Exemplo n.º 1
0
        /// <summary> <p>Detects a Data Matrix Code in an image.</p>
        ///
        /// </summary>
        /// <returns> {@link DetectorResult} encapsulating results of detecting a QR Code
        /// </returns>
        /// <throws>  ReaderException if no Data Matrix Code can be found </throws>
        public DetectorResult detect()
        {
            ResultPoint[] cornerPoints = rectangleDetector.detect();
            ResultPoint   pointA       = cornerPoints[0];
            ResultPoint   pointB       = cornerPoints[1];
            ResultPoint   pointC       = cornerPoints[2];
            ResultPoint   pointD       = cornerPoints[3];

            // Point A and D are across the diagonal from one another,
            // as are B and C. Figure out which are the solid black lines
            // by counting transitions
            System.Collections.Generic.List <Object> transitions = new System.Collections.Generic.List <Object>(4); //GregBray: Removed Synchronized wrapper
            transitions.Add(transitionsBetween(pointA, pointB));
            transitions.Add(transitionsBetween(pointA, pointC));
            transitions.Add(transitionsBetween(pointB, pointD));
            transitions.Add(transitionsBetween(pointC, pointD));
            Collections.insertionSort(transitions, new ResultPointsAndTransitionsComparator());

            // Sort by number of transitions. First two will be the two solid sides; last two
            // will be the two alternating black/white sides
            ResultPointsAndTransitions lSideOne = (ResultPointsAndTransitions)transitions[0];
            ResultPointsAndTransitions lSideTwo = (ResultPointsAndTransitions)transitions[1];

            // Figure out which point is their intersection by tallying up the number of times we see the
            // endpoints in the four endpoints. One will show up twice.
            System.Collections.Generic.Dictionary <Object, Object> pointCount = new System.Collections.Generic.Dictionary <Object, Object>();
            increment(pointCount, lSideOne.From);
            increment(pointCount, lSideOne.To);
            increment(pointCount, lSideTwo.From);
            increment(pointCount, lSideTwo.To);

            ResultPoint maybeTopLeft     = null;
            ResultPoint bottomLeft       = null;
            ResultPoint maybeBottomRight = null;

            System.Collections.IEnumerator points = pointCount.Keys.GetEnumerator();
            //UPGRADE_TODO: Method 'java.util.Enumeration.hasMoreElements' was converted to 'System.Collections.IEnumerator.MoveNext' which has a different behavior. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1073_javautilEnumerationhasMoreElements'"
            while (points.MoveNext())
            {
                //UPGRADE_TODO: Method 'java.util.Enumeration.nextElement' was converted to 'System.Collections.IEnumerator.Current' which has a different behavior. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1073_javautilEnumerationnextElement'"
                ResultPoint  point         = (ResultPoint)points.Current;
                System.Int32 value_Renamed = (System.Int32)pointCount[point];
                if (value_Renamed == 2)
                {
                    bottomLeft = point;                     // this is definitely the bottom left, then -- end of two L sides
                }
                else
                {
                    // Otherwise it's either top left or bottom right -- just assign the two arbitrarily now
                    if (maybeTopLeft == null)
                    {
                        maybeTopLeft = point;
                    }
                    else
                    {
                        maybeBottomRight = point;
                    }
                }
            }

            if (maybeTopLeft == null || bottomLeft == null || maybeBottomRight == null)
            {
                throw ReaderException.Instance;
            }

            // Bottom left is correct but top left and bottom right might be switched
            ResultPoint[] corners = new ResultPoint[] { maybeTopLeft, bottomLeft, maybeBottomRight };
            // Use the dot product trick to sort them out
            ResultPoint.orderBestPatterns(corners);

            // Now we know which is which:
            ResultPoint bottomRight = corners[0];

            bottomLeft = corners[1];
            ResultPoint topLeft = corners[2];

            // Which point didn't we find in relation to the "L" sides? that's the top right corner
            ResultPoint topRight;

            if (!pointCount.ContainsKey(pointA))
            {
                topRight = pointA;
            }
            else if (!pointCount.ContainsKey(pointB))
            {
                topRight = pointB;
            }
            else if (!pointCount.ContainsKey(pointC))
            {
                topRight = pointC;
            }
            else
            {
                topRight = pointD;
            }

            // Next determine the dimension by tracing along the top or right side and counting black/white
            // transitions. Since we start inside a black module, we should see a number of transitions
            // equal to 1 less than the code dimension. Well, actually 2 less, because we are going to
            // end on a black module:

