Exemplo n.º 1
0
    public void ResponseUnready(ExtendedEventArgs eventArgs)
    {
        ResponseUnreadyEventArgs args = eventArgs as ResponseUnreadyEventArgs;

        // player[0] represents the the current client
        player = players[0];
        // Ready screen
        GameObject readyScreen = player.transform.GetChild(1).gameObject;

        if (args.unreadyPlayer == 1)
        {
            Debug.Log("Deactivating player 1 ready button");
            readyScreen.transform.GetChild(6).gameObject.GetComponent <Toggle>().isOn = false;
            player1Ready = false;
        }
        else if (args.unreadyPlayer == 2)
        {
            Debug.Log("Deactivating player 2 ready button");
            readyScreen.transform.GetChild(7).gameObject.GetComponent <Toggle>().isOn = false;
            player2Ready = false;
        }

        if (player1Ready == false || player2Ready == false)
        {
            readyScreen.transform.GetChild(3).gameObject.GetComponent <Button>().interactable = false;
        }
    }
Exemplo n.º 2
0
    public override ExtendedEventArgs process()
    {
        ResponseUnreadyEventArgs args = null;

        args = new ResponseUnreadyEventArgs();
        args.unreadyPlayer = unreadyPlayer;
        Debug.Log("Player is unready.");
        return(args);
    }