Exemplo n.º 1
0
        public void SetIAPRewardIcon(UXSprite iconSprite, string uid)
        {
            StaticDataController staticDataController = Service.StaticDataController;
            InAppPurchaseTypeVO  inAppPurchaseTypeVO  = staticDataController.Get <InAppPurchaseTypeVO>(uid);
            string rewardUid = string.Empty;

            if (Service.CurrentPlayer.Faction == FactionType.Empire)
            {
                rewardUid = inAppPurchaseTypeVO.RewardEmpire;
            }
            else
            {
                rewardUid = inAppPurchaseTypeVO.RewardRebel;
            }
            if (inAppPurchaseTypeVO.CurrencyType.Equals("hard") || inAppPurchaseTypeVO.CurrencyType.Equals("pack"))
            {
                UXUtils.SetupGeometryForIcon(iconSprite, inAppPurchaseTypeVO.CurrencyIconId);
            }
            else
            {
                RewardType  rewardType = RewardType.Invalid;
                IGeometryVO config;
                Service.RewardManager.GetFirstRewardAssetName(rewardUid, ref rewardType, out config);
                RewardUtils.SetRewardIcon(iconSprite, config, AnimationPreference.NoAnimation);
            }
        }
Exemplo n.º 2
0
        private void InitRewardsGrid()
        {
            this.rewardsGrid = base.GetElement <UXGrid>("GridRewards");
            this.rewardsGrid.SetTemplateItem("RewardItem");
            RewardVO rewardVO = Service.StaticDataController.Get <RewardVO>(this.meta.Reward);
            List <RewardComponentTag> rewardComponents = RewardUtils.GetRewardComponents(rewardVO);

            for (int i = 0; i < rewardComponents.Count; i++)
            {
                RewardComponentTag rewardComponentTag = rewardComponents[i];
                string             itemUid            = rewardVO.Uid + i;
                UXElement          uXElement          = this.rewardsGrid.CloneTemplateItem(itemUid);
                uXElement.Tag = rewardComponentTag;
                UXLabel subElement = this.rewardsGrid.GetSubElement <UXLabel>(itemUid, "LabelRewardCount");
                subElement.Text = rewardComponentTag.Quantity;
                RewardType type = rewardComponentTag.Type;
                UXSprite   subElement2;
                if (type != RewardType.Building && type != RewardType.Currency)
                {
                    subElement2 = this.rewardsGrid.GetSubElement <UXSprite>(itemUid, "SpriteTroop");
                }
                else
                {
                    subElement2 = this.rewardsGrid.GetSubElement <UXSprite>(itemUid, "SpriteReward");
                }
                RewardUtils.SetRewardIcon(subElement2, rewardComponentTag.RewardGeometryConfig, AnimationPreference.NoAnimation);
                this.rewardsGrid.AddItem(uXElement, rewardComponentTag.Order);
                this.rewardsGrid.RepositionItems();
                this.rewardsGrid.Scroll(0.5f);
            }
            this.rewardsGrid.RepositionItems();
            this.rewardsGrid.Scroll(0.5f);
        }
Exemplo n.º 3
0
 private void InitMissionRewardsGrid(string rewardUid, int campaignPoints)
 {
     this.rewardsGrid = this.screen.GetElement <UXGrid>("MissionRewardsGrid");
     this.rewardsGrid.Clear();
     this.rewardsGrid.SetTemplateItem("MissionRewardsItem");
     if (string.IsNullOrEmpty(rewardUid) && campaignPoints <= 0)
     {
         return;
     }
     if (campaignPoints > 0)
     {
         string    itemUid    = "RewardItem0";
         UXElement item       = this.rewardsGrid.CloneTemplateItem(itemUid);
         UXLabel   subElement = this.rewardsGrid.GetSubElement <UXLabel>(itemUid, "LabelMissionReward");
         subElement.Text = base.LangController.Get("CAMPAIGN_POINTS", new object[]
         {
             campaignPoints
         });
         UXSprite subElement2 = this.rewardsGrid.GetSubElement <UXSprite>(itemUid, "SpriteMissionReward");
         subElement2.Visible    = true;
         subElement2.SpriteName = "icoCampaignPoints";
         this.rewardsGrid.AddItem(item, 0);
     }
     else
     {
         RewardVO rewardVO = base.Sdc.Get <RewardVO>(rewardUid);
         List <RewardComponentTag> rewardComponents = RewardUtils.GetRewardComponents(rewardVO);
         int i     = 0;
         int count = rewardComponents.Count;
         while (i < count)
         {
             string             itemUid2           = "RewardItem" + i;
             RewardComponentTag rewardComponentTag = rewardComponents[i];
             UXElement          item2       = this.rewardsGrid.CloneTemplateItem(itemUid2);
             UXLabel            subElement3 = this.rewardsGrid.GetSubElement <UXLabel>(itemUid2, "LabelMissionReward");
             subElement3.Text = base.LangController.Get("CURRENCY_VALUE_NAME", new object[]
             {
                 rewardComponentTag.Quantity,
                 rewardComponentTag.RewardName
             });
             UXSprite subElement4 = this.rewardsGrid.GetSubElement <UXSprite>(itemUid2, "SpriteMissionReward");
             RewardUtils.SetRewardIcon(subElement4, rewardComponentTag.RewardGeometryConfig, AnimationPreference.NoAnimation);
             this.rewardsGrid.AddItem(item2, i);
             i++;
         }
     }
     this.rewardsGrid.RepositionItems();
     this.rewardsGrid.Scroll(0.5f);
 }
        private void UpdateElements()
        {
            IDataController dataController = Service.Get <IDataController>();

