/// <summary> /// Initializes a new instance of the <see cref="OddityCore"/> class. /// </summary> public OddityCore() { _httpClient = new HttpClient(); _httpClient.BaseAddress = new Uri(ApiConfiguration.ApiEndpoint); _httpClient.DefaultRequestHeaders.UserAgent.ParseAdd($"{ApiConfiguration.LibraryName}/{GetLibraryVersion()} ({ApiConfiguration.GitHubLink})"); SetTimeout(ApiConfiguration.DefaultTimeoutSeconds); var builderDelegatesContainer = new BuilderDelegatesContainer { DeserializationError = DeserializationError, RequestSend = RequestSend, ResponseReceived = ResponseReceived }; Api = new Api(_httpClient, builderDelegatesContainer); Company = new Company(_httpClient, builderDelegatesContainer); Rockets = new Rockets(_httpClient, builderDelegatesContainer); Capsules = new Capsules(_httpClient, builderDelegatesContainer); DetailedCapsules = new DetailedCapsules(_httpClient, builderDelegatesContainer); DetailedCores = new DetailedCores(_httpClient, builderDelegatesContainer); Launchpads = new Launchpads(_httpClient, builderDelegatesContainer); Launches = new Launches(_httpClient, builderDelegatesContainer); Roadster = new Roadster(_httpClient, builderDelegatesContainer); }
public void RemoveRocket() { Rockets.Remove(Rockets.First()); RocketsModified(this, new RocketsRemovedEventArgs { RocketsRemovedCount = 1 }); }
// Use this for initialization void Start() { oldRotation = tankTop.transform.parent.transform.localEulerAngles.y; // pull in rockets script rockets = GetComponent <Rockets>(); // init ammo swap ammoCombos.Add(AmmoTypes.Default, standard_shot_combo); ammoCombos.Add(AmmoTypes.HighExplosive, he_shot_combo); ammoCombos.Add(AmmoTypes.ArmorPiercing, ap_shot_combo); comboButtons.Add(standard_shot_combo, standard_shot_buttons); comboButtons.Add(ap_shot_combo, ap_shot_buttons); comboButtons.Add(he_shot_combo, he_shot_buttons); // init anim = gunnerPanel.GetComponent <Animator>(); anim.enabled = true; inputMngr = GameObject.Find("InputManager"); playerRoles = inputMngr.GetComponent <PlayerRoles>(); playerRoles.HidePanel(anim, ammoPanel, reloadPanel); playerRoles.SetComboTextures(comboButtons); playerID = inputMngr.GetComponent <PlayerRoles>().gunner; abilityIcon.GetComponent <Image>().sprite = abilityIcons[selectedAmmo]; }
// Use this for initialization void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; if (Instance == null) { Instance = this; } }
public override void PerformCAction(Player performingPlayer) { if (Rockets.Any() && RocketFiredThisTurn == null) { var firedRocket = Rockets.First(); Rockets.Remove(firedRocket); RocketFiredThisTurn = firedRocket; } }
public int RemoveAllRockets() { var rocketCountRemoved = Rockets.Count; Rockets.Clear(); RocketsModified(this, new RocketsRemovedEventArgs { RocketsRemovedCount = rocketCountRemoved }); return(rocketCountRemoved); }
public void Remove(Rocket.Rocket rocket) { ScreenObjects.Remove(rocket); Rockets.Remove(rocket); if (rocket == MainObject) { MainObject = Rocket.Rocket.getEmptyRocket(); } }
public void evaluate() { float maxFitness = 0; float completed = 0; GameObject fastest = null; float fastestFrame = Mathf.Infinity; for (int i = 0; i < populationSize; i++) { Rockets current = rocketList [i].GetComponent <Rockets> (); current.calculateFitness(); if (current.getFitness() > maxFitness) { maxFitness = current.getFitness(); } if (current.getWin() && current.getTimeToWin() < fastestFrame) { fastestFrame = current.getTimeToWin(); fastest = rocketList [i]; } if (current.getWin()) { completed++; } } completion = completed / populationSize; if (fastest != null) { float tempFit = fastest.GetComponent <Rockets> ().doubleFitness(); if (tempFit > maxFitness) { maxFitness = tempFit; } } biggestFitness = maxFitness; //Normalize the fitnesses for (int i = 0; i < populationSize; i++) { rocketList [i].GetComponent <Rockets> ().normalizeFitness(maxFitness); } matingPool = new List <GameObject> (); for (int i = 0; i < populationSize; i++) { float mateRating = rocketList [i].GetComponent <Rockets> ().getFitness() * 100; for (int j = 0; j < mateRating; j++) { matingPool.Add(rocketList [i]); } } }
public static void Postfix(Rocket __instance, bool up, Rocket.RocketElevatorStates __state) { if (__state != __instance.elevatorState) { Rockets rocket = NitroxServiceLocator.LocateService <Rockets>(); GameObject gameObject = __instance.gameObject; NitroxId id = NitroxEntity.GetId(gameObject); rocket.CallElevator(id, RocketElevatorPanel.EXTERNAL_PANEL, up); } }
public static void Postfix(Rocket __instance, RocketElevatorStates __state) { if (__state != __instance.elevatorState) { Rockets rocket = NitroxServiceLocator.LocateService <Rockets>(); GameObject gameObject = __instance.gameObject; NitroxId id = NitroxEntity.GetId(gameObject); bool isGoingUp = __instance.elevatorState == RocketElevatorStates.Up || __instance.elevatorState == RocketElevatorStates.AtTop; rocket.CallElevator(id, RocketElevatorPanel.INTERNAL_PANEL, isGoingUp); } }
