private void Awake() { instance = this; m_SaveMgr = GameObject.Find("SaveDataManager").GetComponent <SaveDataManager>(); m_Data = GameObject.Find("Santa").GetComponent <PlayerData>(); rscs = GameObject.Find("ResultScoreContainer").GetComponent <ResultScoreContainerScript>(); }
void OnEnable() { stageMgr = GameObject.Find("StageMgr").GetComponent <StageMgr>(); saveMgr = GameObject.Find("SaveDataManager").GetComponent <SaveDataManager>(); rscs = GameObject.Find("ResultScoreContainer").GetComponent <ResultScoreContainerScript>(); pdata = GameObject.Find("Santa").GetComponent <PlayerData>(); saveFeatureAvailable = (ObjectManager.m_Inst != null && stageMgr != null && saveMgr != null && rscs != null && pdata != null); }
void Awake() { Initialize(); resultScoreContainer = GameObject.Find("ResultScoreContainer").GetComponent <ResultScoreContainerScript>(); turretSpawnerScript = GameObject.Find("TurretSpawner").GetComponent <TurretSpawnerScript>(); }