private string Found(Riches r) { List <string> things = new List <string>(); if (r.gold > 0) { things.Add(string.Format("{0} gold", r.gold)); } if (r.food > 0) { things.Add(string.Format("{0} food", r.food)); } if (r.items.Count > 0) { string s; if (r.items.Count == 1) { s = "the treasure " + r.items[0].MetaName(); } else { s = "the following treasures: "; s += r.items.Select(item => item.MetaName()); } things.Add(s); } return(string.Format("They found {0}.", things.FancyJoin("nothing"))); }
private void QuestFailContent() { Riches riches = quest.reward.Generate(); P.ui.SetTitle("Quest Failed..."); P.ui.ClearDescription(); string s = string.Format( QUEST_FAILED, CharacterEntity.MetaNames(questers), quest.name ); P.ui.AddDescription(s); History.Append(s); Game.data.quests.Remove(quest); }
private void QuestSuccessContent() { Riches riches = quest.reward.Generate(); P.ui.SetTitle("Quest Succeeded!"); P.ui.ClearDescription(); string s = string.Format( QUEST_SUCCESS, CharacterEntity.MetaNames(questers), quest.name ); s += "\n"; s += Found(riches); P.ui.AddDescription(s); History.Append(s); Game.data.quests.Remove(quest); Game.data.inventory.Add(riches); }
public void Add(Riches other) { gold += other.gold; food += other.food; items.AddRange(other.items); }