanel == Panel.NEWGAME)
                {
                    toInstructionMenu();
                }
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        transform.position = instructionMenuWayPoint.position;
        transform.rotation = instructionMenuWayPoint.rotation;
        currentPanel = Panel.MENU;
        currentMenu = instructionMenu;
        currentMenu.activatePanel ();

        newGameMenu.deactivatePanel ();
        continueMenu.deactivatePanel ();
    }