//추가 : ModMeshSet으로 RigWeightTable을 만드는 기능도 추가
            public VertRigWeightTable(int vertIndex, apOptModifiedMeshSet modMeshSet, apOptModifiedMesh_VertexRig modMeshSet_Rigging)
            {
                apOptModifiedMesh_VertexRig.VertexRig.WeightPair[] weightPairs = modMeshSet_Rigging._vertRigs[vertIndex]._weightPairs;

                _rigTable = new RigBoneWeightPair[weightPairs.Length];

                //float totalWeight = 0.0f;
                _totalRiggingWeight = 0.0f;
                for (int i = 0; i < weightPairs.Length; i++)
                {
                    _rigTable[i]         = new RigBoneWeightPair(modMeshSet._targetTransform, weightPairs[i]._bone, weightPairs[i]._weight);
                    _totalRiggingWeight += weightPairs[i]._weight;
                }
                //Debug.Log("VertRigWeightTable : " + totalWeight);

                //RiggingMatrix를 위해서는 무조건 Normalize를 해야한다.
                //주의 : _totalRiggingWeight이 값은 1이 아닌 원래의 Weight 합을 유지해야한다. 보간시 필요
                if (_totalRiggingWeight > 0.0f)
                {
                    for (int i = 0; i < _rigTable.Length; i++)
                    {
                        _rigTable[i]._weight /= _totalRiggingWeight;
                    }
                }
                _nRigTable = _rigTable.Length;
            }
            public VertRigWeightTable(int vertIndex, apOptModifiedMesh modMesh)
            {
                apOptModifiedVertexRig.OptWeightPair[] weightPairs = modMesh._vertRigs[vertIndex]._weightPairs;


                _rigTable = new RigBoneWeightPair[weightPairs.Length];

                float totalWeight = 0.0f;

                for (int i = 0; i < weightPairs.Length; i++)
                {
                    _rigTable[i] = new RigBoneWeightPair(modMesh._targetTransform, weightPairs[i]._bone, weightPairs[i]._weight);
                    totalWeight += weightPairs[i]._weight;
                }

                if (totalWeight < 1.0f && totalWeight > 0.0f)
                {
                    for (int i = 0; i < _rigTable.Length; i++)
                    {
                        _rigTable[i]._weight /= totalWeight;
                    }
                }
                _nRigTable = _rigTable.Length;
            }