            if (this.currentOffer != null)
            {
                UXLabel element = base.GetElement <UXLabel>("LabelTitle");
                element.Text = this.lang.Get(this.currentOffer.Title, new object[0]);
                UXLabel element2 = base.GetElement <UXLabel>("LabelDescription");
                element2.Text = this.lang.Get(this.currentOffer.ConfirmationString, new object[0]);
                int i     = 0;
                int count = this.currentOffer.RewardUIDs.Count;
                while (i < count)
                {
                    RewardVO rewardVO = dataController.Get <RewardVO>(this.currentOffer.RewardUIDs[i]);
                    if (!RewardUtils.SetupTargetedOfferCrateRewardDisplay(rewardVO, this.itemLabels[i], this.itemSprites[i]))
                    {
                        List <RewardComponentTag> rewardComponents = RewardUtils.GetRewardComponents(rewardVO);
                        int j      = 0;
                        int count2 = rewardComponents.Count;
                        while (j < count2)
                        {
                            RewardComponentTag rewardComponentTag = rewardComponents[j];
                            this.itemLabels[i].Text = this.lang.Get("AMOUNT_AND_NAME", new object[]
                            {
                                rewardComponentTag.RewardName,
                                rewardComponentTag.Quantity
                            });
                            RewardUtils.SetRewardIcon(this.itemSprites[i], rewardComponentTag.RewardGeometryConfig, AnimationPreference.NoAnimation);
                            j++;
                        }
                    }
                    i++;
                }
                this.confirmButton.Tag = this.currentOffer;
            }
        }
Exemplo n.º 5
0
        private void UpdateElements()
        {
            StaticDataController     staticDataController     = Service.StaticDataController;
            TargetedBundleController targetedBundleController = Service.TargetedBundleController;

