private void OnDestroy() { networkRoomManager.RoomSceneLoaded -= BroadcastSelf; networkRoomManager.PlayerNamesChanged -= OnPlayerNameChanged; if (base.isLocalPlayer) { RoomPlayerUpdated?.Invoke(null); } }
private void BroadcastSelf() { RoomPlayerUpdated?.Invoke(this.gameObject.GetComponent <RoomPlayerCustom>()); }