Exemplo n.º 1
0
        public EarthSpirit(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu)
            : base(owner, abilitySleeper, orbwalkSleeper, menu)
        {
            this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> >
            {
                { AbilityId.earth_spirit_boulder_smash, x => this.smash = new BoulderSmash(x) },
                { AbilityId.earth_spirit_rolling_boulder, x => this.rolling = new RollingBoulder(x) },
                { AbilityId.earth_spirit_geomagnetic_grip, x => this.grip = new GeomagneticGrip(x) },
                { AbilityId.earth_spirit_magnetize, x => this.mag = new AoeAbility(x) },
                { AbilityId.earth_spirit_stone_caller, x => this.stone = new StoneRemnant(x) },
                //{ AbilityId.earth_spirit_petrify, x => this.petrify = new NukeAbility(x) },

                { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) },
                { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) },
                { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) },
                { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) },
                { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) },
                { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) },
                { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) },
            };

            this.MoveComboAbilities.Add(AbilityId.earth_spirit_rolling_boulder, x => this.rollingBlink = new RollingBoulderBlink(x));
            this.MoveComboAbilities.Add(AbilityId.earth_spirit_stone_caller, x => this.stoneBlink      = new StoneRemnantBlink(x));
            this.MoveComboAbilities.Add(AbilityId.earth_spirit_boulder_smash, _ => this.smash);
        }
Exemplo n.º 2
0
    public override void Start()
    {
        // Calling parent Start function
        base.Start();

        // Reference to script
        rollingBoulderScript = gameObject.GetComponent <RollingBoulder>();
    }
Exemplo n.º 3
0
	void SpawnRocks() {
		for (int i = 0; i < numRocks; i++) {
			Vector3 dropPosition = new Vector3(UnityEngine.Random.Range(-4, 5), UnityEngine.Random.Range(-3, 4), 0.0f);
			BoulderLocation newLocation = new BoulderLocation(dropPosition);

			if (!rocks.ContainsKey(newLocation)) {
				RollingBoulder boulderObj = (RollingBoulder)Instantiate(boulder, dropPosition, Quaternion.identity);
				rocks.Add(newLocation, boulderObj);
			}
		}
		//numRocks+=2;
	}
Exemplo n.º 4
0
 // Update is called once per frame
 void Update()
 {
     if (!Globals.canvas.dialogue)
     {
         currentFrame++;
         if (currentBoulder)
         {
             currentBoulder.StartRolling(direction);
             currentBoulder = null;
         }
         if (active && currentFrame > framesBetweenBoulders)
         {
             currentFrame = 0;
             SummonBoulder();
         }
     }
 }
Exemplo n.º 5
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")
        {
            PlayerGridObject player = other.GetComponent <PlayerGridObject>();
            if (player.platforms <= 0)
            {
                player.TakeDamage(100);
                //player.gameObject.transform.position = Globals.spawnLocation;

                //StartCoroutine(screenBlackout());
            }
        }
        RollingBoulder boulder = other.GetComponent <RollingBoulder>();

        if (boulder)
        {
            boulder.StartCrumbling();
        }
    }
Exemplo n.º 6
0
 void SummonBoulder()
 {
     currentBoulder = ((GameObject)Instantiate(boulder, this.gameObject.transform.position, Quaternion.identity)).GetComponent <RollingBoulder>();
 }
Exemplo n.º 7
0
        // Token: 0x060007F8 RID: 2040 RVA: 0x000246B4 File Offset: 0x000228B4
        public override bool Combo(TargetManager targetManager, ComboModeMenu comboModeMenu)
        {
            AbilityHelper abilityHelper = new AbilityHelper(targetManager, comboModeMenu, this);

            if (abilityHelper.UseAbility(this.blink, 400f, 200f))
            {
                RollingBoulder rollingBoulder = this.rolling;
                if (rollingBoulder != null)
                {
                    rollingBoulder.Sleeper.Sleep(0.8f);
                }
                base.ComboSleeper.ExtendSleep(0.1f);
                return(true);
            }
            if (abilityHelper.UseAbility(this.force, 400f, 200f))
            {
                RollingBoulder rollingBoulder2 = this.rolling;
                if (rollingBoulder2 != null)
                {
                    rollingBoulder2.Sleeper.Sleep(0.8f);
                }
                base.ComboSleeper.ExtendSleep(0.1f);
                return(true);
            }
            if (abilityHelper.UseAbility(this.veil, true))
            {
                return(true);
            }
            if (abilityHelper.CanBeCasted(this.rolling, true, true, true, true))
            {
                if (abilityHelper.UseAbility(this.rolling, true))
                {
                    return(true);
                }
                if (abilityHelper.CanBeCasted(this.stone, false, true, true, true))
                {
                    if (abilityHelper.ForceUseAbility(this.stone, true, true))
                    {
                        BoulderSmash boulderSmash = this.smash;
                        if (boulderSmash != null)
                        {
                            boulderSmash.Sleeper.Sleep(1f);
                        }
                        return(true);
                    }
                }
                else if (abilityHelper.ForceUseAbility(this.rolling, true, true))
                {
                    return(true);
                }
            }
            if (abilityHelper.CanBeCasted(this.smash, true, true, true, true))
            {
                if (abilityHelper.UseAbility(this.smash, true))
                {
                    return(true);
                }
                if (abilityHelper.CanBeCasted(this.stone, false, true, true, true))
                {
                    if (this.stone.UseAbility(targetManager, base.ComboSleeper, this.smash))
                    {
                        return(true);
                    }
                }
                else if (abilityHelper.ForceUseAbility(this.smash, true, true))
                {
                    return(true);
                }
            }
            if (abilityHelper.CanBeCasted(this.grip, true, true, true, true))
            {
                if (abilityHelper.UseAbility(this.grip, true))
                {
                    return(true);
                }
                if (abilityHelper.CanBeCasted(this.stone, false, true, true, true))
                {
                    if (this.stone.UseAbility(targetManager, base.ComboSleeper, this.grip))
                    {
                        return(true);
                    }
                }
                else if (abilityHelper.ForceUseAbility(this.grip, true, true))
                {
                    return(true);
                }
            }
            return(abilityHelper.UseAbility(this.halberd, true) || abilityHelper.UseAbility(this.mag, true) || abilityHelper.UseAbility(this.vessel, true) || abilityHelper.UseAbility(this.urn, true) || abilityHelper.UseAbility(this.shiva, true) || abilityHelper.UseAbility(this.bladeMail, true) || abilityHelper.UseAbility(this.stone, true));
        }