// Use this for initialization void Start() { animator = GetComponent <Animator>(); var rikishis = FindObjectsOfType <RikishiProtoController>(); enemy = rikishis[0] == this ? rikishis[1] : rikishis[0]; enemyRigidBody = enemy.gameObject.GetComponent <Rigidbody>(); //var referenceCollider = shoveColliderPosition.GetComponent<BoxCollider>(); //Debug.Log(string.Format("Refrence collider extents: {0}", referenceCollider.bounds.extents)); //shoveColliderHalfExtents = referenceCollider.bounds.extents / 2; }
// Use this for initialization void Start() { rikishi = GameObject.FindWithTag("Player").GetComponentInChildren <RikishiProtoController>(); //Debug.Log("rikishi: " + rikishi); }