Exemplo n.º 1
0
 public static int Main()
 {
     using (new Profiler(nameof(rimer_cpu_5)))
     {
         RimerCPU.ConfigureGameSettings(NWGameObject.OBJECT_SELF, RimerDeckType.Random, RimerAIDifficulty.Normal);
         return(_.FALSE);
     }
 }
Exemplo n.º 2
0
 public static int Main()
 {
     using (new Profiler(nameof(rimer_cpu_9)))
     {
         RimerCPU.ConfigureGameSettings(_.OBJECT_SELF, RimerDeckType.Random, RimerAIDifficulty.Hard);
         return(0);
     }
 }
Exemplo n.º 3
0
 public static int Main()
 {
     using (new Profiler(nameof(rimer_cpu_7)))
     {
         RimerDeckType deck = RandomService.Random(4) <= 3 ? RimerDeckType.Undead : RimerDeckType.Random;
         RimerCPU.ConfigureGameSettings(_.OBJECT_SELF, deck, RimerAIDifficulty.Hard);
         return(0);
     }
 }
Exemplo n.º 4
0
 public static int Main()
 {
     using (new Profiler(nameof(rimer_cpu_6)))
     {
         RimerDeckType deck = RandomService.Random(4) <= 3 ? RimerDeckType.Spells : RimerDeckType.Angels;
         RimerCPU.ConfigureGameSettings(NWGameObject.OBJECT_SELF, deck, RimerAIDifficulty.Normal);
         return(_.FALSE);
     }
 }
Exemplo n.º 5
0
 public static int Main()
 {
     using (new Profiler(nameof(rimer_cpu_2)))
     {
         RimerDeckType deck = RandomService.Random(4) <= 3 ? RimerDeckType.Goblins : RimerDeckType.Wolves;
         RimerCPU.ConfigureGameSettings(_.OBJECT_SELF, deck, RimerAIDifficulty.Easy);
         return(0);
     }
 }
Exemplo n.º 6
0
 public static int Main()
 {
     using (new Profiler(nameof(rimer_cpu_4)))
     {
         RimerDeckType deck = RandomService.Random(4) <= 3 ? RimerDeckType.FastCreatures : RimerDeckType.BigCreatures;
         RimerCPU.ConfigureGameSettings(_.OBJECT_SELF, deck, RimerAIDifficulty.Normal);
         return(0);
     }
 }
Exemplo n.º 7
0
 public static int Main()
 {
     using (new Profiler(nameof(rimer_cpu_1)))
     {
         RimerDeckType deck = RandomService.Random(4) <= 3 ? RimerDeckType.Goblins : RimerDeckType.Wolves;
         RimerCPU.ConfigureGameSettings(NWGameObject.OBJECT_SELF, deck, RimerAIDifficulty.Training);
         return(_.FALSE);
     }
 }