            this.currentOffer = targetedBundleController.CurrentTargetedOffer;
            if (this.currentOffer != null)
            {
                UXLabel element = base.GetElement <UXLabel>("LabelTitle");
                element.Text = this.lang.Get(this.currentOffer.Title, new object[0]);
                UXLabel element2 = base.GetElement <UXLabel>("LabelDescription");
                element2.Text = this.lang.Get(this.currentOffer.Description, new object[0]);
                TextureVO optional = staticDataController.GetOptional <TextureVO>("gui_textures_promotional");
                if (optional != null)
                {
                    UXTexture element3 = base.GetElement <UXTexture>("TexturePromoArt");
                    element3.LoadTexture(optional.AssetName);
                }
                optional = staticDataController.GetOptional <TextureVO>("targeted_bundle_entry");
                if (optional != null)
                {
                    UXTexture element4 = base.GetElement <UXTexture>("TextureEnvironmentEntry");
                    element4.LoadTexture(optional.AssetName);
                }
                optional = staticDataController.GetOptional <TextureVO>("targeted_bundle_treads");
                if (optional != null)
                {
                    UXTexture element5 = base.GetElement <UXTexture>("TextureEnvironmentRight");
                    element5.LoadTexture(optional.AssetName);
                }
                optional = staticDataController.GetOptional <TextureVO>("targeted_bundle_treads");
                if (optional != null)
                {
                    UXTexture element6 = base.GetElement <UXTexture>("TextureEnvironmentLeft");
                    element6.LoadTexture(optional.AssetName);
                }
                optional = staticDataController.GetOptional <TextureVO>("targeted_bundle_dust");
                if (optional != null)
                {
                    UXTexture element7 = base.GetElement <UXTexture>("TextureEnvironmentDustRight");
                    element7.LoadTexture(optional.AssetName);
                    element7 = base.GetElement <UXTexture>("TextureEnvironmentDustLeft");
                    element7.LoadTexture(optional.AssetName);
                }
                int i     = 0;
                int count = this.currentOffer.RewardUIDs.Count;
                while (i < count)
                {
                    RewardVO rewardVO = staticDataController.Get <RewardVO>(this.currentOffer.RewardUIDs[i]);
                    if (!RewardUtils.SetupTargetedOfferCrateRewardDisplay(rewardVO, this.itemLabels[i], this.itemSprites[i]))
                    {
                        List <RewardComponentTag> rewardComponents = RewardUtils.GetRewardComponents(rewardVO);
                        int j      = 0;
                        int count2 = rewardComponents.Count;
                        while (j < count2)
                        {
                            RewardComponentTag rewardComponentTag = rewardComponents[j];
                            this.itemLabels[i].Text = this.lang.Get("AMOUNT_AND_NAME", new object[]
                            {
                                rewardComponentTag.RewardName,
                                rewardComponentTag.Quantity
                            });
                            RewardUtils.SetRewardIcon(this.itemSprites[i], rewardComponentTag.RewardGeometryConfig, AnimationPreference.AnimationAlways);
                            j++;
                        }
                    }
                    i++;
                }
                if (targetedBundleController.IsCurrencyCostOffer(this.currentOffer))
                {
                    this.SetupCurrencyCostOffer(this.currentOffer);
                }
                else
                {
                    this.SetupIAPLinkedOffer(this.currentOffer);
                }
                UXUtils.SetupAnimatedCharacter(this.characterSprite1, this.currentOffer.Character1Image, ref this.charGeometry1);
                UXUtils.SetupAnimatedCharacter(this.characterSprite2, this.currentOffer.Character2Image, ref this.charGeometry2);
                uint serverTime = Service.ServerAPI.ServerTime;
                this.timeRemaining   = (int)(targetedBundleController.OfferExpiresAt - serverTime);
                this.timerLabel.Text = this.lang.Get("expires_in", new object[]
                {
                    GameUtils.GetTimeLabelFromSeconds(this.timeRemaining)
                });
                this.valueLabel.Text = this.lang.Get("PERCENTAGE", new object[]
                {
                    this.currentOffer.Discount.ToString()
                });
                this.value2Label.Text = this.lang.Get("TARGETED_BUNDLE_DISCOUNT", new object[]
                {
                    this.currentOffer.Discount.ToString()
                });
            }
            else
            {
                Service.Logger.Error("No current offer available for targeted bundle screen");
            }
        }
Exemplo n.º 6
0
 public void InitCampaignGrid()
 {
     this.screen.CurrentBackButton    = this.backButtonChapter;
     this.screen.CurrentBackDelegate  = new UXButtonClickedDelegate(this.OnBackButtonClicked);
     this.campaignSelectGroup.Visible = true;
     if (this.campaignGroupInitialized)
     {
         return;
     }
