Exemplo n.º 1
0
 public void StartTimer(bool p_isPing, bool p_forceEnable, RestartEnum p_restartOption, bool p_forceRefreshInitialDelay = false)
 {
     RestartOption = p_restartOption;
     if (CurrentTime > 0 && enabled)
     {
         if (RestartOption == RestartEnum.DontRestartIfRunning)
         {
             return;
         }
         else if (RestartOption == RestartEnum.SafeRestartIfRunning)
         {
             ForceFinish();
         }
         else if (RestartOption == RestartEnum.OnlyForceFinishIfRunning)
         {
             ForceFinish();
             return;
         }
     }
     m_currentTime = m_maxTime;
     m_isPing      = p_isPing;
     CurrentDelay  = 0;
     if (p_forceEnable)
     {
         if (!enabled)
         {
             CurrentDelay = InitialDelay;
             enabled      = true;
         }
     }
     if (p_forceRefreshInitialDelay)
     {
         CurrentDelay = InitialDelay;
     }
     if (IsPing)
     {
         CurrentDelay += PingDelayTime;
     }
     else
     {
         CurrentDelay += PongDelayTime;
     }
     if (enabled && CurrentDelay <= 0)
     {
         if (m_isPing)
         {
             StartPing();
         }
         else
         {
             StartPong();
         }
     }
 }
Exemplo n.º 2
0
	public void StartTimer (bool p_isPing, bool p_forceEnable, RestartEnum p_restartOption, bool p_forceRefreshInitialDelay = false)
	{
		RestartOption = p_restartOption;
		if(CurrentTime > 0 && enabled)
		{
			if(RestartOption == RestartEnum.DontRestartIfRunning)
			{
				return;
			}
			else if(RestartOption == RestartEnum.SafeRestartIfRunning)
				ForceFinish();
			else if(RestartOption == RestartEnum.OnlyForceFinishIfRunning)
			{
				ForceFinish();
				return;
			}
		}
		m_currentTime = m_maxTime;
		m_isPing = p_isPing;
		CurrentDelay = 0;
		if(p_forceEnable)
		{
			if(!enabled)
			{
				CurrentDelay = InitialDelay;
				enabled = true;
			}
		}
		if(p_forceRefreshInitialDelay)
			CurrentDelay = InitialDelay;
		if(IsPing)
			CurrentDelay += PingDelayTime;
		else
			CurrentDelay += PongDelayTime;
		if(enabled && CurrentDelay <=0)
		{
			if(m_isPing)
				StartPing();
			else
				StartPong();
		}
	}