public void WhenRollCardIsCurrentAndValidMoveAvailableInStackThenTrueIsR() { var currentCardStack = new CurrentCardStacks(); var column1 = new List <ICard> { new NumberedCard(1, Color.Blue), new NumberedCard(4, Color.Green), }; var column2 = new List <ICard> { new NumberedCard(2, Color.Blue), new NumberedCard(3, Color.Yellow), new RollCard() }; var column3 = new List <ICard> { new NumberedCard(1, Color.Blue), new NumberedCard(6, Color.Red), new RollCard() }; currentCardStack.Columns[0].AddRange(column1); currentCardStack.Columns[1].AddRange(column2); currentCardStack.Columns[2].AddRange(column3); var currentCard = new RollCard(); var isValidMove = Game.IsValidMoveAvailableInCurrentCardStacks(currentCard, currentCardStack); Assert.IsTrue(isValidMove); }
public void WhenRollCardValidMoveIsAvailableTrueIsReturned() { var cardDeckToValidateAgainst = new List <ICard> { new NumberedCard(1, Color.Blue), new NumberedCard(3, Color.Red) }; var currentCard = new RollCard(); var isValidMove = Game.IsValidMoveAvailable(currentCard, cardDeckToValidateAgainst); Assert.IsTrue(isValidMove); }
public void WhenRollCardIsCurrentAndValidMoveAvailableInStackThenTrueIsReturned() { var currentCardStack = new CurrentCardStacks(); currentCardStack.Columns[0].Add(new NumberedCard(5, Color.Green)); currentCardStack.Columns[1].Add(new NumberedCard(1, Color.Green)); currentCardStack.Columns[2].Add(new NumberedCard(4, Color.Green)); var currentCard = new RollCard(); var isValidMove = Game.IsValidMoveAvailableInCurrentCardStacks(currentCard, currentCardStack); Assert.IsTrue(isValidMove); }