     this.campaignGroupInitialized = true;
     this.campaignGrid             = this.screen.GetElement <UXGrid>("CampaignGrid");
     this.campaignGrid.SetTemplateItem("CampaignTemplate");
     foreach (CampaignVO current in base.Sdc.GetAll <CampaignVO>())
     {
         if (!current.Timed && current.Faction == base.Player.Faction)
         {
             string    uid       = current.Uid;
             UXElement uXElement = this.campaignGrid.CloneTemplateItem(uid);
             uXElement.Tag = current;
             int     totalCampaignStarsEarned = base.Player.CampaignProgress.GetTotalCampaignStarsEarned(current);
             int     totalMasteryStars        = current.TotalMasteryStars;
             UXLabel subElement = this.campaignGrid.GetSubElement <UXLabel>(uid, "LabelCampaignName");
             subElement.Text = LangUtils.GetCampaignTitle(current);
             UXLabel subElement2 = this.campaignGrid.GetSubElement <UXLabel>(uid, "LabelChapterDescription");
             subElement2.Text = LangUtils.GetCampaignDescription(current);
             UXLabel subElement3 = this.campaignGrid.GetSubElement <UXLabel>(uid, "LabelStarsCount");
             subElement3.Text = base.LangController.Get("LABEL_CAMPAIGN_STARS", new object[]
             {
                 totalCampaignStarsEarned,
                 totalMasteryStars
             });
             UXButton subElement4 = this.campaignGrid.GetSubElement <UXButton>(uid, "ButtonCampaignCard");
             subElement4.Tag       = current;
             subElement4.OnClicked = new UXButtonClickedDelegate(this.OnCampaignItemButtonClicked);
             UXTexture subElement5 = this.campaignGrid.GetSubElement <UXTexture>(uid, "SpriteCampaignImage");
             subElement5.LoadTexture(current.Uid);
             if (!base.Player.CampaignProgress.HasCampaign(current))
             {
                 subElement4.Enabled = false;
             }
             UXSprite subElement6 = this.campaignGrid.GetSubElement <UXSprite>(uid, "SpriteIcoChapterLocked");
             subElement6.Visible = !subElement4.Enabled;
             UXLabel subElement7 = this.campaignGrid.GetSubElement <UXLabel>(uid, "LabelChapterNumberSelect");
             this.campaignGrid.GetSubElement <UXLabel>(uid, "LabelChapterReward").Text = base.LangController.Get("s_Rewards", new object[0]);
             subElement7.Text = base.LangController.Get("CHAPTER_NUMBER", new object[]
             {
                 current.UnlockOrder
             });
             UXLabel     subElement8  = this.campaignGrid.GetSubElement <UXLabel>(uid, "LabelObjectivesCount");
             UXLabel     subElement9  = this.campaignGrid.GetSubElement <UXLabel>(uid, "LabelCampaignComplete");
             UXSprite    subElement10 = this.campaignGrid.GetSubElement <UXSprite>(uid, "SpriteIconCheck");
             UXLabel     subElement11 = this.campaignGrid.GetSubElement <UXLabel>(uid, "LabelUnlocks");
             UXSprite    subElement12 = this.campaignGrid.GetSubElement <UXSprite>(uid, "SpriteChapterRewardItem");
             UXLabel     subElement13 = this.campaignGrid.GetSubElement <UXLabel>(uid, "LabelChapterRewarded");
             int         totalCampaignMissionsCompleted = base.Player.CampaignProgress.GetTotalCampaignMissionsCompleted(current);
             int         totalMissions = current.TotalMissions;
             IGeometryVO config        = null;
             RewardType  rewardType    = RewardType.Invalid;
             base.RManager.GetFirstRewardAssetName(current.Reward, ref rewardType, out config);
             RewardUtils.SetRewardIcon(subElement12, config, AnimationPreference.NoAnimation);
             if (totalCampaignMissionsCompleted > 0 && totalCampaignMissionsCompleted == totalMissions)
             {
                 subElement8.Visible = false;
                 subElement9.Text    = base.LangController.Get("LABEL_CAMPAIGN_COMPLETE", new object[0]);
                 subElement11.Text   = base.RManager.GetRewardString(current.Reward);
                 bool flag = totalCampaignStarsEarned >= totalMasteryStars;
                 subElement13.Visible = flag;
                 subElement12.Visible = !flag;
                 subElement11.Visible = !flag;
             }
             else
             {
                 subElement9.Visible  = false;
                 subElement10.Visible = false;
                 subElement8.Text     = base.LangController.Get("LABEL_CAMPAIGN_MISSIONS", new object[]
                 {
                     totalCampaignMissionsCompleted,
                     totalMissions
                 });
                 subElement11.Text = base.RManager.GetRewardString(current.Reward);
             }
             UXSlider subElement14 = this.campaignGrid.GetSubElement <UXSlider>(uid, "ChapterPbar");
             subElement14.Value = ((totalMissions != 0) ? ((float)totalCampaignMissionsCompleted / (float)totalMissions) : 0f);
             this.campaignGrid.AddItem(uXElement, current.UnlockOrder);
         }
     }
     this.campaignGrid.RepositionItems();
 }
Exemplo n.º 7
0
        private UXElement CreateInventoryGridItem(string id, PrizeType prizeType, string title, string description, int count, IGeometryVO vo, int quality)
        {
            PrizeInventoryItemTag prizeInventoryItemTag = new PrizeInventoryItemTag();
            UXElement             uXElement             = this.itemGrid.CloneTemplateItem(id);

