// Start is called before the first frame update void Start() { hex = GameObject.Find("Hex").GetComponent <SetAllHexagonsToDefault>(); gamEnd = GameObject.Find("Enemies").GetComponent <GameEnd>(); respawn = GameObject.Find("Player Respawn"); blackOut.SetActive(false); rend = GetComponent <Renderer>(); player = GetComponent <Player>().data; respawnScript = GetComponent <Respwan>(); playerLight = GetComponent <PlayerLightManager>(); rb = GetComponent <Rigidbody>(); cam = Camera.main; UnityEngine.Rendering.VolumeProfile volumeProfile = cam.GetComponent <UnityEngine.Rendering.Volume>()?.profile; if (!volumeProfile) { throw new System.NullReferenceException(nameof(UnityEngine.Rendering.VolumeProfile)); } if (!volumeProfile.TryGet(out vignette)) { throw new System.NullReferenceException(nameof(vignette)); } vignette.intensity.Override(0f); if (!volumeProfile.TryGet(out colorAdj)) { throw new System.NullReferenceException(nameof(colorAdj)); } colorAdj.saturation.Override(0f); fadeOut.SetActive(false); }
// Start is called before the first frame update void Start() { respawnLoc = GetComponent <Transform>().position; respwanPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent <Respwan>(); player = GameObject.FindGameObjectWithTag("Player"); // Debug.Log(player); // Debug.Log(respwanPlayer.location); }