//fire rocket void fireRocket(GameObject pod, GameObject target) { if (pod.transform.childCount == 1) //if pod has rocket { currentRocketScript = pod.GetComponentInChildren <Rockets>(); //get rocket script currentRocketScript.fireRocket(target); //fire rocket StartCoroutine(spawnRocket(rocketPods[selectedRocketPod])); //reload pod selectedRocketPod += 1; //select next pod if (selectedRocketPod >= rocketPods.Length) //on overflow select first pod { selectedRocketPod = 0; } } }
public AbilitiesInCombo(TinkerCrappahilationPaid main) { main.Context.Inventory.Attach(this); var dict = new Dictionary <string, bool> { { AbilityId.item_blink.ToString(), true }, { AbilityId.item_soul_ring.ToString(), true }, { AbilityId.item_veil_of_discord.ToString(), true }, { AbilityId.item_ethereal_blade.ToString(), true }, { AbilityId.item_dagon.ToString(), true }, { AbilityId.item_dagon_2.ToString(), true }, { AbilityId.item_dagon_3.ToString(), true }, { AbilityId.item_dagon_4.ToString(), true }, { AbilityId.item_dagon_5.ToString(), true }, { AbilityId.tinker_heat_seeking_missile.ToString(), true }, { AbilityId.item_sheepstick.ToString(), true }, { AbilityId.item_ghost.ToString(), true }, { AbilityId.item_black_king_bar.ToString(), true }, { AbilityId.item_shivas_guard.ToString(), true }, { AbilityId.tinker_laser.ToString(), true }, { AbilityId.item_glimmer_cape.ToString(), true }, { AbilityId.tinker_rearm.ToString(), true }, }; var newMenu = main.Config.Factory.Menu("Abilities"); main.Config.ItemsInCombo = newMenu.Item("ItemsInCombo", new AbilityToggler(dict)); var list = dict.Keys.ToList(); main.Config.Priority = newMenu.Item("Priority", new PriorityChanger(list)); dict = new Dictionary <string, bool> { { AbilityId.item_blink.ToString(), true }, { AbilityId.item_soul_ring.ToString(), true }, { AbilityId.item_bottle.ToString(), true }, { AbilityId.item_ghost.ToString(), true }, { AbilityId.item_shivas_guard.ToString(), true }, { AbilityId.item_glimmer_cape.ToString(), true }, }; main.Config.ItemsInSpamCombo = newMenu.Item("Spam Combo", new AbilityToggler(dict)); Laser = new Laser(main.Me.Spellbook.Spell1); Rocket = new Rockets(main.Me.Spellbook.Spell2); Rearm = new Rearm(main.Me.Spellbook.Spell4); March = main.Me.Spellbook.Spell3; }
public List <Vector3> crossover(Rockets other) { List <Vector3> newGenes = new List <Vector3> (); for (int i = 0; i < genes.Count; i++) { int chooseParent = Random.Range(0, 2); if (chooseParent == 0) { newGenes.Add(genes [i]); } else { newGenes.Add(other.getGenes() [i]); } } return(newGenes); }
public void PerformCAction(Player performingPlayer, int currentTurn, bool isAdvancedUsage) { if (CanPerformCAction(performingPlayer)) { var canFireDoubleRocket = RocketCount > 1; var firedRocket = Rockets.First(); Rockets.Remove(firedRocket); RocketFiredThisTurn = firedRocket; var isFiringDoubleRocket = isAdvancedUsage && canFireDoubleRocket; if (isFiringDoubleRocket) { Rockets.Remove(Rockets.First()); firedRocket.SetDoubleRocket(); } RocketsModified(this, new RocketsRemovedEventArgs { RocketsRemovedCount = isFiringDoubleRocket ? 2 : 1 }); } }
public List <List <Vector3> > breed() { List <List <Vector3> > newRockets = new List <List <Vector3> > (); for (int i = 0; i < populationSize; i++) { int index1 = Random.Range(0, matingPool.Count); int index2 = index1; Rockets parent1 = matingPool [index1].GetComponent <Rockets> (); while (index2 == index1) { index2 = Random.Range(0, matingPool.Count); if (matingPool [index2].GetComponent <Rockets> () == parent1) { index2 = index1; } } Rockets parent2 = matingPool [index2].GetComponent <Rockets> (); List <Vector3> newGenes = parent1.crossover(parent2); newRockets.Add(newGenes); } return(newRockets); }
void OnTriggerEnter(Collider other) { if (other.tag.CompareTo("PlayerRocket") == 0) //如果碰到主角子弹 { Rockets rockets = other.GetComponent <Rockets>(); //获取子弹上的Rockets组件 if (rockets != null) { m_life -= rockets.m_power;//减少生命 if (m_life <= 0) { GameManager.Instance.AddSource(m_point);//更新UI上的分数 //播放爆炸特效 Instantiate(m_explosionFx, m_enemy.position, Quaternion.identity); Destroy(this.gameObject); //自我销毁 } } } else if (other.tag.CompareTo("Player") == 0)//如果碰到主角飞机 { m_life = 0; Instantiate(m_explosionFx, m_enemy.position, Quaternion.identity); Destroy(this.gameObject);//自我销毁 } }
public bool CanPerformCAction(Player performingPlayer) { return(RocketFiredThisTurn == null && Rockets.Any()); }
public void Remove(Rocket.Rocket rocket) { ScreenObjects.Remove(rocket); Rockets.Remove(rocket); }
public void Add(Rocket.Rocket rocket) { ScreenObjects.Add(rocket); Rockets.Add(rocket); MainObject = rocket; }