            prizeInventoryItemTag.TileElement = uXElement;
            prizeInventoryItemTag.PrizeID     = id;
            prizeInventoryItemTag.PrizeType   = prizeType;
            uXElement.Tag = prizeInventoryItemTag;
            this.SetupGridItemQuality(id, quality);
            prizeInventoryItemTag.MainElement = this.itemGrid.GetSubElement <UXElement>(id, "ItemInfo");
            UXLabel subElement = this.itemGrid.GetSubElement <UXLabel>(id, "LabelName");

            subElement.Text = title;
            UXButton subElement2 = this.itemGrid.GetSubElement <UXButton>(id, "BtnItemInfo");

            prizeInventoryItemTag.InfoLabel = this.itemGrid.GetSubElement <UXLabel>(id, "LabelItemInfo");
            if (!string.IsNullOrEmpty(description) && prizeType != PrizeType.None)
            {
                prizeInventoryItemTag.InfoLabel.Text = description;
                subElement2.Visible   = true;
                subElement2.OnClicked = new UXButtonClickedDelegate(this.OnInfoButtonClicked);
                subElement2.Tag       = prizeInventoryItemTag;
            }
            else
            {
                subElement2.Visible = false;
            }
            prizeInventoryItemTag.CountLabel = this.itemGrid.GetSubElement <UXLabel>(id, "LabelItemCount");
            UXSprite subElement3 = this.itemGrid.GetSubElement <UXSprite>(id, "SpriteItemImage");

            if (prizeType == PrizeType.None)
            {
                RewardUtils.SetCrateIcon(subElement3, (CrateVO)vo, AnimState.Idle);
            }
            else if (prizeType == PrizeType.Crate)
            {
                RewardUtils.SetCrateIcon(subElement3, (CrateVO)vo, AnimState.Closed);
            }
            else
            {
                RewardUtils.SetRewardIcon(subElement3, vo, AnimationPreference.NoAnimation);
            }
            prizeInventoryItemTag.IconAssetName = vo.IconAssetName;
            UXButton subElement4 = this.itemGrid.GetSubElement <UXButton>(id, "InventoryCard");

            subElement4.OnClicked = new UXButtonClickedDelegate(this.OnTileClicked);
            subElement4.Tag       = prizeInventoryItemTag;
            this.itemGrid.GetSubElement <UXElement>(id, "CountAndBuildTime").Visible = true;
            this.itemGrid.GetSubElement <UXElement>(id, "ContainerJewelNew").Visible = false;
            UXLabel subElement5 = this.itemGrid.GetSubElement <UXLabel>(id, "LabelItemExpiration");
            UXLabel subElement6 = this.itemGrid.GetSubElement <UXLabel>(id, "LabelCurrencyAmount");

            subElement6.Visible = false;
            if (prizeType == PrizeType.None)
            {
                prizeInventoryItemTag.CountLabel.Visible = false;
                subElement5.Visible = false;
                subElement6.Text    = description;
                subElement6.Visible = true;
            }
            else if (prizeType == PrizeType.Crate)
            {
                prizeInventoryItemTag.CountLabel.Visible = false;
                CrateData crateData = this.cp.Prizes.Crates.Available[id];
                subElement5.Visible = true;
                UXUtils.SetCrateExpirationTimerLabel(crateData, subElement5, this.lang);
                if (!string.IsNullOrEmpty(crateData.PlanetId))
                {
                    PlanetVO  planetVO    = Service.StaticDataController.Get <PlanetVO>(crateData.PlanetId);
                    UXTexture subElement7 = this.itemGrid.GetSubElement <UXTexture>(id, "TexturePlanet");
                    subElement7.LoadTexture(planetVO.LeaderboardTileTexture);
                }
                if (this.crateTabLastViewedTime < crateData.ReceivedTimeStamp)
                {
                    this.itemGrid.GetSubElement <UXElement>(id, "ContainerJewelNew").Visible = true;
                    this.itemGrid.GetSubElement <UXLabel>(id, "LabelMessageCountNew").Text   = this.lang.Get("CRATE_INVENTORY_CRATE_NEW_BADGE", new object[0]);
                }
                subElement4.Tag = prizeInventoryItemTag;
            }
            else
            {
                prizeInventoryItemTag.CountLabel.Text    = string.Format("x{0}", count);
                prizeInventoryItemTag.CountLabel.Visible = true;
                subElement5.Visible = false;
            }
            this.itemGrid.GetSubElement <UXLabel>(id, "LabelItemInfo").Visible        = false;
            this.itemGrid.GetSubElement <UXLabel>(id, "LabelItemRequirement").Visible = false;
            this.itemGrid.GetSubElement <UXSprite>(id, "SpriteItemTimeIcon").Visible  = false;
            this.itemGrid.GetSubElement <UXLabel>(id, "LabelBuildTime").Visible       = false;
            uXElement.Tag = prizeInventoryItemTag;
            return(uXElement);
        }
Exemplo n.º 8
0
        public void InitCampaignDetailScreen()
        {
            UXLabel element = this.screen.GetElement <UXLabel>("LabelCampaignDescription");

