Exemplo n.º 1
0
    //TODO move DayReport to its own script.

    void Start()
    {
        progressBar      = GameManager.canvas.transform.Find("General").Find("ProgressBar").GetComponent <Slider>();
        reportViewPort   = GameManager.canvas.transform.Find("DayReport");
        rosterSheet      = GameManager.canvas.transform.Find("RosterSheet").GetComponent <RosterSheet>();
        mainMenu         = GameManager.canvas.transform.Find("MainMenu").GetComponent <MainMenu>();
        constructionMenu = GameManager.canvas.transform.Find("ConstructionMenu").gameObject;
        generalUI        = GameManager.canvas.transform.Find("General").gameObject;

        mainMenu.gameObject.SetActive(true); //because I'm disabling it on the editor...
    }
Exemplo n.º 2
0
    void Awake()
    {
        if (rosterSheet == null)
        {
            rosterSheet = this;
        }
        else
        {
            Destroy(this.gameObject);
        }

        names  = this.transform.Find("Scroll View").Find("Viewport").Find("Content").GetComponent <TextMeshProUGUI>();
        roles  = names.transform.Find("Roles").GetComponent <TextMeshProUGUI>();
        health = names.transform.Find("Health").GetComponent <TextMeshProUGUI>();
        sanity = names.transform.Find("Sanity").GetComponent <TextMeshProUGUI>();
        food   = names.transform.Find("Food").GetComponent <TextMeshProUGUI>();
        Close();
    }