Exemplo n.º 1
0
    protected override Playable CreatePlayable(PlayableGraph graph, GameObject go, TimelineClip clip)
    {
        PlayableDirector  director      = go.GetComponent <PlayableDirector>();
        RoleData          trackRole     = director.GetGenericBinding(this) as RoleData;
        RoleAnimationClip animationClip = clip.asset as RoleAnimationClip;

        animationClip.Role = trackRole;
        Playable playable = base.CreatePlayable(graph, go, clip);

        return(playable);
    }
Exemplo n.º 2
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        return;

        if (tlAnimationClip == null)
        {
            tlAnimationClip = target as RoleAnimationClip;
        }
        if (tlAnimationClip == null)
        {
            return;
        }
        if (tlAnimationClip.Role == null)
        {
            return;
        }
        if (roleObj == null)
        {
            roleObj = World.Instance.GetRoleObj(tlAnimationClip.Role);
        }
        if (roleObj == null)
        {
            return;
        }
        if (clips == null || clips.Length <= 0)
        {
            clips = roleObj.Animator.runtimeAnimatorController.animationClips;
        }
        if (clips == null || clips.Length <= 0)
        {
            return;
        }

        if (string.IsNullOrEmpty(selectClipName))
        {
            for (int i = 0; i < clips.Length; i++)
            {
                if (clips[i].name == tlAnimationClip.AnimationName)
                {
                    selectClipIndex = i;
                }
            }
        }

        selectClipIndex = EditorGUILayout.Popup(selectClipIndex, clips.Select(clip => clip.name).ToArray());
        tlAnimationClip.AnimationName = selectClipName = clips[selectClipIndex].name;
    }