            element.Text = LangUtils.GetCampaignDescription(this.selectedCampaign);
            this.campaignDescriptionGroup         = this.screen.GetElement <UXElement>("ContainerChapterDescription");
            this.campaignDescriptionGroup.Visible = false;
            UXButton element2 = this.screen.GetElement <UXButton>("BtnChapterInfo");

            element2.OnClicked = new UXButtonClickedDelegate(this.OnCampaignInfoButtonClicked);
            UXLabel element3 = this.screen.GetElement <UXLabel>("LabelCampaigns");

            element3.Text = base.LangController.Get("s_ViewAllChapters", new object[0]);
            UXLabel element4 = this.screen.GetElement <UXLabel>("LabelDetailsTitle");

            element4.Text                 = LangUtils.GetCampaignTitle(this.selectedCampaign);
            this.missionCountdown         = this.screen.GetElement <UXLabel>("Countdown");
            this.missionCountdown.Visible = false;
            UXButton element5 = this.screen.GetElement <UXButton>("BtnViewCampaignRewards");

            element5.Visible                     = false;
            this.campaignDetailsTimeLeft         = this.screen.GetElement <UXElement>("CampaignDetailsTimeLeft");
            this.campaignDetailsTimeLeft.Visible = false;
            int     totalCampaignStarsEarned = base.Player.CampaignProgress.GetTotalCampaignStarsEarned(this.selectedCampaign);
            UXLabel element6 = this.screen.GetElement <UXLabel>("LabelStarsCountDetails");

            element6.Text = base.LangController.Get("LABEL_CAMPAIGN_STARS", new object[]
            {
                totalCampaignStarsEarned,
                this.selectedCampaign.TotalMasteryStars
            });
            UXSprite    element7   = this.screen.GetElement <UXSprite>("SpriteMasteryReward");
            RewardType  rewardType = RewardType.Invalid;
            IGeometryVO config;

            base.RManager.GetFirstRewardAssetName(this.selectedCampaign.Reward, ref rewardType, out config);
            RewardUtils.SetRewardIcon(element7, config, AnimationPreference.NoAnimation);
            int     totalCampaignMissionsCompleted = base.Player.CampaignProgress.GetTotalCampaignMissionsCompleted(this.selectedCampaign);
            UXLabel element8 = this.screen.GetElement <UXLabel>("LabelObjectivesCount");

            element8.Text = base.LangController.Get("LABEL_CAMPAIGN_DETAIL_MISSIONS", new object[]
            {
                totalCampaignMissionsCompleted,
                this.selectedCampaign.TotalMissions
            });
            UXLabel element9 = this.screen.GetElement <UXLabel>("LabelUnlocksDetails");

            if (totalCampaignMissionsCompleted > 0 && totalCampaignMissionsCompleted == this.selectedCampaign.TotalMissions)
            {
                element9.Text = base.RManager.GetRewardString(this.selectedCampaign.Reward);
                if (totalCampaignStarsEarned == this.selectedCampaign.TotalMasteryStars)
                {
                    element9.TextColor = PlanetDetailsMissionViewModule.COMPLETION_COLOR;
                }
            }
            else
            {
                element9.Text = base.RManager.GetRewardString(this.selectedCampaign.Reward);
            }
            UXTexture element10 = this.screen.GetElement <UXTexture>("SpriteCampaignImageLarge");

            element10.LoadTexture(this.selectedCampaign.Uid);
            this.screen.GetElement <UXElement>("MasteryProgress").Visible = true;
            this.screen.GetElement <UXElement>("MasteryReward").Visible   = true;
            this.allChaptersButton.Visible = true;
            this.InitMissionGrid();
        }