Exemplo n.º 1
0
        public void SetUp()
        {
            var username      = ConfigurationManager.AppSettings ["username"];
            var password      = ConfigurationManager.AppSettings ["password"];
            var characterName = ConfigurationManager.AppSettings ["characterName"];

            var sessionFactory = new SessionFactory();

            var session = sessionFactory.Login(username, password);

            var securedClient = new RiftClientSecured(session);

            character = securedClient.ListCharacters().FirstOrDefault(x => x.FullName == characterName);

            client = new RiftChatClient(session, character);
        }
Exemplo n.º 2
0
        public static void Main(string[] args)
        {
            log4net.Config.XmlConfigurator.Configure();

            if ((args == null) || (args.Length == 0))
            {
                Console.WriteLine("Usage: RiftScratchGame /u <username> /pa <password> /c <character name@shard name> /g <game> /pu <pushover key>");
                return;
            }

            // Clear the console.
            Console.Clear();

            var arguments = Args.Configuration.Configure <CommandObject> ().CreateAndBind(args);

            var     sessionFactory = new SessionFactory();
            Session session;

            // Login
            try
            {
                session = sessionFactory.Login(arguments.Username, arguments.Password);
            }
            catch (AuthenticationException ex)
            {
                logger.Error(ex.Message);
                return;
            }
            catch (Exception ex)
            {
                logger.Error("An unexpected error occurred", ex);
                return;
            }

            // Create a new client
            var            riftClient     = new RiftClientSecured(session);
            var            gameClient     = new ScratchGameClient(session);
            PushOverClient pushOverClient = arguments.PushoverKey != null ? new PushOverClient(arguments.PushoverKey) : null;

            var games = gameClient.ListGames();

            if (string.IsNullOrWhiteSpace(arguments.Game))
            {
                Console.WriteLine("The following games are available to play:");

                var currentGames = string.Join(System.Environment.NewLine, games.Select(x => string.Format("\t{0}", x.Name)));

                Console.WriteLine(currentGames);

                return;
            }

            var characters = riftClient.ListCharacters();
            var character  = characters.FirstOrDefault(x => x.FullName == arguments.Character);

            if (character == null)
            {
                var characterList = string.Join(System.Environment.NewLine, characters.OrderBy(x => x.Shard.Name).ThenBy(x => x.Name).Select(x => string.Format("\t{0}", x.FullName)));

                logger.ErrorFormat("Unable to locate {0} in your list of characters.  Please use one of the following:", arguments.Character);
                logger.ErrorFormat(characterList);

                return;
            }

            var game = games.FirstOrDefault(x => x.Name == arguments.Game);

            if (game == null)
            {
                var currentGames = string.Join(System.Environment.NewLine, games.Select(x => string.Format("\t{0}", x.Name)));

                logger.ErrorFormat("It doesn't look like '{0}' is a valid game. The following is a list of valid games:", arguments.Game);
                logger.Error(currentGames);

                return;
            }

            logger.InfoFormat("Hello {0}@{1}!  Are you up for a game of {2}?", character.Name, character.Shard.Name, game.Name);

            if (pushOverClient != null)
            {
                logger.InfoFormat("I see you're using PushOver.  I'll let you know there whenever you win something.");
            }

            var checker = new GameChecker(session, pushOverClient);
            var runner  = new GameRunner(session, pushOverClient);
            var waiter  = new Waiter();

            // Start up the game checker
            checker.Start();

            // Start up the game runner
            runner.Start(game, character);

            // Wait for an interrupt
            waiter.Wait();
        }