            // The top right point is actually the corner of a module, which is one of the two black modules
            // adjacent to the white module at the top right. Tracing to that corner from either the top left
            // or bottom right should work here. The number of transitions could be higher than it should be
            // due to noise. So we try both and take the min.

            int dimension = System.Math.Min(transitionsBetween(topLeft, topRight).Transitions, transitionsBetween(bottomRight, topRight).Transitions);

            if ((dimension & 0x01) == 1)
            {
                // it can't be odd, so, round... up?
                dimension++;
            }
            dimension += 2;

            BitMatrix bits = sampleGrid(image, topLeft, bottomLeft, bottomRight, dimension);

            return(new DetectorResult(bits, new ResultPoint[] { pointA, pointB, pointC, pointD }));
        }
Exemplo n.º 2
0
        /**
         * <p>Detects a Data Matrix Code in an image.</p>
         *
         * @return {@link DetectorResult} encapsulating results of detecting a QR Code
         * @throws ReaderException if no Data Matrix Code can be found
         */
        public DetectorResult detect()
        {
            if (!BlackPointEstimationMethod.TWO_D_SAMPLING.Equals(image.getLastEstimationMethod()))
            {
                image.estimateBlackPoint(BlackPointEstimationMethod.TWO_D_SAMPLING, 0);
            }

            int height     = image.getHeight();
            int width      = image.getWidth();
            int halfHeight = height >> 1;
            int halfWidth  = width >> 1;
            int iSkip      = Math.Max(1, height / (MAX_MODULES << 3));
            int jSkip      = Math.Max(1, width / (MAX_MODULES << 3));

            int         minI   = 0;
            int         maxI   = height;
            int         minJ   = 0;
            int         maxJ   = width;
            ResultPoint pointA = findCornerFromCenter(halfHeight, -iSkip, minI, maxI, halfWidth, 0, minJ, maxJ, halfWidth >> 1);

            minI = (int)pointA.getY() - 1;
            ResultPoint pointB = findCornerFromCenter(halfHeight, 0, minI, maxI, halfWidth, -jSkip, minJ, maxJ, halfHeight >> 1);

            minJ = (int)pointB.getX() - 1;
            ResultPoint pointC = findCornerFromCenter(halfHeight, 0, minI, maxI, halfWidth, jSkip, minJ, maxJ, halfHeight >> 1);

            maxJ = (int)pointC.getX() + 1;
            ResultPoint pointD = findCornerFromCenter(halfHeight, iSkip, minI, maxI, halfWidth, 0, minJ, maxJ, halfWidth >> 1);

            maxI = (int)pointD.getY() + 1;
            // Go try to find point A again with better information -- might have been off at first.
            pointA = findCornerFromCenter(halfHeight, -iSkip, minI, maxI, halfWidth, 0, minJ, maxJ, halfWidth >> 2);

            // Point A and D are across the diagonal from one another,
            // as are B and C. Figure out which are the solid black lines
            // by counting transitions
            System.Collections.ArrayList transitions = new System.Collections.ArrayList(4);
            transitions.Add(transitionsBetween(pointA, pointB));
            transitions.Add(transitionsBetween(pointA, pointC));
            transitions.Add(transitionsBetween(pointB, pointD));
            transitions.Add(transitionsBetween(pointC, pointD));
            Collections.insertionSort(transitions, new ResultPointsAndTransitionsComparator());

            // Sort by number of transitions. First two will be the two solid sides; last two
            // will be the two alternating black/white sides
            ResultPointsAndTransitions lSideOne = (ResultPointsAndTransitions)transitions[0];
            ResultPointsAndTransitions lSideTwo = (ResultPointsAndTransitions)transitions[1];

            // Figure out which point is their intersection by tallying up the number of times we see the
            // endpoints in the four endpoints. One will show up twice.
            System.Collections.Hashtable pointCount = new System.Collections.Hashtable();
            increment(pointCount, lSideOne.getFrom());
            increment(pointCount, lSideOne.getTo());
            increment(pointCount, lSideTwo.getFrom());
            increment(pointCount, lSideTwo.getTo());

            ResultPoint maybeTopLeft     = null;
            ResultPoint bottomLeft       = null;
            ResultPoint maybeBottomRight = null;

            System.Collections.IEnumerator points = pointCount.GetEnumerator();

            while (points.MoveNext())
            {
                ResultPoint point = (ResultPoint)points.Current;
                int         value = (int)pointCount[point];
                if (value == 2)
                {
                    bottomLeft = point; // this is definitely the bottom left, then -- end of two L sides
                }
                else
                {
                    // Otherwise it's either top left or bottom right -- just assign the two arbitrarily now
                    if (maybeTopLeft == null)
                    {
                        maybeTopLeft = point;
                    }
                    else
                    {
                        maybeBottomRight = point;
                    }
                }
            }

            if (maybeTopLeft == null || bottomLeft == null || maybeBottomRight == null)
            {
                throw new ReaderException();
            }

