private void DebugReload(string command, string[] args)
        {
            this.RemoveAllCompanions();
            this.LoadContentPacks(true);

            // Respawn any previously active companions
            RingManager.LoadWornRings();

            this.SpawnSceneryCompanions(Game1.player.currentLocation);

            // Remove companions that no longer have an existing map tile property
            this.RemoveOrphanCompanions(Game1.player.currentLocation);
        }
        private void OnDayStarted(object sender, EventArgs e)
        {
            RingManager.LoadWornRings();

            // Clear out the list of denied companions to respawn
            CompanionManager.denyRespawnCompanions = new List <SceneryCompanions>();

            // Spawn any required companions
            foreach (var location in Game1.locations)
            {
                this.SpawnSceneryCompanions(location, spawnOnlyRequiredCompanions: true);
            }
        }
Exemplo n.º 3
0
 private void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
 {
     if (wearMoreRingsApi != null)
     {
         RingManager.LoadWornRings(Game1.player, Game1.currentLocation, wearMoreRingsApi.GetAllRings(Game1.player));
     }
     else
     {
         RingManager.LoadWornRings(Game1.player, Game1.currentLocation, new List <Ring>()
         {
             Game1.player.leftRing, Game1.player.rightRing
         });
     }
 }