private void RoomReceived(RoomInfo room) { GameObject roomListingObj = Instantiate(_roomListingPrefab); roomListingObj.transform.SetParent(transform, false); RoomListing roomListing = roomListingObj.GetComponent <RoomListing>(); roomListing.SetRoomNameText(room.Name); roomListing.SetNumberOfOccupants(room); _roomListingPanel.Add(roomListing); ClearRoomListingPanel(); }