            // Bottom left is correct but top left and bottom right might be switched
            ResultPoint[] corners = { maybeTopLeft, bottomLeft, maybeBottomRight };
            // Use the dot product trick to sort them out
            GenericResultPoint.orderBestPatterns(corners);

            // Now we know which is which:
            ResultPoint bottomRight = corners[0];

            bottomLeft = corners[1];
            ResultPoint topLeft = corners[2];

            // Which point didn't we find in relation to the "L" sides? that's the top right corner
            ResultPoint topRight;

            if (!pointCount.ContainsKey(pointA))
            {
                topRight = pointA;
            }
            else if (!pointCount.ContainsKey(pointB))
            {
                topRight = pointB;
            }
            else if (!pointCount.ContainsKey(pointC))
            {
                topRight = pointC;
            }
            else
            {
                topRight = pointD;
            }

            // Next determine the dimension by tracing along the top or right side and counting black/white
            // transitions. Since we start inside a black module, we should see a number of transitions
            // equal to 1 less than the code dimension. Well, actually 2 less, because we are going to
            // end on a black module:

            // The top right point is actually the corner of a module, which is one of the two black modules
            // adjacent to the white module at the top right. Tracing to that corner from either the top left
            // or bottom right should work here, but, one will be more reliable since it's traced straight
            // up or across, rather than at a slight angle. We use dot products to figure out which is
            // better to use:
            int dimension;

            if (GenericResultPoint.crossProductZ(bottomLeft, bottomRight, topRight) <
                GenericResultPoint.crossProductZ(topRight, topLeft, bottomLeft))
            {
                dimension = transitionsBetween(topLeft, topRight).getTransitions();
            }
            else
            {
                dimension = transitionsBetween(bottomRight, topRight).getTransitions();
            }
            dimension += 2;

            BitMatrix bits = sampleGrid(image, topLeft, bottomLeft, bottomRight, dimension);

            return(new DetectorResult(bits, new ResultPoint[] { pointA, pointB, pointC, pointD }));
        }
Exemplo n.º 3
0
        /// <summary>
        /// <p>Detects a Data Matrix Code in an image.</p>
        /// </summary>
        /// <returns> <seealso cref="DetectorResult"/> encapsulating results of detecting a Data Matrix Code </returns>
        /// <exception cref="NotFoundException"> if no Data Matrix Code can be found </exception>
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET:
//ORIGINAL LINE: public com.google.zxing.common.DetectorResult detect() throws com.google.zxing.NotFoundException
        public DetectorResult detect()
        {
            ResultPoint[] cornerPoints = rectangleDetector.detect();
            ResultPoint   pointA       = cornerPoints[0];
            ResultPoint   pointB       = cornerPoints[1];
            ResultPoint   pointC       = cornerPoints[2];
            ResultPoint   pointD       = cornerPoints[3];

            // Point A and D are across the diagonal from one another,
            // as are B and C. Figure out which are the solid black lines
            // by counting transitions
            List <ResultPointsAndTransitions> transitions = new List <ResultPointsAndTransitions>(4);

            transitions.Add(transitionsBetween(pointA, pointB));
            transitions.Add(transitionsBetween(pointA, pointC));
            transitions.Add(transitionsBetween(pointB, pointD));
            transitions.Add(transitionsBetween(pointC, pointD));
            transitions.Sort(new ResultPointsAndTransitionsComparator());

            // Sort by number of transitions. First two will be the two solid sides; last two
            // will be the two alternating black/white sides
            ResultPointsAndTransitions lSideOne = transitions[0];
            ResultPointsAndTransitions lSideTwo = transitions[1];

            // Figure out which point is their intersection by tallying up the number of times we see the
            // endpoints in the four endpoints. One will show up twice.
            IDictionary <ResultPoint, int?> pointCount = new Dictionary <ResultPoint, int?>();

            increment(pointCount, lSideOne.From);
            increment(pointCount, lSideOne.To);
            increment(pointCount, lSideTwo.From);
            increment(pointCount, lSideTwo.To);

