Inheritance: MonoBehaviour
Exemplo n.º 1
0
        public async Task <IActionResult> Edit(int id, [Bind("id,rollic")] Rool rool)
        {
            if (id != rool.id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(rool);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!RoolExists(rool.id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(rool));
        }
Exemplo n.º 2
0
        public async Task <IActionResult> Create([Bind("id,rollic")] Rool rool)
        {
            if (ModelState.IsValid)
            {
                _context.Add(rool);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(rool));
        }
Exemplo n.º 3
0
Arquivo: Pilon.cs Projeto: Yann3D/ROOL
    void Start()
    {
        transform.position = m_startPosition.position;

        gameObject.GetComponentInChildren<DeadZone>().SetListener(this);

        m_rool = GameObject.FindGameObjectWithTag("Player").GetComponent<Rool>();
    }