Exemplo n.º 1
0
    /// <summary> 初始化主角 </summary>
    public void InitMainPlayer()
    {
        if (m_IsMainPlayerInit)
        {
            return;
        }
        if (GlobalInit.Instance.PlayerInfo != null)
        {
            GameObject mainPlayerObj = Object.Instantiate(GlobalInit.Instance.JobDic[GlobalInit.Instance.PlayerInfo.JobId]);
            Object.DontDestroyOnLoad(mainPlayerObj);
            GlobalInit.Instance.CurrPlayer = mainPlayerObj.GetComponent <RoleCtrl>();
            GlobalInit.Instance.CurrPlayer.Init(RoleType.MainPlayer, GlobalInit.Instance.PlayerInfo, new RoleMainPlayerCityAI(GlobalInit.Instance.CurrPlayer));
            JobEntity entity = JobDBModel.Instance.Get(GlobalInit.Instance.PlayerInfo.JobId);
            for (int j = 0; j < entity.WeaponPath.Length; j++)
            {
                GameObject weaponObj = AssetBundleManager.Instance.Load(string.Format("Download/Model/{0}/{1}.assetbundle", entity.WeaponFloader, entity.WeaponPath[j]), entity.WeaponPath[j]);
                Object.Instantiate(weaponObj, mainPlayerObj.transform.GetChild(0).Find(entity.WeaponParent[j]));
            }
            int[] phySkillIdArray = entity.PhyAttackIdArray;
            for (int i = 0; i < phySkillIdArray.Length; i++)
            {
                RoleSkillInfo info = new RoleSkillInfo();
                info.SkillId    = phySkillIdArray[i];
                info.SkillLevel = 1;
                info.SlotsNode  = 0;
                GlobalInit.Instance.PlayerInfo.PhySkillDic[i] = info;
            }
        }

        m_IsMainPlayerInit = true;
    }
Exemplo n.º 2
0
    public void AddUseSkillInfo(RoleSkillInfo info, string key)
    {
        CacheUseSkillInfo dict = GetCacheSkillInfo();

        if (dict != null)
        {
            if (dict.roleSkillInfo.Count > 30)
            {
                string first = string.Empty;
                var    iter  = dict.roleSkillInfo.GetEnumerator();
                while (iter.MoveNext())
                {
                    first = iter.Current.Key;
                    break;
                }
                iter.Dispose();
                if (!string.IsNullOrEmpty(first) && dict.roleSkillInfo.ContainsKey(first))
                {
                    dict.roleSkillInfo.Remove(first);
                }
            }
            dict.roleSkillInfo.Add(key, info);
        }
    }
 public RoleTransferAttackInfo(RoleCtrl attackRole, RoleCtrl beAttackRole, RoleSkillInfo skillInfo)
 {
     AttackRoleCtrl   = attackRole;
     BeAttackRoleCtrl = beAttackRole;
     SkillInfo        = skillInfo;
 }