            ResultPoint maybeTopLeft     = null;
            ResultPoint bottomLeft       = null;
            ResultPoint maybeBottomRight = null;

            foreach (KeyValuePair <ResultPoint, int?> entry in pointCount)
            {
                ResultPoint point = entry.Key;
                int?        value = entry.Value;
                if (value == 2)
                {
                    bottomLeft = point;     // this is definitely the bottom left, then -- end of two L sides
                }
                else
                {
                    // Otherwise it's either top left or bottom right -- just assign the two arbitrarily now
                    if (maybeTopLeft == null)
                    {
                        maybeTopLeft = point;
                    }
                    else
                    {
                        maybeBottomRight = point;
                    }
                }
            }

            if (maybeTopLeft == null || bottomLeft == null || maybeBottomRight == null)
            {
                throw NotFoundException.NotFoundInstance;
            }

            // Bottom left is correct but top left and bottom right might be switched
            ResultPoint[] corners = { maybeTopLeft, bottomLeft, maybeBottomRight };
            // Use the dot product trick to sort them out
            ResultPoint.orderBestPatterns(corners);

            // Now we know which is which:
            ResultPoint bottomRight = corners[0];

            bottomLeft = corners[1];
            ResultPoint topLeft = corners[2];

            // Which point didn't we find in relation to the "L" sides? that's the top right corner
            ResultPoint topRight;

            if (!pointCount.ContainsKey(pointA))
            {
                topRight = pointA;
            }
            else if (!pointCount.ContainsKey(pointB))
            {
                topRight = pointB;
            }
            else if (!pointCount.ContainsKey(pointC))
            {
                topRight = pointC;
            }
            else
            {
                topRight = pointD;
            }

            // Next determine the dimension by tracing along the top or right side and counting black/white
            // transitions. Since we start inside a black module, we should see a number of transitions
            // equal to 1 less than the code dimension. Well, actually 2 less, because we are going to
            // end on a black module:

            // The top right point is actually the corner of a module, which is one of the two black modules
            // adjacent to the white module at the top right. Tracing to that corner from either the top left
            // or bottom right should work here.

            int dimensionTop   = transitionsBetween(topLeft, topRight).Transitions;
            int dimensionRight = transitionsBetween(bottomRight, topRight).Transitions;

            if ((dimensionTop & 0x01) == 1)
            {
                // it can't be odd, so, round... up?
                dimensionTop++;
            }
            dimensionTop += 2;

            if ((dimensionRight & 0x01) == 1)
            {
                // it can't be odd, so, round... up?
                dimensionRight++;
            }
            dimensionRight += 2;

            BitMatrix   bits;
            ResultPoint correctedTopRight;

            // Rectanguar symbols are 6x16, 6x28, 10x24, 10x32, 14x32, or 14x44. If one dimension is more
            // than twice the other, it's certainly rectangular, but to cut a bit more slack we accept it as
            // rectangular if the bigger side is at least 7/4 times the other:
            if (4 * dimensionTop >= 7 * dimensionRight || 4 * dimensionRight >= 7 * dimensionTop)
            {
                // The matrix is rectangular

                correctedTopRight = correctTopRightRectangular(bottomLeft, bottomRight, topLeft, topRight, dimensionTop, dimensionRight);
                if (correctedTopRight == null)
                {
                    correctedTopRight = topRight;
                }

                dimensionTop   = transitionsBetween(topLeft, correctedTopRight).Transitions;
                dimensionRight = transitionsBetween(bottomRight, correctedTopRight).Transitions;

                if ((dimensionTop & 0x01) == 1)
                {
                    // it can't be odd, so, round... up?
                    dimensionTop++;
                }

                if ((dimensionRight & 0x01) == 1)
                {
                    // it can't be odd, so, round... up?
                    dimensionRight++;
                }

                bits = sampleGrid(image, topLeft, bottomLeft, bottomRight, correctedTopRight, dimensionTop, dimensionRight);
            }
            else
            {
                // The matrix is square

                int dimension = Math.Min(dimensionRight, dimensionTop);
                // correct top right point to match the white module
                correctedTopRight = correctTopRight(bottomLeft, bottomRight, topLeft, topRight, dimension);
                if (correctedTopRight == null)
                {
                    correctedTopRight = topRight;
                }

                // Redetermine the dimension using the corrected top right point
                int dimensionCorrected = Math.Max(transitionsBetween(topLeft, correctedTopRight).Transitions, transitionsBetween(bottomRight, correctedTopRight).Transitions);
                dimensionCorrected++;
                if ((dimensionCorrected & 0x01) == 1)
                {
                    dimensionCorrected++;
                }

                bits = sampleGrid(image, topLeft, bottomLeft, bottomRight, correctedTopRight, dimensionCorrected, dimensionCorrected);
            }

            return(new DetectorResult(bits, new ResultPoint[] { topLeft, bottomLeft, bottomRight, correctedTopRight }));
        }